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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2330056 times)
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diedhammer98
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    « Reply #1095 on: June 03, 2011, 02:59:04 PM »


    Try doing Metal mario taunt during hammer appear.
    kinda funny.
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    DoctorFlux(Mariodk)
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    « Reply #1096 on: June 03, 2011, 03:01:26 PM »


    i think i have fixed that Cheesy so he remove hammer from that one
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    diedhammer98
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    « Reply #1097 on: June 03, 2011, 03:05:06 PM »


    ok..
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    Herculeswill22
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    « Reply #1098 on: June 03, 2011, 07:03:38 PM »


    Hey, I was fiddling around with Shadowkong (the version from before you fused with DO, that one was my favourite) and I fixed the running glitch! Well, kind of. Want me to PM it to you?
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    Anivernage
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    « Reply #1099 on: June 03, 2011, 08:07:28 PM »


    Metal Mario taunt will be nerfed even more i think 15% dmg hurt is too low i will add it to hurt 30% dmg the metal mario was abit to fit in my Roster Cheesy many of my Char. got something on taunts
    ShadowKong: chaos control
    Goku: Kaioken
    mario: Metal mario
    (coming) Geno: Geno Boost
    and for Shield thanks for info Cheesy
    nice, but why not use sdoom shadow taunt(when he generates different items)
    to transform into metal mario, invincible mario(star item) and big mario, and he takes 30%
    it would be cool.
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    DoctorFlux(Mariodk)
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    « Reply #1100 on: June 03, 2011, 09:43:54 PM »


    star mario will be too overpowered Big mario i dont think so
    but metal mario is more perfect since Metal mario also sometimes a bad thing like you fall down fast and can´t jump high

    Hey, I was fiddling around with Shadowkong (the version from before you fused with DO, that one was my favourite) and I fixed the running glitch! Well, kind of. Want me to PM it to you?
    awesome feel free to send the files if you like Cheesy
    « Last Edit: June 03, 2011, 09:45:03 PM by MarioDK » Logged

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    diedhammer98
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    « Reply #1101 on: June 03, 2011, 10:41:29 PM »


    I think mediafire is down.
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    DoctorFlux(Mariodk)
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    « Reply #1102 on: June 03, 2011, 10:44:10 PM »


    yeah it is Sad
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    diedhammer98
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    « Reply #1103 on: June 03, 2011, 10:45:05 PM »


    What happened?
    (I was gone for few hours.)
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    DoctorFlux(Mariodk)
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    « Reply #1104 on: June 03, 2011, 10:47:48 PM »


    i dont know
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    diedhammer98
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    « Reply #1105 on: June 03, 2011, 10:48:48 PM »


    oh. ok.
    soon I will get pics of devil Luigi II.
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    Herculeswill22
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    « Reply #1106 on: June 04, 2011, 04:37:30 PM »


    K, so I'll just explain the problem with the ShadowKong running for future reference. As far as I can tell, he never actually "runs". He appears to be locked in a "dash".

    Evidence: I jacked up the initial run velocity to 100. No change in speed, or anything for that matter. Changed Dash and Stopturn velocities. Increase in speed, and increasing the acceleration on StopTurn eliminates the slowdown at the start of the "run".

    So, I come to the conclusion that the slowdown is caused by the somewhat random activation of the StopTurn deceleration at the start of the run. (I've started running sometimes, and no slowdown, it doesn't seem to be consistent) Hope that helps.

    P.S. Just to avoid confusion, these stats can be found on the Attributes tab in PSA.
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    DoctorFlux(Mariodk)
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    « Reply #1107 on: June 05, 2011, 08:36:29 AM »


    i know but never used Attributes tab Cheesy

    anyway it looks like i got abit more time now so i can work on movesets again Cheesy but i am not so much in mod of working on a new moveset so i will try to finish Goku or SMBZ mario´s FS
    « Last Edit: June 05, 2011, 08:42:24 AM by MarioDK » Logged

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    Carnage
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    « Reply #1108 on: June 05, 2011, 08:46:04 AM »


    i hope you nerf kameha a bit like vegetas galik gun maybe just a little stronger becuase goku kameha is like 3X stronger than galic gun knockback wise also the only thing that wiil be diferent will be down B right? or you will change another attack?
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    DoctorFlux(Mariodk)
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    « Reply #1109 on: June 05, 2011, 08:48:48 AM »


    Down-B is fine but i got a other idea Cheesy
    you can only use Down-B if someone is near you Cheesy
    (that also means Down-B air)
    for kamehameha i think i got a idea too
    for it dont pushback so much and it hits always 10%-20%-30% Cheesy
    i put Vegeta on hold for a while but dont worry i will work on him
    « Last Edit: June 05, 2011, 08:55:53 AM by MarioDK » Logged

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