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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1814090 times)
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KTH
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    « Reply #1710 on: September 25, 2011, 10:12:33 AM »


    ^
    FAIL?
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    KingJigglypuff
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    « Reply #1711 on: September 25, 2011, 10:14:34 AM »


    I see. I'll try to implement the fixes and try and add something to the up-A. Wink
    Oh and try fixing your quote.
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    Carnage
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    « Reply #1712 on: September 25, 2011, 10:17:01 AM »


    ^
    FAIL?
    i think the page change  destroyed your  pointing xD he did awnser but he did it inside the quote so it looks wierd xD
    Also i dont think the FitFinalxxx.pac has any animations just GFX models and stuff but i dont know for certain.
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    KTH
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    « Reply #1713 on: September 25, 2011, 10:26:16 AM »


    i think the page change  destroyed your  pointing xD he did awnser but he did it inside the quote so it looks wierd xD
    Also i dont think the FitFinalxxx.pac has any animations just GFX models and stuff but i dont know for certain.
    Oh shi~
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    Shadows Wrath
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    « Reply #1714 on: September 25, 2011, 10:52:44 AM »


    I see. I'll try to implement the fixes and try and add something to the up-A. Wink
    Oh and try fixing your quote.


    D'oh! 

    And I even previewed it too. Sheesh.

    Oh, and the gameplay videos are up. I'll make a movelist video soon. And by "soon", I mean "prolly next weekend when I actually have the time to do so".

    Here's the links:
    <a href="http://www.youtube.com/watch?v=Q_UNzGr_8Lw" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=Q_UNzGr_8Lw</a>

    and
    <a href="http://www.youtube.com/watch?v=12-3YA8mAgM" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=12-3YA8mAgM</a>


    Enjoy.
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    KingJigglypuff
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    « Reply #1715 on: September 25, 2011, 11:12:22 AM »


    D'oh! 

    And I even previewed it too. Sheesh.

    Oh, and the gameplay videos are up. I'll make a movelist video soon. And by "soon", I mean "prolly next weekend when I actually have the time to do so".

    Here's the links:
    http://www.youtube.com/watch?v=Q_UNzGr_8Lw
    and
    http://www.youtube.com/watch?v=12-3YA8mAgM

    Enjoy.
    Thank you, I'll add them to the OP.
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    Wasabi_Skillz
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    « Reply #1716 on: September 25, 2011, 11:07:49 PM »


    will dark lord ganondorf get a balanced version?
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    Master_Ryuk
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    « Reply #1717 on: September 25, 2011, 11:57:48 PM »


    will dark lord ganondorf get a balanced version?
    This is a balanced version....
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    Wasabi_Skillz
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    « Reply #1718 on: September 26, 2011, 09:30:33 AM »


    This is a balanced version....

    but there are moves that are unbalanced like the down b with the sword out. you can spam it on the ground and in the air. in the air it hits on the ground with so much range and on the ground you have so many frames of invincibility when he's swinging his sword.

    OH, and the moveset is incompatible with certain skins. i.e. Aafyre's Diabolos and Beyond's Nightmare.
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    KingJigglypuff
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    « Reply #1719 on: September 26, 2011, 10:37:21 AM »


    will dark lord ganondorf get a balanced version?
    Im srs here Are you [censored]ing kidding?
    Yes! He is supposed to be balanced!

    OH, and the moveset is incompatible with certain skins. i.e. Aafyre's Diabolos and Beyond's Nightmare.
    That's because their cape bones are disabled! Do some [censored]ing research before commenting! Im srs here

    but there are moves that are unbalanced like the down b with the sword out. you can spam it on the ground and in the air. in the air it hits on the ground with so much range and on the ground you have so many frames of invincibility when he's swinging his sword.
    The PSA isn't finished yet! It's close, but I still need to make fixes!
    « Last Edit: September 26, 2011, 11:20:44 AM by KingJigglypuff » Logged

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    DrKoala
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    « Reply #1720 on: September 26, 2011, 10:51:16 AM »


    Alright, I know I'm a bit late for this, but... I have some feedback for DLG.
    And first off: Sorry that I have to say this, but to me, it doesn't really seem complete enough to be a version one...
    Now, anyway, to get a bit more into detail...

    Animations
    The walk animation is an improvement over the previous one, but not by much. It just looks like he's trying to walk like a zombie. I think it might work better if you really made a walk animation yourself based of his current wait animation.

    The animation after the third attack in his AAA combo goes into Marth's wait animation for a short time before going back to his normal wait animation... this needs fixing.

    Run animation for the down B still seems... off. I can't quite put my finger on it, but to me it looks like he's moving his feet around too much... maybe change it so that he takes shorter steps or something, without flailing his legs around too much?

    Lastly, the neutral special... I know this isn't really an animation-thing, but it still massively bothers me. When you're charging the attack for a bit, it really looks like absolutely nothing is happening. In my opinion, you should graphically touch this entire move up a little, like having Ganondorf move his body a bit while charging, the sphere maybe growing or shrinking a little, or having electrical or darkness effects run down his blade. Just something to make this entire move feels less... static.

    Actual moveset
    Now, first off... I know that you had good intentions and all, but meshing the swordless moveset and the moveset with sword into one just doesn't really work out in my opinion. And this isn't only an animation thing...

    The neutral special needs some glitch fixing. It just doesn't feel properly polished. To give just one example, when you're using the move on an enemy right in front of you, it doesn't hit them at all. Other than that, I think it's a bit unfair to have this move make you helpless when you use it in the air, but... that might as well just be me. In addition to that, I think it'd be better if you only fell slower while charing this move up in the air, instead of completly stopping the fall.

    The Up Special is too fast and goes too far. That is all.

    AAA combo and neutral aerial are too fast, too... they just don't really fit Ganondorf.

    And lastly... I know that I was the one who originally suggested it, but I think Ganondorf might really be better off with his vBrawl jump height. Maybe increase it a slight bit, but not too much.
    Falling speed is a bit too fast, too.

    That's all I can really think of for now... I really hope that this will help you to further improve on this moveset.
    « Last Edit: September 26, 2011, 10:52:21 AM by Calamitas » Logged


    KingJigglypuff
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    « Reply #1721 on: September 26, 2011, 11:20:30 AM »


    Thank you Cal. This will be of great help. Smiley
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    « Reply #1722 on: September 26, 2011, 11:50:23 AM »


    Im srs here Are you [censored]ing kidding?
    Yes! He is supposed to be balanced!
    That's because their cape bones are disabled! Do some [censored]ing research before commenting! Im srs here
    The PSA isn't finished yet! It's close, but I still need to make fixes!



    wahhh sorry Tongue!!!! i was just curious and wasn't trying to offend anyone!

    i like the moveset a lot!
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    « Reply #1723 on: September 26, 2011, 03:13:34 PM »


    Yes!
    I finally got Dolphin working with little lag!
    That means a preview video of Predator will be coming soon.
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    « Reply #1724 on: September 26, 2011, 03:18:24 PM »


    Sounds good, been dying to see a video preview of this bad boy.
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