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Author Topic: Brawl- 2.1 Official release!  (Read 10497 times)
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    « on: April 01, 2011, 06:57:00 PM »


    After far, far, far, far too long, endless delays, constant reformation of characters, a development cycle that makes Valve look like Capcom, and a fairly incredible amount of faffing about, I am proud to present to you:



     AWESOME 2.0!2.1.1 update AWESOME 2.0!

    Patch Build 2.1.1 PAL!
    http://www.mediafire.com/?cokx9rduz7z4u1j

    Not 1-1 equivalent. Will desynch wifi. Still, really close, and good for both practice and serious purposes.


    Patch Build 2.1.1

    Download: http://www.mediafire.com/?89uqbpacxo898fw

    2.1 to 2.1.1
    Fixed a nasty glitch between ZSS and CF
    DDD reverted to 2.0 (we got the wrong one in 2.1)
    Ike DownB nerfed slightly
    Grab release CGs fixed once and for all


    rough changelist
    Falcon upB mobility 0.95 -> 0.97
    Ganon upB mobility 0.72 -> 0.74
    Toon link upB mobility 0.2 -> 0.35
    Bowser upB mobility 0.02 -> 0.04
    [CF, Ganon, TL, and Bowser upB mobilities "fixed" (reverted to what they were before, almost)]


    Ganon Dair hits grounded opponents again, does not ground (kills off the top), but does not have an easy autocombo to dark dive uppercut murder rape thingy


    Ness bthrow BKB C -> F, KBG 61 -> 6F
    [Ness bthrow rebuffed to what it was before]


    Ness PK Flash de-randomization, now with alternate 'hold-A' version that trips and shieldbreaks (changelist at http://www.smashmods.com/forum/thread-2399.html)


    New version of Samus! Including such highlights as: d-smash cancel to Bomb, moved Missile launch point's X offset closer to Samus, ICE MISSILES, slight d-tilt damage nerf, slight d-air growth nerf, roll dodges IASA on frame 40 (5 sooner), grabs buffed and sped up, b-throw/f-throw kill later, u-throw is GRAPPLE VOLTAGE (14->8 damage, heals 4%). Full data at: http://www.smashmods.com/forum/thread-2523.html


    Zelda fsmash angles fixed to connect correctly


    Ike Uair momentum (and gfx) changed so that it cannot infinitely stall, now waits for "button held" rather than button taps.
    Ike counter OHKO removed; massive hitlag and "you'll get no mercy from me" now comes every time. Power raised slightly.


    Yoshi Dair momentum changed so that it cannot infinitely stall, now waits for "button held" rather than button taps.
    Yoshi's "DJC" has now been moved to his Egg Lay (Neutral B). You now have to use Egg Lay, which is interruptible at any time (except when he actually latches), to cancel your upward momentum.Made Yoshi's dsmash act exactly like Diddy's in stats. Also, he "hup"s every time he does his side B.


    Mario Dthrow fix: KBG 0->F, BKB 50->5A (Mario can no longer CG fastfallers/heavies infinitely; most dthrow combos should still work)


    Kirby Dtilt fixed


    ROB Fsmash laser now no longer random; instead, charge it for 30 frames to fire the laser.
    ROB Dtilt can now no longer lock for as long


    Ivysaur Razor Leaf "Critical Hit" now causes large graphical warning flash when it happens
    Ivysaur dair sleep removed on large hitbox (has slightly more knockback so it's harder to punish on hit); sweetspot hitbox will always cause sleep on grounded opponent. Sleep time reduced.


    DK's barrels no longer randomly explode


    Diddy, Lucas, and Ness upB no longer bounce off walls


    Pikachu upB modified considerably (can no longer lock up to about 80%!!!)


    "Deadweight bump" hitboxes (i.e. when you get sent flying into someone else) angle 361->autolink (they fly the same way as you do).


    DDD: no more reverse waddle throw glitch


    Sheik:
    Side tilt: Weak hit bkb 18 -> 24 (less autolinking)
    Up b: Landing lag back to 1x
    No invisibility on grab release
    Dash attack: Tap (not hold) A to not go invisible


    Changed Luigi's side taunt to the BANG BANG, with working and synced fireballs and everything.


    Diddy "get up/ledge attack = dsmash" is gone. Better bit clearing on his upB (i.e. you won't get stuck in random specialfall after getting hit as much)


    MK specialfall time 60 frames->30 frames (YOU CAN DO STUFF OFFSTAGE WITHOUT DYING AGAIN!!!); Better bit clearing on his upB (i.e. you won't get stuck in random specialfall after getting hit as much)


    Removed Jiggs downB IASA; healing lasts longer (15%->20%) but you can be punished on hit!


    Solimar's sideB hitbox lasts 4 frames longer


    Pit's SideB wind removed


    Lucas's DJC removed


    Added a "quick escape" option to Squirtle's side-B. Basically, you press B, and he immediately gets out of his shell. It actually has a really cool little pop upward at the end in the air, but not enough to be abusable. Was found in order to give Squirtle a tiny bit more flair without costing file space.
    Squirtle fixes to make him have real water hitboxes on n-air and d-smash, re-added vert momentum on up-B but only if holding B at the end, made d-tilt link better; see http://www.smashmods.com/forum/thread-2514.html for full changelist.


    Snake can now move ("crawl") while in his box. Also, when he exits his box, he says "Kept ya waiting, huh?"


    Marth sideB tipper, Dsmash, Bair tipper, and Fsmash tipper knockback nerfed slightly.
    Marth's sideB3 has SDI again


    Lucario downB goes into "counter-hit" immediately, can be canceled into attack or jump very early.
    So... what's new?

    A lot of things. While the main Brawl- engine (complete with obscene hitstun and nutso shieldstun) and several of the more polished characters have remained intact, many of the less-polished chars have been pushed to the limits of what we can legally do without the cops pressing rape charges on us. To be honest, we do not have a full comprehensive changelist at the moment. However, a few overreaching design goals that have (IMO) been met very well include:
    -Improving balance. Remember 1.0 Luigi? Or 1.5 Ness? Or 1.6 Sheik and Wolf? We are confident that version 2.0 does not have any character who is so extremely broken and overpowering. We have paid specific attention to balance through extensive playtesting.
    -Removing overpowered gimmicks. Remember back when Wario could win by spamming fsmash? Where there was a simple strategy to win almost every matchup? Yeah, those days are gone. We have done our best to make characters deep and varied, to the point where we can safely say that there are virtually no more one trick ponies.
    -Making the overall graphical interface look polished. Brawl- features a custom CSS, CSPs, and battle portraits designed by master artist and lead playtester Xyless!!! This long-awaited set is Brawl- exclusive (for the moment)!
    -Easter eggs and hilarity. You're going to spend quite a while just finding out all the things that Brawl- has added to the old brawl- formula. It's quite overwhelming! From Yoshi/Kirby's swallow->Grab to all the new items that peach can pull, there's something for everyone!

    Also, one thing I'd like to note personally... Although Brawl- is seen as the "Casual" hack, and is amazingly fun in a casual environment, I urge you to try it out in a competitive environment as well. You'll find that Brawl- 2.0 is incredibly well-adapted to competitive play, with great balance and depth. Give it a shot, you won't be disappointed.



    The Team

    The Brawl- development team has shrunken slightly. Many old veterans have become too busy to continue development (hence these threads asking for help in various locations) or have moved on to other projects. However, we're still rocking strong!
    To be honest I've gotta ask around before I list the team who worked on 2.0, because I honestly don't know how far back to go. Laugh We'll figure it out.



    The Download

    Patch Build 2.1.1 PAL!
    http://www.mediafire.com/?cokx9rduz7z4u1j

    Not 1-1 equivalent. Will desynch wifi. Still, really close, and good for both practice and serious purposes.


    Patch Build 2.1.1

    Download: http://www.mediafire.com/?89uqbpacxo898fw

    Contains Stack Smash, Riivolution, and normal (default) GCTs. Also contains stage DLC for the Brawl- Back Room Recommended Ruleset 1.0 (http://www.smashmods.com/forum/thread-2370-page-1.html)


    GCT Text
    Code:
    RSBE01
    Super Smash Bros. Brawl (NTSC)

    Brawl Minus Codeset V1.2 Beta

    Global Codes

    Default Settings Modifier
    * 24494A98 80000000
    * 20523300 00000000
    * 04523300 DEADBEEF
    * 42000000 90000000
    * 0417F360 00000100
    * 0417F364 04000A00
    * 0417F368 08010100
    * 0417F36C 01000000
    * E0000000 80008000
    4-Stock, 8 Minutes
    Handicap OFF
    Damage Ratio 1.0
    Stage Choice - Choose
    Team Attack ON
    Pause ON
    Score Display OFF
    Damage Gauge ON

    Colored shields [Phantom wings]
    * 4A000000 80F59A60
    * 14000088 FF3AB700
    * 14000090 FF000000
    * 140000A0 FF000000
    * 140000A8 00000000
    * 4A000000 80F59ED4
    * 14000088 00FFFF00
    * 14000090 0000FF00
    * 140000A0 0080FF00
    * 140000A8 00000000
    * 4A000000 80F5A348
    * 14000088 FAF9E100
    * 14000090 FFFF0000
    * 140000A0 FFFF8000
    * 140000A8 00000000
    * 4A000000 80F5A7BC
    * 14000088 88FCAE00
    * 14000090 00FF0000
    * 140000A0 00C00000
    * 140000A8 00000000

    Unrestricted Control Editing [spunit262]
    * 211973CC 7CC6F82E
    * 051973CC 38C20060
    * 05197468 38620060
    * 05197574 38820060
    * 05197680 38E20060
    * 051976B4 38620060
    * 051978CC 38E20060
    * 065A9380 0000000A
    * 00010203 04050A0B
    * 0C0D0000 00000000
    * E0000000 80008000

    Character ID Fix 2.1 [spunit262, The Paprika Killer]
    * C28152E4 00000006
    * 819E003C 907EFFFC
    * 80E30030 2C07000F
    * 40A2001C 80FE0008
    * 3C008180 7C070000
    * 4080000C 39030008
    * 9107FFFC 00000000

    Gameplay Codes

    Universal Walljumping [Dantarion]
    * C285893C 00000003
    * 2C030024 4082000C
    * 38600001 48000008
    * 7C63002E 00000000

    No Random Tripping [Y.S.]
    * 0481CB34 EC210828

    No Stale Moves with a Fresh Bonus [spunit262]
    * 02FC098A 00110000

    C-Stick Fastfalls Modifier [Phantom Wings, spunit262]
    * 0485E27C 40A20008
    * 0485E278 2C000001

    Triple Jump Glitch Fix [Phantom Wings, spunit262]
    * 04858DCC 38830003

    No special fall after glide attack [Standardtoaster]
    * 04FB31E0 0000000F
    * 04FB3240 0000000F

    Grab Release Speed-Ups [Standardtoaster]
    * 4A000000 90000000
    * 1619B000 00000078
    * 00000001 00011940
    * 00000001 00011940
    * 00000001 00011940
    * 00000002 9019B020
    * 04000100 80FAFB64
    * 04070100 9019B000
    * 00000002 9019B038
    * 04000100 80FB05A4
    * 04070100 9019B008
    * 00000002 9019B050
    * 04000100 80FAFC5C
    * 04070100 9019B010
    * 00000002 9019B068
    * 04000100 80FB06AC
    * 04070100 9019B010
    * 06FAFBCC 00000008
    * 00070100 9019B018
    * 06FB060C 00000008
    * 00070100 9019B030
    * 06FAFC7C 00000008
    * 00070100 9019B048
    * 06FB06CC 00000008
    * 00070100 9019B060
    1.2x speed

    Dash Dancing [Phantom wings]
    * C271F474 00000004
    * 81830058 2C0C000E
    * 4182000C C0230040
    * 48000008 FC20D090
    * 60000000 00000000

    Shield during Dashdance 2.0 [Yeroc]
    * 06586080 00000040
    * 00000002 80FAC5DC
    * 00000002 805860A8
    * 00000000 0000001A
    * 00000006 00000030
    * 00000000 00000003
    * 02010300 80586090
    * 02000401 80FAC32C
    * 00090100 80586080
    * 06FAC5D4 00000008
    * 00090100 80586088

    No Powershield Buffering [Shanus, Magus]
    * 4A000000 90000000
    * 1619AA10 00000055
    * 00000006 00000030
    * 00000000 00000003
    * 00000000 00000000
    * 00000005 20000001
    * 00000002 9019AA38
    * 000A0200 9019AA10
    * 12000200 80fb0bdc
    * 000E0000 00000000
    * 12000200 9019AA20
    * 000F0000 00000000
    * 00080000 00000000
    * 06fb0c5c 00000008
    * 00070100 9019AA30

    Ledgecancelling v1.1[Yeroc, Shanus]
    * 06586000 00000038
    * 00000002 80586010
    * 00000000 00000001
    * 02010200 80FAF3EC
    * 12000200 9019A748
    * 08000100 80586008
    * 02010200 80FAB64C
    * 00080000 00000000
    * 06FC1C58 00000008
    * 00070100 80586000

    Dash Cancel 3.0 [Yeroc]
    * 06585E80 00000078
    * 00000002 80FAC974
    * 00000002 80FACDF4
    * 00000002 80585EC8
    * 00000002 80585EE0
    * 00000000 00000011
    * 00000006 00000007
    * 00000005 000003FC
    * 00000000 00000004
    * 00000005 00000C72
    * 02010200 80FAC634
    * 02010500 80585EA0
    * 00090100 80585E80
    * 02010500 80585EA0
    * 02010200 80FACB54
    * 00090100 80585E88
    * 06FAC96C 00000008
    * 00090100 80585E90
    * 06FACDEC 00000008
    * 00090100 80585E98

    Ledgeteching v1.1 [Dantarion]
    * 065861A0 00000030
    * 00070100 80FB3F0C
    * 00070100 80FB3F1C
    * 0D000200 80FB362C
    * 00090100 805861C0
    * 00000002 80FB3694
    * 00000002 805861A0
    * 06FB368C 00000008
    * 00090100 805861C8

    Remove Dead Frame on Jumps [shanus]
    * 06FC18F8 00000010
    * 00020000 00000000
    * 00020000 00000000

    Ledgehang Duration [Yeroc]
    * 06FB656C 00000008
    * 00000001 0001D4C0
    Current Setting: Animation Speed x2

    Ledge Invincibility Duration [Y.S.]
    * 04B88EB4 0000000F
    Current Setting: 15 frames

    Momentum Capture V4.3 [Phantom Wings, spunit262]
    * C28669D8 00000013
    * 3C008180 809D0008
    * 8084FFFC 7C040000
    * 4080000C 80840030
    * 48000008 3880FFFF
    * 807D007C A0E30006
    * 80630038 2C03000B
    * 40A20044 3C004540
    * 901B000C C05B000C
    * 38A2FE5C 84C50004
    * 7CC0C671 4180000C
    * 7C002000 4082FFF0
    * 54C0027E 6C004540
    * 901B000C C01B000C
    * FC001028 C03B0008
    * FC210032 2C030022
    * 41800014 2C04002F
    * 40A20010 2C070112
    * 41A00008 D03B0008
    * 60000000 00000000
    * C277F794 00000002
    * 801E0034 B01E0006
    * 801E0048 00000000

    Momentum Capture Data
    * 065A9180 00000038
    * 0600119A 09000CCD
    * 0A001000 0E0014CD
    * 0F001400 11001000
    * 12001000 17001333
    * 18001666 1A001266
    * 2000099A 21001000
    * 2F001CCD FF000D9A
    <!--[!include:Character ID List(Momentum Capture)]-->

    Stun Codes

    Hitstun [Phantom Wings, spunit262]
    * 02B88F48 00030001
    * 04B87AA8 3F0A3D70
    Current Setting: .54 Hitstun

    Shield Stun V8 [spunit262]
    * C28753FC 00000005
    * 83810034 8083013C
    * 2C040000 41810014
    * 1F9C0016 3B9C002B
    * 3880000A 7F9C23D6
    * 60000000 00000000
    (Old shield stun*X+Z)/Y=new shield stun
    Prelim value: 6.5 (old value = 10)
    1F9CXXXX=0016
    3B9CZZZZ=002B
    3880YYYY=000A

    Fastfall During Tumble v2.2 [spunit262, Phantom Wings]
    * C27651BC 0000000A
    * 887E007C 2C030000
    * 40A20040 809E0014
    * 54846CFE 2C0417E5
    * 41A00030 809EFFFC
    * 80A4007C 80A50034
    * 2C050049 40A2001C
    * 80840070 80840024
    * 8084001C 80A40000
    * 60A50004 90A40000
    * 60000000 00000000

    Tech Window v.05  [spunit262]
    * C277F190 00000012
    * 80810010 2C040046
    * 41A00080 2C04004C
    * 41A10078 80BF0068
    * 88C5008F 2C06000F
    * 41A10068 88E5008E
    * 7CC63A14 2C060032
    * 41800058 2C040049
    * 41820050 41A00008
    * 3884FFFC 3884FFBA
    * 5484083C 38840060
    * 2C040062 41810030
    * 41820010 80C50038
    * 54C66D3E 48000014
    * 80E50074 50E4EFFE
    * 80C5003C 7CC69E70
    * 2C0607E5 41A00008
    * 60840001 90810010
    * 60000000 00000000
    * C2765394 00000005
    * 88C30058 2C060032
    * 41A10014 7C060214
    * 2C0000FF 41800008
    * 380000FE 98030058
    * 60000000 00000000
    Teching window (15) [2C06000F]5th Line
    Missed teching window (teching window included) (35) [2C060032]7th,21st Lines

    Character Specific Codes

    Pokemon Trainer Infinite Stamina
    * 04A8BDAC 60000000

    Press Shield to Allow Swap V1.1
    * C2816B1C 0000000C
    * 7FA4EB78 88A3000A
    * 54A61838 7CC33214
    * 80C60034 80C60060
    * 80C60068 80C60074
    * 70C00008 40A20034
    * 80E30030 2C07001F
    * 41A10028 2C070003
    * 4182001C 2C070018
    * 41820014 2C07001C
    * 41A00010 2C170115
    * 41820008 7CA42B78
    * 60000000 00000000

    Ganon, Falcon, Toon Link, and Bowser UpB Momentum[Phantom Wings, The Paprika Killer]
    * 80000000 80623320
    * 80000001 00000000
    * 60000006 00000000
    * 60000003 00000001
    * 4A001000 00000000
    * 4A101001 00000000
    * 30000000 00000009
    * 66000001 00000000
    * 30000001 0000000B
    * 66000001 00000000
    * 30000001 00000029
    * 66000001 00000000
    * 30000001 00000014
    * 66000001 00000000
    * 30000001 0000000C
    * 58010000 00000004
    * DE000000 80008180
    * 58010000 00000060
    * DE000000 80008180
    * 90010002 00000000
    * 48001002 0000007C
    * 30000038 00000114
    * 48001002 00000018
    * 92210003 00000040
    * 48001002 00000088
    * 58010000 0000002C
    * 94210003 0000004C
    * 48001002 0000007C
    * 14000004 00000001
    * E2000001 00000000
    * 80100001 00000008
    * 62000000 00000001
    * E200000F 00000000
    * 80000001 00000000
    * 80100000 00000244
    * 62000000 00000000
    * E0000000 80008000

    CSS Codes

    Stage Codes

    Hanenbow -> Wifi Waiting Room [Standardtoaster]
    04407B24 25051F1E

    Other Codes

    File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
    * E0000000 80008000
    * 225664EC 00000000
    * 0401BFE0 4858BE20
    * 065A7E00 00000070
    * 38A00067 38810020
    * 3CE0805A 60E37C18
    * 4BE52531 38A0007F
    * 3883FFE8 38610020
    * 4BE52521 38A00068
    * 60E47C18 38610020
    * 9421FF80 BC410008
    * 38610088 4BA74DB9
    * 7C7C1B78 2C030000
    * 4082000C 38210080
    * 4800001C B8410008
    * 38210080 4BE524E5
    * 38610008 4BA742E1
    * 7C7C1B78 4BA741E8
    * 040223E0 48585BC0
    * 065A7FA0 00000028
    * 80010044 3C608001
    * 6063581C 7C001800
    * 4082000C 7FDDC850
    * 3BDEFFE0 93DB0008
    * 4BA7A424 00000000
    * 0401CD0C 4858B1F4
    * 065A7F00 00000038
    * 2C030000 4182000C
    * 4BA7DD51 4BA74E04
    * 80780008 2C030000
    * 41820014 8118000C
    * 7C634214 7C7B1850
    * 48000008 8078000C
    * 4BA74DE0 00000000
    * 043EE9D8 48000014
    * 043EEBD4 48000014
    * 043D8B9C 48000018
    * 043E9B4C 38600000
    * 043E9D38 38600000
    * 043D8C80 60000000
    * 80000000 80406920
    * 80000001 805A7C00
    * 8A001001 00000000
    * 045A7C10 2F525342
    * 045A7C14 452F7066
    * 80000001 805A7B00
    * 8A001001 00000000
    * 065A7B10 0000000F
    * 2F525342 452F7066
    * 2F736F75 6E642F00
    * 041C6CE0 483E0D20
    * 065A7A00 00000028
    * 9421FF80 BC410008
    * 3C60805A 60637B1F
    * 4BE52931 B8410008
    * 38210080 4BE52995
    * 4BC1F2C4 00000000
    * 065A7900 00000078
    * 9421FF80 7C0802A6
    * 9001000C BC810010
    * 9421FF00 7C872378
    * 54B2BA7E 7CD33378
    * 38800000 9081000C
    * 90810010 90610014
    * 90810018 3880FFFF
    * 9081001C 38610020
    * 90610008 7CE43B78
    * 38A00080 4BE529F5
    * 38610008 4BA752A1
    * 60000000 80210000
    * B8810010 8001000C
    * 7C0803A6 80210000
    * 4E800020 00000000
    * 043E399C 481C3F04
    * 065A78A0 00000010
    * 80BC0020 7CA59214
    * 3A400000 4BE3C0F4
    * 043DBAEC 481CBDE4
    * 065A78D0 00000018
    * 800302A4 2C130000
    * 41820008 7E609B78
    * 3A600000 4BE3420C
    * 041CDF7C 483D9884
    * 065A7800 00000098
    * 818C0014 9421FF80
    * BC410008 3D009034
    * 61089D94 7C034000
    * 4082003C 7C882378
    * 3C60804D 60630000
    * 3C80805A 60847B00
    * 7CC53378 38C04200
    * 80E40080 2C070000
    * 40820014 60000000
    * 480000B9 2C030000
    * 41820010 B8410008
    * 80210000 4BC26724
    * 70A501FF 3868FFFF
    * 3C80804C 6084FFFF
    * 7C842A14 38A04001
    * 38A5FFFF 8C040001
    * 9C030001 2C050000
    * 4082FFF0 B8410008
    * 80210000 4BC2670C
    * 141CCF90 483DA770
    * 065A7700 00000048
    * 9421FF80 BC410008
    * 7FE3FB78 3C80805A
    * 60847B00 38A00000
    * 38C04000 480001E5
    * 90640080 807F0008
    * 907A0014 907A005C
    * 907A0074 B8410008
    * 80210000 807F0000
    * 4BC25854 00000000
    * E0000000 80008000
    Disable for Riivolution

    Disable Custom Stages (Stack Smash)
    046B841C 48000040
    For No-Homebrew users only

    Infinite Replays
    * 040EB804 60000000

    Save Tags in Replays
    * 0404B140 38A00000

    Unrestricted Pause Camera
    * 040A7D60 4E800020
    * 04109D88 38800001

    Unrestricted Replay Camera
    * 0409E934 60000000
    * 0409E93C 60000000
    * 0409E9AC FC201890
    * 0409E9B8 FC600090
    * 0409E9BC FC000890
    * 0409E9C8 FC001890

    ***NO MORE CODES***

    Character ID List(Momentum Capture)
    --Current Values--
    Fox: 110%
    Captain Falcon: 80%
    Ness: 100%
    Sheik: 130%
    Lucas: 115%
    Ice Climbers: 125%
    Marth: 100%
    Pit: 120%
    Zero Suit Samus: 140%
    Dedede: 60%
    Lucario: 100%
    Sonic: 180%
    Global: 85%
    ---
    00 Mario
    01 Donkey Kong
    02 Link
    03 Samus
    04 Yoshi
    05 Kirby
    06 Fox
    07 Pikachu
    08 Luigi
    09 Captain Falcon
    0A Ness
    0B Bowser
    0C Peach
    0D Zelda
    0E Sheik
    0F Ice Climbers
    11 Marth
    12 Mr. Game & Watch
    13 Falco
    14 Ganon
    15 Wario
    16 Metaknight
    17 Pit
    18 Zero Suit Samus
    19 Olimar
    1A Lucas
    1B Diddy Kong
    1D Charizard
    1E Squirtle
    1F Ivysaur
    20 Dedede
    21 Lucario
    22 Ike
    23 R.O.B.
    25 Jigglypuff
    29 Toon Link
    2C Wolf
    2E Snake
    2F Sonic
    ---
    Float 2048+X
    First Line, last 2 digits are byte count(+4 per line/character).









    Includes Brawl- 2.0, Xyless's CSS/CSPs/CBPs, additional gcts for Riivolution and Stack Smash (along with the stack smash stage; to use stack smash, just locate and rename the folder "st (use with stack smash)" to "st", and rename the stack smash GCT to "RSBE01.gct"), and the best wishes of those of us who have worked hard to make this the best hack ever released.


    What do we have to look forward to?

    Parallel NTSCJ and PAL releases are also nearing completion, which should allow for wifi between different regions with no desynchs, and at the very least for all regions to play Brawl- 2.0! Special thanks to StandardToaster for being our code master on the project. Laugh
    2.0 is probably not going to be the last Brawl- release, but it will probably be the last official release for the next while. So playtest the **** out of it, and figure out where there's still room to improve, and get back to us... for Brawl- 3.0. Laugh

    But for now, just get the **** out there and PLAY SOME [censored] BRAWL-!!!


    Character changelist: http://www.smashboards.com/showpost.php?p=12463610&postcount=2

    -quoted from BPC, here is the swf thread: http://www.smashboards.com/showthread.php?t=300774
    -thanks to Pride for whipping up the logo so quickly xD
    -don't b**** at me for posting this here, I've been a member of the back room for awhile now, and we wanted to post this at KC:MM as well as SWF and AiB.
    « Last Edit: May 28, 2011, 10:56:41 AM by LordNOaH » Logged


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    « Reply #1 on: April 01, 2011, 07:03:18 PM »


    -thanks to Pride for whipping up the logo so quickly xD
    Lol no problem man Cheesy
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    « Reply #2 on: April 01, 2011, 07:10:47 PM »


    Good [censored]. Cheesy Brawl- FTW! Now to find someone to post this at German Smashboards... lovely time to get suspended. lol
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    « Reply #3 on: April 01, 2011, 10:28:00 PM »


    I've never tried out B- before, but after reading this, I wanna play it.
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    « Reply #4 on: April 01, 2011, 11:44:16 PM »


    please note the changes in the download section of the OP

    April fools?

    no that was an accident, sorry :/
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    « Reply #5 on: May 21, 2011, 08:12:38 PM »


    OP updated for 2.1.  Try to keep brawl minus related discussions here k thx.
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    « Reply #6 on: May 21, 2011, 08:17:46 PM »


    That "1" looks High-Definition.
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    « Reply #7 on: May 21, 2011, 08:25:43 PM »


    That "1" looks High-Definition.
    It is.  Matches our CSS
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