I only plan on having Nagato in there for various reasons:
+Haruhi Wii has screwed up character models. Eyes, eyebrows, hair, skirt and body are one mdl0 file each, so I have to import, resize, and place them all together for animating. If I were to have a full character doing something like Hare Hare Yukai it would need thousands of bones to animate
(althrough I think there are animations for that dance in the original game, dunno how they're stored through) Nagato reading and flipping pages every now and then should be doable...
+The models are pretty detailed and huge. I'll likely break the filesize limit if I get too much of those in there.
+I'll likely have someone helping me on this, but atm if I try to resize the models...
trolololEating my words right now:
hi there nagato model 1 out of 6
+The game does not have a Kyon 3D model. I personnally think it is preposterous to give that [censored] Koizumi a model but not to the best character in the flipping series
(jkjk) As far as models goes, I actually have most of the main characters(even Emiri!) minus Kyon and Taniguchi. And it's not like this stage is going to be my only import from this game, it has a few more interesting would-be arenas...
Anyway, Gesellschaft progress:
Overall view. The collisions and boundaries are all done.
I managed to get a Drache in there, but I have to fix a few texture issues... I'll likely put Tron here... I'll add in a second ship for the Pokémon trainers :p
EDIT: BigSharkZ's Tron vertex is in and almost fully animated