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Author Topic: Haloedhero's Projects: Finally on the Project: M Team  (Read 236786 times)
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HaloedHero
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    « Reply #600 on: September 15, 2011, 07:18:49 PM »


    Thank god for that XD  It did get rather infuriating when you accidently pressed B off the side of the stage and you were basically guaranteed to SD.  Now that won't happen XD

    Yeah, I don't know why I didn't do it that way in the first place.

    Got them both, because you are amazing.

    Too bad you won't be doing PSAs anymore.

    Yes, it's a shame. I really wish I had time to do my other two projects, but things just didn't work out that way, and I don't have my hacking computer anymore, anyway.
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    « Reply #601 on: September 15, 2011, 07:20:14 PM »


    Thank god for your current Scott Pilgrim pack.

    I finally got me some Scott Touchdown, Scott Wright, and Viewtiful Scott "Wherever Vyse goes, cool follows."
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    « Reply #602 on: September 16, 2011, 06:26:52 PM »


    Yes, the alternate characters really are awesomely hilarious. Just too perfect.

    I've started working on something different... That no one else will probably want... It's a custom Brawl codeset...

    It will also probably have small character mods...

    And lots of ellipsis...

    I've been playing Smash since the N64, and I loved Melee more than anyone probably should, but while I was disappointed with Brawl, I don't think the reason I prefer Melee is that Brawl should have been exactly like it.

    The purpose of my codeset is to bring back things that were good about Melee, but still let the game be Brawl. (But in a much different way than Brawl+, which wound up practically becoming its own game.)

    For example, I've added hitstun, disabled air dodging out of tumble, changed teching to be a frame window instead of distance, and removed auto-sweetspotting on recoveries, but I haven't messed with character physics besides adding in momentum capture on jumps. I also removed buffer.

    With enough minor changes like this, and some small balance adjustments, I believe I will make Brawl more into the game I thought it was going to be without taking it as far as other mods. In the end, I will probably still prefer P:M, but so far it's been a fun experiment for me to change Brawl into what I think is a more fun game without making it not Brawl. (Double negative. That's tricky...)

    In short, it's more than balanced Brawl, but it doesn't even take things as far as Brawl+. In the end, I want this game to still be Brawl. If anyone is ever interested, maybe I'll post it up. If not, then at least you guys know what I'm up to.
    « Last Edit: September 16, 2011, 06:29:02 PM by haloedhero » Logged



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    « Reply #603 on: September 16, 2011, 06:35:55 PM »


    What it's your next project?
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    « Reply #604 on: September 18, 2011, 05:24:24 PM »


    What it's your next project?

    To answer that, yes, the above is my next project. It's kind of an ongoing project to just make Brawl more fun for me.

    In developing this project, I invented something... on-hit L-cancel... I'd try to do a fighter.pac injection of it, but I'm not positive the "if hitbox connects" will work right. So, for now I'm just putting it into the individual character files. It's pretty rewarding to use, I have to say. 1/2 landing lag if your attack connects, full landing lag if you whiff.
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    « Reply #605 on: September 18, 2011, 05:30:06 PM »


    I think Project: M team invented the On-Hit Cancel System...for Lucario first.
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    « Reply #606 on: September 18, 2011, 05:30:25 PM »


    You should do Phoenix Wright.

    I making him currently on Ike.
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    « Reply #607 on: September 18, 2011, 05:31:33 PM »


    The on-hit cancel system is a way to cancel one attack into another. My system cancels half of the landing lag on aerials like Melee L-cancel, but instead of pressing shield to L-cancel, it automatically does it if your attack connects.

    (Oh, also, I'm not doing any more full character PSAs. Sorry, KTH.)
    « Last Edit: September 18, 2011, 05:34:02 PM by haloedhero » Logged



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    « Reply #608 on: September 18, 2011, 06:45:55 PM »



    (Oh, also, I'm not doing any more full character PSAs. Sorry, KTH.)

    ...aww. I was looking forward to seeing what else you could do. :\
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    « Reply #609 on: September 18, 2011, 07:50:40 PM »


    hey, just wanted to say I love your Scott Pilgrim hack, so I decided to learn how to vertex to make Sonic! Im not that great, but after an hour or so,  here he is! Cheesy
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    « Reply #610 on: September 18, 2011, 07:53:31 PM »


    hey, just wanted to say I love your Scott Pilgrim hack, so I decided to learn how to vertex to make Sonic! Im not that great, but after an hour or so,  here he is! Cheesy

    Where's his stomach? D:
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    « Reply #611 on: September 18, 2011, 07:55:55 PM »


    Where's his stomach? D:

    i was going to say that Im srs here
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    « Reply #612 on: September 18, 2011, 09:40:38 PM »


    I love the new Scott Pilgrim Pack. The Character Costumes are a perfect addition since Halloween is coming up. However, I've been thinking, we need more SPvsTW characters. Whether it's a character over Ness that has his own PSA, or just a simple vertex that turns Scott into Stephen Stills, Kim Pine, Ramona Flowers or Knives Chau, I just feel like Scott, being the only character from his series in Brawl, is feeling lonely (or having an idiotic dream)
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    « Reply #613 on: September 19, 2011, 09:54:03 AM »


    deadsavior  thanks for the counter attack (in PSA) you made on Sccot since that will be really usefull on atleast 3-4 on my movesets:vegeta,Gotenks,Kid goku(maybe adult goku too)
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    « Reply #614 on: September 19, 2011, 03:32:04 PM »


    Where's his stomach? D:
    i couldnt put it cuz of the mirrored textyure, and cuz the template is for unmorrored texture but i dont have the program D:
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