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Author Topic: [Help/Question] About pcs and pac file color IDs  (Read 1145 times)
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PlagueX
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« on: March 09, 2011, 10:44:27 PM »


Sence I am new to brawl hacking there r something id like to know abt pcs and pac files. First of all the main reason i am making this post is because i have a select few charictor  pcs/pac texture files that for some reason ignore their color ID in their name (example: for fox his pac and/or pcs file name can be: FitFox00, FitFox01, FitFox02, FitFox03, FitFox04, and FitFox05. the number after: FitFox is it's color ID) even if i change it.

For example, I have R.O.B. skin named: "FitRobot01" that ignores the "01" in its name and actually loads to: "FitRobot05" in game. Some of the Textures I have will even not be in game at all, which makes me assume that its actually going to a color ID that it's charictor doesn't even have in some cases. For example: a "FitRobot02" that is loading to: "FitRobot09".

Why is this? What really puzzles me is that others work and others don't which doesn't make sence to me. During the creation of these files does the creator have the choice to set up and/or modify how their file will work with their color ID in their name? Or is there just some sort of bug in the way i am loading these textures? I personally don't think that theres something wrong with the way I am loading them because of the fact that most of the textures I have will go were there color ID is. Can someone please help me?
« Last Edit: March 09, 2011, 10:45:30 PM by PlagueX » Logged

Mansta8
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    « Reply #1 on: March 09, 2011, 11:16:35 PM »


    http://brawlhacks.wikia.com/wiki/The_File_Placing_and_Naming_Guide
    Scroll down to "These are the corresponding ## colors"
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    PlagueX
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    « Reply #2 on: March 10, 2011, 12:55:27 AM »


    http://brawlhacks.wikia.com/wiki/The_File_Placing_and_Naming_Guide
    Scroll down to "These are the corresponding ## colors"


    Oh wow do I feel like an idiot. I was assuming tht the color IDs were in order from in game on the charictors from left to right. Thanks for this.
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