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dragonhero85
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« on: March 13, 2011, 11:50:48 AM »


How do I change the starting point of a brstm?
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mnsg
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    « Reply #1 on: March 13, 2011, 03:22:40 PM »


    Technically, you can't change the starting point of BRSTM files.  However, you can set up a Start Loop Point for when your BRSTM ends.

    Keep in mind, however, that the Start Loop Point has to be a multiple of 14336.
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    vm19961126
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    « Reply #2 on: March 13, 2011, 03:30:01 PM »


    Keep in mind, however, that the Start Loop Point has to be a multiple of 14336.

    if you make a brstm in brawlbox you don't have to have that number...

    and you can edit a song in a sound editor and cut everything out you don't want so for example the first 20 seconds lol...
    if he thats what he meant Tongue
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    « Reply #3 on: March 13, 2011, 03:52:29 PM »


    Just use a free program called MP3DirectCut (Google it) and cut out the beginning of the song. I do it all the time when I get new songs for my iPod and I used that program to cut out unwanted parts of the song.

    Keep in mind, however, that the Start Loop Point has to be a multiple of 14336.

    I never do that but all my looped songs are fine. So why does this need to be done?
    « Last Edit: March 13, 2011, 03:54:41 PM by (specter) » Logged


    mnsg
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    « Reply #4 on: March 13, 2011, 03:58:09 PM »


    Last I checked, if the starting loop point is not a multiple of 14336 when you make your BRSTM, BrawlBox will modify the BRSTM so that the starting loop point is set at a multiple of 14336.  The end loop point isn't affected though.

    Basically, the start loop point formula is...

    [Start Loop Point] = 14336 * [Integer]
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    Segtendo
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    « Reply #5 on: March 13, 2011, 09:07:56 PM »


    Keep in mind, however, that the Start Loop Point has to be a multiple of 14336.

    I never do that but all my looped songs are fine. So why does this need to be done?
    All of Brawl's BRSTM start loops are a multiple of 14336. Custom loop points aren't really my thing. I ALWAYS make BRSTMs with a normal 14336 multiple, like how MNSG explains it.
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    vm19961126
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    « Reply #6 on: March 14, 2011, 09:14:13 AM »


    Oh wel I make them in brawlbox but yeah if you check the starting point in brawlbox when your finished there's a number which is a multiple of 14336 but the looping point is still the same as you wanted... or something like that, if this didn't make scense to you, its alright, i'm realy tired and I'm not english so... xD
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    « Reply #7 on: March 14, 2011, 02:30:21 PM »


    All of Brawl's BRSTM start loops are a multiple of 14336. Custom loop points aren't really my thing. I ALWAYS make BRSTMs with a normal 14336 multiple, like how MNSG explains it.

    Oh so it does it automatically for you? But also in BCSM-GUI it always told me my loop wasn't divisible by 14336 but it still made it for me anyway and it looped fine.
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