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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 9 (21.4%)
Blue. - 8 (19%)
Yellow. - 5 (11.9%)
Green. - 8 (19%)
Can't decide. - 10 (23.8%)
Not interested. - 2 (4.8%)
Total Voters: 42

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1795674 times)
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TheShyGuy
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    « Reply #5430 on: May 22, 2014, 04:18:13 PM »


    The back leg seems off.  It remains at the same 90 angle throughout. He looks off balance with his center not over his back foot.  

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    I'll get to you soon on the Seismic toss.  I'm still learning how to IK rig properly in Maya.  I'll try to not take too long.  
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    KingJigglypuff
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    « Reply #5431 on: May 22, 2014, 04:18:13 PM »


    do you have eyelids on Raptor yet? if so, maybe give him an angered expression as he starts up?
    Not yet, but I plan to.

    maybe raise his arms a bit so they don't look 'in the way' of his legs?
    I'll see what I can do.
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    TheDarkMysteryMan
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    « Reply #5432 on: May 22, 2014, 05:17:06 PM »


    The body seems like it's pivoting. The left foot dosent need to be rotating that far if you ask me, infact,  foot should stay stationary with the twist being around the thigh area only.
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    KingJigglypuff
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    « Reply #5433 on: May 22, 2014, 05:33:05 PM »


    The back leg seems off.  It remains at the same 90 angle throughout. He looks off balance with his center not over his back foot.

    The body seems like it's pivoting. The left foot dosent need to be rotating that far if you ask me, infact,  foot should stay stationary with the twist being around the thigh area only.
    Does this look any better?

    I'll get to you soon on the Seismic toss.  I'm still learning how to IK rig properly in Maya.  I'll try to not take too long.
    It's alright.

    If you need any Maya help, then send me a PM, as I've gotten the hang of Maya, so I'll be able to (mostly) know what to do.
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    TheDarkMysteryMan
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    « Reply #5434 on: May 22, 2014, 05:39:29 PM »


    Much better.  Smiley  Much Much better.  Maybe a liiiiiitle more stationary on the foot.
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    HaloFanODST
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    « Reply #5435 on: May 22, 2014, 08:48:29 PM »


    Tested Charizard.

    I'm still not able to transform.
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    « Reply #5436 on: May 22, 2014, 08:59:09 PM »


    Tested Charizard.

    I'm still not able to transform.
    You're either using a Wiimote + Nunchuck, or you're flat out bad with timing.

    I am well aware of the "issue". But I am not addressing it until everything is ready for the final release, since I would have to apply the edits to all 8 versions.

    vBrawl, BrawlEx, Brawl-, and P:M will have a A+B version and a just B version.
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    justadood
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    « Reply #5437 on: May 22, 2014, 09:17:14 PM »


    can it be a taunt input thing instead? like up taunt plus B is one mega, up taunt plus A is another? ...this would make you need to use it on the ground (without a taunt in air code or animation Tongue) ...the reason i ask is it'd help wii remote etc. people do it, and you can still use it really well
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    HaloFanODST
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    « Reply #5438 on: May 22, 2014, 09:18:00 PM »


    You're either using a Wiimote + Nunchuck, or you're flat out bad with timing.

    I am well aware of the "issue". But I am not addressing it until everything is ready for the final release, since I would have to apply the edits to all 8 versions.

    vBrawl, BrawlEx, Brawl-, and P:M will have a A+B version and a just B version.

    Even without the Nunchuck, the transformation doesn't come.
    And I'm not flat out about timing. It is supposed to be exactly at the same time, and I'm doing so.

    Was this created for Gamecube controller players? If yes, then ironically I'll have to wait until we have a final version.
    I won't give feedback this time, sorry
    Normal Charizard is good though, but it could be better if I was able to transform.

    Post Merge: May 22, 2014, 09:18:22 PM
    can it be a taunt input thing instead? like up taunt plus B is one mega, up taunt plus A is another? ...this would make you need to use it on the ground (without a taunt in air code or animation Tongue) ...the reason i ask is it'd help wii remote etc. people do it, and you can still use it really well

    ^this. It is a good idea.
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    « Reply #5439 on: May 22, 2014, 11:18:06 PM »


    also, now that i think about it, it [the taunt method i described/suggested] would also allow you to trick your foe into thinking your using it, or allow you to decide not to use it entirely, so maybe this could give you room for some mix-ups..?
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    KingJigglypuff
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    « Reply #5440 on: May 23, 2014, 06:43:37 AM »


    can it be a taunt input thing instead? like up taunt plus B is one mega, up taunt plus A is another? ...this would make you need to use it on the ground (without a taunt in air code or animation Tongue) ...the reason i ask is it'd help wii remote etc. people do it, and you can still use it really well
    ^this. It is a good idea.
    also, now that i think about it, it [the taunt method i described/suggested] would also allow you to trick your foe into thinking your using it, or allow you to decide not to use it entirely, so maybe this could give you room for some mix-ups..?
    I'm making this final, I am not adding a Taunt input. That would be entirely unprofessional (due to the fact that the used Animation would be out of place for a Taunt. It would also make more problems than it would fix) and would just be a flat out cop out.

    I think having two versions is enough. One version with A+B (for Gamecube controller players) and the second version with just B (for Wiimote players).

    Nothing more, and nothing less.
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    HaloFanODST
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    « Reply #5441 on: May 23, 2014, 08:40:15 AM »


    I'm making this final, I am not adding a Taunt input. That would be entirely unprofessional (due to the fact that the used Animation would be out of place for a Taunt. It would also make more problems than it would fix) and would just be a flat out cop out.

    I think having two versions is enough. One version with A+B (for Gamecube controller players) and the second version with just B (for Wiimote players).

    Nothing more, and nothing less.

    There was no necessity to become angry.
    Those were just suggestions. If it can't be done, then just say:
    It is impossible now.
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    « Reply #5442 on: May 23, 2014, 10:24:37 AM »


    There was no necessity to become angry.
    Those were just suggestions. If it can't be done, then just say:
    It is impossible now.
    Not angry, just a bit irritated.

    Though I should explain why it would make more issues than it would solve...
    -I would have to code it to automatically go to the Mega Evolution Action on the Taunt Sub Action when the Super Meter is full. Though this is easy.
    -But the hard part would be to get it to not conflict with the other Actions that I have the Mega Evolution Action in.
    -It's possible, but it would be difficult. And I think it would be more work than it's worth.
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    « Reply #5443 on: May 23, 2014, 10:25:44 AM »


    So What I'm hearing is you can't do transformation with the Wii +Numchucks?
    I don't see how no one doesn't have a GameCube controller, nevertheless a pro controller.
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    « Reply #5444 on: May 23, 2014, 10:31:14 AM »


    So What I'm hearing is you can't do transformation with the Wii +Numchucks?
    The reason behind that issue is because the Wiimote + Nunchuck has A+B set to grab.

    I don't see how no one doesn't have a GameCube controller, nevertheless a pro controller.
    Maybe they didn't have a Gamecube. Or couldn't afford an extra controller. Or just don't like it (for some reason).
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