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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1813632 times)
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    « Reply #6375 on: April 11, 2015, 11:35:09 AM »


    With a few model edits, they could share the same leg, knee, foot, waist, neck, and head bones. But I'm not modeler, so I'm going to get someone who is to look into it.
    any chance you could send me the 4 models by PM just o see if i could somehow join them in bb?
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    KingJigglypuff
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    « Reply #6376 on: April 11, 2015, 11:40:21 AM »


    In their current state, all four models have different bone translations, which would cause a lot of issues if you put them all together without model editing.

    And if you rename bones, then that would cause even more problems in the future. I need to have them share the same skeleton, not have them all merged.
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    « Reply #6377 on: April 11, 2015, 12:23:11 PM »


    A Deoxys? Hot diggidy damn. i may not be a pokemon fan anymore, but that one of my favorite mon's right before it lost me lol. This is a must have =3
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    « Reply #6378 on: April 12, 2015, 10:37:46 AM »


    Took me a bit, but I've gotten to the CSP poses now.

    Speed (I might need to do a bit more work on the left arm.) Reference Image.

    Defense (I need to do more work on the tentacles...) Reference Image.

    Attack. Reference Image.

    Normal Form has 4 CSP pose options. I'll be making a poll for this one. Reference Image.
    Option 1: Dual Arms.

    Option 2: Dual Tentacles.

    Option 3: Left Arm + Right Tentacles.

    Option 4: Left Tentacles + Right Arm.
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    « Reply #6379 on: April 12, 2015, 11:05:15 AM »


    I'm gonna be honest, the poses look pretty neutral, and I think more could be done with them...

    With Speed Forme, there are several things you could do, to make it more exaggerated:
    - Tilt the hips and bust so they are tilted in opposing directions (e.g. So the right shoulder bone is aimed skyward, while the right leg aiming more toward the floor).
    - Have him lean forward more, hip, waist, and bust.
    - Have his right leg be more behind him while his left leg is more toward his front.
    - Raise the head so it's in a similar position to where it is now.
    - Use bone translations together with rotations to exaggerate the pose of the tentacles a bit more.

    Basically I'd like to see you exaggerate the poses more and make them more your own based on your reference images.
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    « Reply #6380 on: April 12, 2015, 11:27:00 AM »


    I'm gonna be honest, the poses look pretty neutral, and I think more could be done with them...
    I feel the same, too (although I liked speed and attack Deoxys' poses).

    For the normal form, I think that option 3 is the best.
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    « Reply #6381 on: April 12, 2015, 04:29:22 PM »


    i like all the poses except the speed one

    Defense and attack one are spot on imo and the normal deoxys 3 option looks preety good,  but the speed one needs some changes i would put it like this


    except the tentackles fully spreaded to give the illusion its moving foward fast.

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    « Reply #6382 on: April 12, 2015, 04:40:45 PM »


    The Normal Form is going to be used for the Cosmetics. The other 3 Forms were just for fun, but Velen's doing his own spin on the poses, so we'll see what he has once he's done.
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    « Reply #6383 on: April 12, 2015, 05:28:45 PM »


    I'd say the textures are far more important than the CSPs =P

    The 3DS textures are just too cartoonish and don't work well without cellshading.
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    « Reply #6384 on: April 12, 2015, 06:09:00 PM »


    Brawlbox doesn't render shaders, so it's going to look bland in Brawlbox.

    But I can't really tell what to do, as what is Deoxys even made out of? Though I'll see if I can have someone look into it.
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    « Reply #6385 on: April 12, 2015, 07:14:20 PM »


    For brawlification? Just use the Assist Trophy as reference.
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    « Reply #6386 on: April 12, 2015, 07:38:44 PM »


    I'm not a texture person, so I'll have to get someone to look into it. (Or I can always learn how...)

    Edit: Thanks to Velen, we have revamped poses for Normal, Attack, and Speed Forms. Though these poses are still a work in progress. Take note that the Attack and Speed Form poses are just for fun.

    Normal

    Attack

    Speed
    « Last Edit: April 13, 2015, 09:02:26 AM by KingJigglypuff » Logged

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    « Reply #6387 on: April 13, 2015, 02:45:10 PM »


    For the Attack Pose, I'd move the torso a bit on the left and make the head parralel to it, as he looks like he snapped his neck. But other than that, good poses man. Favorite is Attack Form nonetheless.
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    « Reply #6388 on: April 14, 2015, 06:41:33 AM »


    Just wondering you dont plan on making all the deoxys have totaly diferent movesets correct? that would just be very filesize consuming.

    Im guessing they would all share the Same A attacks and only the specials some of them would be diferent correct?Or else i think you will blow the fitmotion most likely.

    If you need some ideas let me know.
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    « Reply #6389 on: April 14, 2015, 06:43:14 AM »


    I already have a moveset planned. I'm going to see what I can do about various attacks.
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