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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2322623 times)
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DoctorFlux(Mariodk)
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    « Reply #615 on: May 12, 2011, 06:52:50 AM »


    ok i have asked for help for make my AI on my Moveset more CPu friendly for the PSA so goku/Shadow dont fail at using up-B and etc.
    :
    http://forums.kc-mm.com/index.php?topic=24283.0
    and still waiting for Fixed FS but as soon he is done with it i just need to copy/paste hitboxes and etc. for the new D-smasn revamped Side-Smash and the other things
    i still got a chance for 4x DLs on top
    SMBZ: Sonic i will start on i think it is fine with Sdo0m i use his burst sonic
    and animations is made i just have to edit it abit and PSA them and then i will upload both SMBZ Mario and Sonic at same time (the Sonic PSA will be ShadowKong friendly Cheesy)
    then Goku the lastest attacks Throws/ tilts / mics stuff like entry and revamped animations then Goku is done and for taunts/Wins/winwaits just make something Goku-ish and i add them for the moveset only D-taunt is only needing a power up/Down animation for kaioken
    but after that is still not final Version the Final version will inc. SFX pack and SFX/GFX that fits for the attacks too and after next version of adult goku i will help one on Kid goku over Lucas with PSA for it but i will port the Animations he made+vertex over diddy Kong too so we can have both Kid goku and Gotenks
    « Last Edit: May 12, 2011, 07:21:03 AM by MarioDK » Logged

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    diedhammer98
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    « Reply #616 on: May 12, 2011, 09:45:33 PM »


    New Hammer I made is working?
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    DoctorFlux(Mariodk)
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    « Reply #617 on: May 12, 2011, 09:47:19 PM »


    New Hammer I made is working?
    yeah and still waiting for Fixed FS nothing new after 2 days
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    Anivernage
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    « Reply #618 on: May 12, 2011, 09:52:38 PM »


    maybe this can help you with FS turn
    Internal Constant(IC) Basic: 9
    Character Direction(Opposite)Seems to be which way the character is facing. -1 -Right, 1 - Left
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    DoctorFlux(Mariodk)
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    « Reply #619 on: May 12, 2011, 09:55:39 PM »


    maybe this can help you with FS turn
    Internal Constant(IC) Basic: 9
    Character Direction(Opposite)Seems to be which way the character is facing. -1 -Right, 1 - Left

    yeah that can help me it looks like i have to do it self even if DivineOverlord said the FS was almost done and it almost worked last time he Pmed me
    anyway here is my Plans right now:
    SMBZ mario/SMBZ Sonic will be uploaded at same time
    SMBZ sonic is almost like burst sonic but afew new things since Burst Sonic was almost the idea of SMBZ Sonic(mainly for the Side-B)
    then my new project: http://forums.kc-mm.com/index.php?topic=24286.0
    then Goku and after Goku is done i will work on full time on Gotenks
    « Last Edit: May 12, 2011, 09:58:26 PM by MarioDK » Logged

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    DoctorFlux(Mariodk)
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    « Reply #620 on: May 13, 2011, 02:55:01 AM »


    ok here is the idea for SMBZ: Sonic
    the moveset will be a mixed burst Sonic+Sonic the Hedgehog: Full Throttle with new up-B is:
    Blue tornado almost the same as Shadowkong´s N-B but higher+weaker+no teleport if press B+Blue ofc

    the Moveset´s Animation is already done i just have to get them all to one and fix Shadow animations to sonic also new Jump animations maybe

    so the Moveset will for sure be done soon Cheesy but i am still not sure about mario´s Fixed FS
    « Last Edit: May 13, 2011, 03:25:04 AM by MarioDK » Logged

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    « Reply #621 on: May 13, 2011, 09:28:59 AM »


    thats cool but smbz sonic  isnt something i was expecting but good luck with that im here waiting for the next smbz Mario and goku xD also if your doing gotenks vertex make sure it looks awnsome and take your time doing it  so it turns out great i would start with the normal one then a simple recolour to ssj and then it would need vertexed hair to look ssj3 xD
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    DoctorFlux(Mariodk)
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    « Reply #622 on: May 13, 2011, 09:35:04 AM »


    KTH is doing the vertex and i think i just cancel SMBZ Sonic since there is so many sonic PSA that can like SMBZ sonic+the maker of Sonic the Hedgehog: Full Throttle is making a new moveset based on this or a V2
    and Sonic the Hedgehog: Full Throttle with new up-B/Burst sonic Side-B and running animation+new jumping animation to look more like modern Sonic+new you are too slow taunt so it looks good without that GFX was my plan for the moveset
    also so the moveset is shadowKong friendly
    or i just wait abit with this Moveset until more ideas but anyway the moveset was almost done wit putting the animations in and fixing them then it just needed PSA coding
    (just something i made while i was at school  AWESOME 2.0!)
    « Last Edit: May 13, 2011, 09:37:14 AM by MarioDK » Logged

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    « Reply #623 on: May 13, 2011, 02:47:31 PM »


    sry for 2x posts but since i am not in mode for work much on Goku right now and two more saiyans vertex come
    i will start make Gotenks´s "B"attacks/FS tomorrow (Lucas is 100 times easyer to make animations for then someone like cp. falcon)
    while i waiting for Fixed FS for Mario
    i update the First post/Dragonball thread too tomorrow
    « Last Edit: May 13, 2011, 02:52:04 PM by MarioDK » Logged

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    « Reply #624 on: May 13, 2011, 02:52:51 PM »


    how about a SMBZ shadow? iv only watched a few eps of it so i dont know much about him there
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    DoctorFlux(Mariodk)
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    « Reply #625 on: May 13, 2011, 02:54:09 PM »


    SMBZ Shadow not needed it is almost like Sonic
    anyway ShadowKong is also abit like that Cheesy
    the two who needed most SMBZ moveset is mario/Luigi
    but luigi can´t get a hammer Sad
    i think i will try with FS first Cheesy since it is his main attack for Gotenks but i maybe edit the idea abit
    « Last Edit: May 13, 2011, 02:55:55 PM by MarioDK » Logged

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    « Reply #626 on: May 13, 2011, 02:57:26 PM »


    you could try importing marios files into luigi's
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    « Reply #627 on: May 13, 2011, 02:59:30 PM »


    you could try importing marios files into luigi's
    ccan´t Sad Luigi only got his Stupid Fireball to replace and if i replace his fireball model to hammer he just cast them
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    « Reply #628 on: May 13, 2011, 03:32:27 PM »



    i need a vertex hacker to fix the hand issue
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    DoctorFlux(Mariodk)
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    « Reply #629 on: May 13, 2011, 03:33:06 PM »


    same problem i got with SSJ3 Mario butnot as big as this one but it looks awesome

    if i am making a updated moveset video for SMBZ mario V2 i will use this Vertex  AWESOME 2.0!
    but what colour cape shoulder mario use or just a removed Fludd and no cape

    got idea for the tail i will try to make a tail over Fludd so it is moving and etc. (but then he dont got tail if Fludd is off)
    abit the same idea i got for raccon mario for SMBZ: mario but i waiting for the .dae importer still
    so i think it will be abit easyer with that
    « Last Edit: May 13, 2011, 04:15:35 PM by MarioDK » Logged

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