|
![](https://forums.kc-mm.com/Themes/efsane/images/post/xx.gif) |
« Reply #240 on: July 27, 2011, 10:51:12 PM » |
|
...you need to figure out how to make this work on 64 bit computers... Sorry if it seems like I'm nagging but you really do. That's so unfair that I can't use it just because I happen to have one of the two kinds of computers.
|
|
|
Logged
|
|
|
|
|
|
![](https://forums.kc-mm.com/Themes/efsane/images/post/xx.gif) |
« Reply #241 on: July 27, 2011, 11:56:13 PM » |
|
whoevver made smashbox should give us the source code so we con modify it to work on N 64-bit computers ![Tongue](https://forums.kc-mm.com/Smileys/default/tongue.gif)
|
|
|
Logged
|
|
|
|
|
|
![](https://forums.kc-mm.com/Themes/efsane/images/post/xx.gif) |
« Reply #242 on: July 28, 2011, 12:00:11 AM » |
|
well im still trying to get Smashbox to work, but its not letting me look at the Waves.
|
|
|
Logged
|
![](http://tinyurl.com/5s5962o) Soon enough... I'll show you my true power.
|
|
|
|
|
![](https://forums.kc-mm.com/Themes/efsane/images/post/xx.gif) |
« Reply #243 on: July 28, 2011, 12:27:48 AM » |
|
...you need to figure out how to make this work on 64 bit computers... Sorry if it seems like I'm nagging but you really do. That's so unfair that I can't use it just because I happen to have one of the two kinds of computers.
*sigh* Use the BrawlBox way! I wrote down the groups and collections for a reason, you know. ![Im srs here](https://forums.kc-mm.com/Smileys/default/srs2.gif) @player_03: The structure must be exactly the same if you want to simply copy stuff over. You must manually export the Purin sounds and get them into the PAL brsar. @Pervy: That only happened to me once, when sound had a really weird frequency. I had no problems with your announcer sample. Try restarting your computer.
|
|
« Last Edit: July 28, 2011, 12:37:48 AM by Jaklub »
|
Logged
|
As you may have noticed, I don't answer PMs with problems anymore.
|
|
|
|
|
![](https://forums.kc-mm.com/Themes/efsane/images/post/xx.gif) |
« Reply #244 on: July 28, 2011, 01:31:12 AM » |
|
Actually, I'm trying to move sound effects from the PAL version to the NTSC version, not the other way around. (Edit: Sorry, I was *really* confused here. I meant to say that I was copying from NTSC-J to NTSC-U.)
Anyway, I took your advice, exporting the sounds individually and adding them in. It works fine in Smashbox, as far as I can tell. Unfortunately, the file is 43600 bytes larger than the original, which presumably means it wouldn't work in-game.
I've started looking for relatively long waves that aren't used much so I can shorten them, but if you know a better way to reduce the filesize, I'd like to hear it.
|
|
« Last Edit: July 30, 2011, 11:28:07 AM by player_03 »
|
Logged
|
|
|
|
|
|
![](https://forums.kc-mm.com/Themes/efsane/images/post/xx.gif) |
« Reply #245 on: July 28, 2011, 01:46:14 AM » |
|
@Pervy: That only happened to me once, when sound had a really weird frequency. I had no problems with your announcer sample. Try restarting your computer.
Gave that example right after I restarted my computer actuly.
Wait. I jsut tried again and it's working. I had ;eft my laptop off for an hour. Hm, I'll report back with any new problems I have, and just to check, the correct frequency is 16000 right?
|
|
|
Logged
|
|
|
|
|
|
![](https://forums.kc-mm.com/Themes/efsane/images/post/xx.gif) |
« Reply #246 on: July 28, 2011, 02:41:05 AM » |
|
Gave that example right after I restarted my computer actuly.
Wait. I jsut tried again and it's working. I had ;eft my laptop off for an hour. Hm, I'll report back with any new problems I have, and just to check, the correct frequency is 16000 right?
unless I have notable quality drops when converting down a frequency, I just export it with the frequency of the sound i am replacing.... brawl has: 48000 (usually anything else in the char voice) 32000 (usually hit voices) 22050 (usually sound effects) 16000 (usually announcer) 6000 (wii mote)
|
|
|
Logged
|
|
|
|
|
|
![](https://forums.kc-mm.com/Themes/efsane/images/post/xx.gif) |
« Reply #247 on: July 28, 2011, 03:35:26 AM » |
|
Actually, I'm trying to move sound effects from the PAL version to the NTSC version, not the other way around.
Anyway, I took your advice, exporting the sounds individually and adding them in. It works fine in Smashbox, as far as I can tell. Unfortunately, the file is 43600 bytes larger than the original, which presumably means it wouldn't work in-game.
I've started looking for relatively long waves that aren't used much so I can shorten them, but if you know a better way to reduce the filesize, I'd like to hear it.
Looks like I misunderstood you about waves transferring. Increases can be quite big, but what really matters is the size. If you're just copying PAL samples, you should be fine.
|
|
|
Logged
|
As you may have noticed, I don't answer PMs with problems anymore.
|
|
|
|
|
![](https://forums.kc-mm.com/Themes/efsane/images/post/xx.gif) |
« Reply #248 on: July 28, 2011, 06:28:55 AM » |
|
unless I have notable quality drops when converting down a frequency, I just export it with the frequency of the sound i am replacing....
brawl has: 48000 (usually anything else in the char voice) 32000 (usually hit voices) 22050 (usually sound effects) 16000 (usually announcer) 6000 (wii mote)
Huh, i've onle done anouncer calls before so ![Grin](https://forums.kc-mm.com/Smileys/default/grin.gif) Thanks for the help guys
|
|
|
Logged
|
|
|
|
|
|
![](https://forums.kc-mm.com/Themes/efsane/images/post/xx.gif) |
« Reply #249 on: July 28, 2011, 08:42:42 AM » |
|
If you have any other problems, write.
|
|
|
Logged
|
As you may have noticed, I don't answer PMs with problems anymore.
|
|
|
|
|
|
![](https://forums.kc-mm.com/Themes/efsane/images/post/xx.gif) |
« Reply #251 on: July 30, 2011, 01:51:47 AM » |
|
after a recent small replace on the announcer, ALL the wii mote SFX muted in-game, but still play in smash box....
|
|
|
Logged
|
|
|
|
|
|
![](https://forums.kc-mm.com/Themes/efsane/images/post/xx.gif) |
« Reply #252 on: July 30, 2011, 02:07:01 AM » |
|
I think you should start cutting or lowering frequency of your announcer samples. As far as I know, things get mute when you have too much stuff.
|
|
|
Logged
|
As you may have noticed, I don't answer PMs with problems anymore.
|
|
|
|
|
![](https://forums.kc-mm.com/Themes/efsane/images/post/xx.gif) |
« Reply #253 on: July 30, 2011, 02:12:11 AM » |
|
currently, I follow the frequency the original sound i am replacing uses, should I cut all the frequency on it, or cut the time on them? (will the sfx return after that is done?)
|
|
|
Logged
|
|
|
|
|
|
![](https://forums.kc-mm.com/Themes/efsane/images/post/xx.gif) |
« Reply #254 on: July 30, 2011, 02:13:58 AM » |
|
The samples which sound horrible after frequency lowering, trim them. Others, lower the frequency. SFX should return after it's done. If they don't, do further cuts. Repeat till they return.
|
|
|
Logged
|
As you may have noticed, I don't answer PMs with problems anymore.
|
|
|
|
|