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Question: what should i do next?  percent is how easy it should be to do
Professor Oak on PT (85%) - 11 (34.4%)
Poppy Bros Jr on TL (80%) - 1 (3.1%)
Regulus (from Bomberman) on TL (75%) - 1 (3.1%)
Mr Krabbs on Dedede (75%) - 5 (15.6%)
Tails on Fox (70%) - 7 (21.9%)
Eggplant Wizard on Dedede (70%) - 0 (0%)
Leafeon/other Eeveelutions on Ivysaur (65%) - 5 (15.6%)
Klungo on DK (60%) - 0 (0%)
Axem Rangers (from Super Mario RPG) on ? - 70% - 50%, depends on base character - 1 (3.1%)
a different Pokemon (i have a separate list for them) - 1 (3.1%)
do my suggestion!  (post what it is.  i may or may not be interested) - 0 (0%)
Total Voters: 32

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Author Topic: Snoopy's Stuff - 10-20 Samurai Jack is released  (Read 47424 times)
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xxmasal22xx
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    « Reply #60 on: September 02, 2011, 02:26:44 PM »


    LOLIMAR right?
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    By the way, I think every active hacker in this forum could use less distractions.

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    Snoopy
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    « Reply #61 on: September 03, 2011, 11:01:45 PM »


    Munna released!



    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22161

    actually, i made Munna from Ness's backpack.  how i came up with the idea, i have no clue, but i thought it would be funny, so i made it.  it was really late one night when i got the idea, so sleep depravation could be one cause.  the normals are nulled, because it looked pretty bad otherwise.  so onto Kat and Ana!
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    Naruto200Man
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    « Reply #62 on: September 04, 2011, 07:44:19 AM »


    OMG! that Munna looks epic =3

    Could you make a Lilipup over nintendog and port him over to pikachu Cheesy
    I love that little guy =3

    I'm guessing Katt and Ana are going over nanna and popo? Cheesy
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    Snoopy
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    « Reply #63 on: September 04, 2011, 12:16:04 PM »


    thanks.  and Lilipup over the nintendog... that's not a bad idea....   not too sure how it would look ported to Pikachu.  and yes, Kat and Ana are on the Ice Climbers.  it's the only way to make them properly, in my opinion.

    and for those who were asking and may not have seen it, i made a quick tutorial for making polygons always show, like i did with my Dexter and Snoopy models.

    http://forums.kc-mm.com/index.php?topic=31231.0
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    xxmasal22xx
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    « Reply #64 on: September 04, 2011, 01:31:45 PM »


    Munna = WIN
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    Naruto200Man
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    « Reply #65 on: September 04, 2011, 01:46:32 PM »


    Hey snoops, what would happen if I hexed the rotation on Sonics Right Shoulder bone to be -180 ? Would that fix the animations if I used ported ones, the arm rotation I mean.
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    Snoopy
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    « Reply #66 on: September 04, 2011, 02:37:01 PM »


    uh, possibly?  i'm not too sure if it would, but give it a shot and see what happens.  but doesn't the new BrawlBox have an animation fixing function anyways?  oh, and i wouldn't be able to do a very accurate Lilipup over the nintendog, not enough verticies around the head. 
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    Snoopy
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    « Reply #67 on: September 08, 2011, 11:53:50 PM »


    double post, but hey, an update!



    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17780

    the Animal Crosser!  now 75% more generic-ness!  this time i made the model reflect the Gamecube version, so he has a viking helmet on.  

    first time i've done two hacks in one week in a long while.  granted, they were both pretty easy, but hey.

    and i swear i'll probably get Kat and Ana done next.  it depends on if i get another distraction or not.
    « Last Edit: September 08, 2011, 11:54:47 PM by Snoopy » Logged


    Naruto200Man
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    « Reply #68 on: September 09, 2011, 09:31:43 AM »


    Another distraction = Chun Lii Cheesy
    Another distraction Kisumi DOA 4
    Another Distraction: It's over nine--vetgetaina guy...

    lol
    kidding Tongue
    Though I would [censored]ing love you if you made Kisumi =3
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    Snoopy
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    « Reply #69 on: September 09, 2011, 12:10:47 PM »


    no, no more distractions.  i almost have them done, just the head and hair need to be completed.  as for your suggestions, no (the only fighting game i care about is Brawl, i don't have to memorize attack inputs), no (she'd have to be over ZSS because no one else has enough verticies in the chest area to work, and same reason as above), and definitely no (i hate DBZ).
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    KTH
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    « Reply #70 on: September 09, 2011, 12:12:31 PM »


    Het snoopy, amazing job for Animal crosser.

    And did you did to fix the glitch for my Rayquaza?
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    Segtendo
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    « Reply #71 on: September 09, 2011, 12:17:07 PM »


    I'm finally posting here Shocked

    Good job on that Animal Crosser. It's about time we see him in Brawl.
    I imagine a bunch of custom Animal Crossers in the future from others...
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    Naruto200Man
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    « Reply #72 on: September 09, 2011, 12:18:34 PM »


    Can you help me out with something?
    For some [censored]ed up reason I can't get a .dae from AIS from my Female link AT ALL after I used the polygon deleater :l I could send you the files via pm, but said files are already on my vault if you want them.

    AIS just creates a "log" txt file and does nothing else.

    And my 3DS Max 2010 crashes when I try to import a .DAE even from an unedited fitlinkXX file.
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    Ninka_kiwi
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    « Reply #73 on: September 09, 2011, 02:36:21 PM »


    ^Ais does not work with polys after deleating a polygon.



    Anyway great job on the animal crosser! I always wondered why they had viking helmets in animal crossing 1 though...
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    Snoopy
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    « Reply #74 on: September 09, 2011, 03:32:07 PM »


    thanks guys.  Animal Crossing is one of my favorite games, and the Gamecube version was the first one i had, so i figured the doing one with the viking helmet would be cool.

    KTH, i'm still working on it.  i have a few things left to try to fix it.

    and Naru, it's as Ninka said, once you remove a polygon, AiS won't re-open it.  that's why you should just vertex shrink the polygons you don't want, or at least that's what i do.  you can always re-hex the polygons back in if you need to, just by opening a clean model and an edited model in a hex editor and copy pasting the removed polys from the clean one back into the edited one.  then AiS will work again.  as for the second problem, i'm not too sure.  do you have the right Collada importer?  i use Max 8, so i'm not sure about Max 2010.
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