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Question: this is a poll
- - 18 (58.1%)
- - 13 (41.9%)
Total Voters: 31

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Author Topic: DragonBrawl: is moving Thread(this not dead project) locking this Thread  (Read 229577 times)
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KTH
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    « Reply #930 on: June 11, 2011, 10:07:46 AM »


    Versus Buu.
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    DoctorFlux(Mariodk)
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    « Reply #931 on: June 11, 2011, 10:15:34 AM »


    someone think it is possible to use the Lucario´s N-B ball from effect/Ef_lucario.pac instead use it from Fitcaptain.pac and risk too big filesize
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    « Reply #932 on: June 11, 2011, 10:22:25 AM »


    You should change Up-B's ending momentum.
    When DBZ teleport they don't necessarily start falling afterwards. So after you teleport with Goku he should be able to stay in the air like Peach's "hold up in the air to float".
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    DoctorFlux(Mariodk)
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    « Reply #933 on: June 11, 2011, 10:26:40 AM »


    You should change Up-B's ending momentum.
    When DBZ teleport they don't necessarily start falling afterwards. So after you teleport with Goku he should be able to stay in the air like Peach's "hold up in the air to float".
    i think i do it Grin but first GFX for FS and try to get goku to use bluefalcon(Spirit bomb) without go to racetrack
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    DoctorFlux(Mariodk)
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    « Reply #934 on: June 11, 2011, 02:29:09 PM »


    good news i got Goku to be always red/that fire thing around him on Kaioken no matter what animation
    (only 10 frames on Down-B (fire wave) he is not red)
    ok here is the changes on kaioken:
    always red
    you dont got dmg over time(that dont worked good)
    but each time you make a attack you get dmg(i have made the dmg abit higher now)
    « Last Edit: June 11, 2011, 03:31:46 PM by MarioDK » Logged

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    Herculeswill22
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    « Reply #935 on: June 11, 2011, 04:19:10 PM »


    good news i got Goku to be always red/that fire thing around him on Kaioken no matter what animation
    (only 10 frames on Down-B (fire wave) he is not red)
    ok here is the changes on kaioken:
    always red
    you dont got dmg over time(that dont worked good)
    but each time you make a attack you get dmg(i have made the dmg abit higher now)
    Hooray for Kaioken Smiley
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    DoctorFlux(Mariodk)
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    « Reply #936 on: June 11, 2011, 04:23:21 PM »


    one thing more i found out how to get Kaioken off then you dies and respawn Cheesy
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    Herculeswill22
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    « Reply #937 on: June 11, 2011, 04:36:02 PM »


    About the poll, if we were going for realism, I would say have it last for a limited time, then when it ends you are deku nut stunned (Naruto over Ike PSA has it, so it's doable) and get some damage (50%?). I don't know if layering Kaioken is possible (Kaioken x2 etc), but maybe have the damage increase, ending stun duration, and ending damage be multiplied by the level of Kaioken you are at.
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    DoctorFlux(Mariodk)
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    « Reply #938 on: June 11, 2011, 04:40:00 PM »


    it will only be 1 lvl kaioken and i will try that with Limited time it go auto off if you have it on in some time
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    slayermarth101
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    « Reply #939 on: June 11, 2011, 04:50:36 PM »


    I like that idea..Maybe you can go through the levels like

    0% damage: kaioken x2

    50% damage: kaioken x10

    100+ damage: kaioken x20

    and each level takes more damage but gives out more damge and  has darker or more aura surrounding him...

    EDIT:
    it will only be 1 lvl kaioken and i will try that with Limited time it go auto off if you have it on in some time
    Oh well nevermind
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    diedhammer98
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    « Reply #940 on: June 12, 2011, 05:12:49 AM »


    What is kaioken?
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    DoctorFlux(Mariodk)
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    « Reply #941 on: June 12, 2011, 05:24:33 AM »


    look in moveset list or search Google
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    « Reply #942 on: June 12, 2011, 05:36:43 AM »


    ok.
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    « Reply #943 on: June 12, 2011, 10:33:26 AM »


    kaioken will be good now xD what about putting a psa with kaikon yellow as an alternative to anyone who has a goku ssj texture?
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    « Reply #944 on: June 12, 2011, 10:35:24 AM »


    i was thinking about that
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