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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2301254 times)
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Dark Aura
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HIYA! Whachya watching?

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    « Reply #330 on: April 15, 2011, 05:43:15 PM »


    this is fixed or abit more faster now
    Phew... God to hear.
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    diedhammer98
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    « Reply #331 on: April 15, 2011, 08:20:17 PM »


    What kind of Dr. mario NEW final smash in future?
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    xZedkiel
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    Quitting for a while... Wish I could quit life..

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    « Reply #332 on: April 15, 2011, 08:28:11 PM »


    GIANT PILL BARRAGE! Jk XD lol could you imagine that?
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    DoctorFlux(Mariodk)
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    « Reply #333 on: April 16, 2011, 06:32:19 AM »


    GIANT PILL BARRAGE! Jk XD lol could you imagine that?
    i think Dr. Mario´s FS over Ike(with .rel file over Olimar/G&W) will just be something like get two powerfull items maybe a star+Golden Hammer and also use them i think that will work
    and for ShadowKong V6 almost anything is fixed Speed/can do it "A" attacks/dodges after teleport and side-B air now moving (you can use it two times now in air not just one time or unlimited) and Side-B air is only Spin kick not teleport to sides
    Down-B i will soon start on

    Bugs after teleport/side-B air/N-B: if you spam up-B/Side-B air after used  Side-B air/up-B/N-b it is like Slowfall and not falling normal speed
    EDIT: i dont think that Down-B will be good Sad it is too over powered so i just let the Old Down-B stay
    i think ShadowKong is v6 is out today or tomorrow
    « Last Edit: April 16, 2011, 06:56:39 AM by The Danish Mario » Logged

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    « Reply #334 on: April 16, 2011, 10:02:14 AM »


    Do you think you could do other ports like Zero over wario or diddy kong or yoshi?

    I want to be able to have fun Psa's over characters I never ever use.
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    DoctorFlux(Mariodk)
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    « Reply #335 on: April 16, 2011, 10:05:09 AM »


    Do you think you could do other ports like Zero over wario or diddy kong or yoshi?

    I want to be able to have fun Psa's over characters I never ever use.
    sry i only doing Mario/Sonic/dragonball(maybe naruto)things the only reason for i know who Zero is becoz of this site like as Cloud+afew others

    EDIT i will update op soon it will be something like Sdo0m´s op  AWESOME 2.0!
    « Last Edit: April 16, 2011, 10:15:26 AM by Mariodk » Logged

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    Kumari sai
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    « Reply #336 on: April 16, 2011, 10:53:30 AM »


    ya, theres a glitch with the new shadowkong, if you use up b and then repeatedly press it then he can float back to the stage, is this intentional?
     
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    DoctorFlux(Mariodk)
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    « Reply #337 on: April 16, 2011, 10:56:56 AM »


    ya, theres a glitch with the new shadowkong, if you use up b and then repeatedly press it then he can float back to the stage, is this intentional?
     
    the new up-B is much like my Goku´s up-B Cheesy  but on Shadow you can´t teleport undet stages like as my Goku´s up-B and used the 100% same PSA for it
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    diedhammer98
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    « Reply #338 on: April 16, 2011, 12:46:38 PM »


    ShadowKong V6 is final version?
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    DoctorFlux(Mariodk)
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    « Reply #339 on: April 16, 2011, 01:26:29 PM »


    ShadowKong V6 is final version?
    i am not sure there is still afew bugs there need to be fixed Cheesy
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    diedhammer98
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    « Reply #340 on: April 16, 2011, 04:43:15 PM »


    I was try make Dr.mario's final smash by myself. But when got hit other characters went flying to above of stage, if other characters got hit while flying then game freeze.
    « Last Edit: April 16, 2011, 04:46:58 PM by diedhammer98 » Logged

    Anivernage
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    « Reply #341 on: April 16, 2011, 05:24:53 PM »


    use .fade method to change ike final smash
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    DoctorFlux(Mariodk)
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    « Reply #342 on: April 16, 2011, 05:30:20 PM »


    use .fade method to change ike final smash
    it is a Renamed/edited FitMario.pac Cheesy like as ShadowKong but i almost made a FS now he got Golden hammer+Star that his FS
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    « Reply #343 on: April 16, 2011, 05:31:30 PM »


    i mean for dr mario over ike use this
    Ike Specific Information

    How to Give Ike a Normal Final Smash
    Originally Discovered by Untouch

    This guide explains how to avoid that 'pop into the air multi-slash' FS. This can allow for more creative results, and could possibly help in similar Final Smashes of other characters. Yeah.

    1. In Action 116, the first action of Ike's FS, delete everything but 14050100: 3-0. That's important.

    2. Add these codes to Action 116:
    'Change Action: action=122, Requirement: In Air' and
    'Change Action: action=122, Requirement: On Ground'

    Redundant? Yes. Effective? Very. This helps avoid any uneditable hardcoding.

    3. In action 122, delete everything but 14050100: 3-0.

    4. Here, if you want, you can code as you normally would. You could probably even code to the other actions of the FS if you'd like.

    4b. If you only want the Final Smash to be one step, or if you've reached the final step of your Final Smash, follow this step.

    5. In the action you've ended up in [if your FS is one step, you're still in action 122], Put a 'Change Subaction' to a subaction you can trust, one you're sure does not have any secret coding behind it. Subactions 1F1 and 1F2, for example.

    6. Change that subaction's animation and coding according to your wishes. =)

    7. Check Brawlbox to find out how many frames this subaction's animation has. In your FS subaction, on the last frame [or second-to-last, I think that's safer], put an Asynchronous Timer and after it put these codes:
    Change Action: action=0, requirement=On Ground
    Change Action: action=E, requirement=In Air

    This will remove the FS glow, and leave you standing if on the ground and falling if in the air.

    Happy editing!

    Miscellaneous Information

    - Subactions 1D7 and 1DC have hardcoded 'woosh-woosh' SFX from Ike's Side-B Hold.
    - Subactions 1DB has a hardcoded 'clunk' SFX.
    - External GFX 00230008 is the dirt Ike's sword kicks up when he stabs the ground.

    - Ike Specific Sound Effects:
    --- 956 = [Used in Win3]
    --- 986 = [Used in Win1]
    --- 988 = [Used in Win3]
    --- 960 = Probably the yell from Ike's fully charged Neutral B.
    --- 96C = "Huuuu" from charging taunt.
    --- 96D = "Prepare Yourself!"
    --- 96E = Probably the "Haah!" from Ike's Side-B dash.
    --- 96F =
    --- 170D = Probably the 'chink' from his Down-B counter.

    If anyone wants a tutorial of anything seen in our Naruto PSA, plz say so, and it might be done.
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    DoctorFlux(Mariodk)
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    « Reply #344 on: April 16, 2011, 05:34:20 PM »


    i mean for dr mario over ike use this
    there is no Action 122 in a Renamed FitMario.pac Cheesy a FitMario only got up to 118
    anyway FS working now and i maybe going to update it today or tomorrow
    only one bug in FS dont use it near a other you trying to kill or he gets star too
    « Last Edit: April 16, 2011, 05:38:31 PM by Mariodk » Logged

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