I'm gonna need ideas.
B-Up: Barrel Rocket(He'll be able to maneuever around the stage until he either hits an object or press B-Up again)
**Easter Egg: Barrel Roll(When on the barrel he and the barrel will rotate/spin, imitating a barrel roll)
UpTaunt: Eating a banana graphic(maybe a 2D one like SDo0m's Cloud's Taunt that gives a 2D graphic fruit)
If I can find an accurate 3D graphic I'll use that. I'll animate him holding a banana(looking at it and peeling at the same time), then taking a bite(regaining 1% health)
Dodge: DodgeRoll(He will roll as long as he wants as long as you hold the analog stick in that direction...be warned you won't be able to do a "BreakTurn" because in DKCR you can't do a U-Turn)If he hits a will he will have the animation Donkey Kong has when he hits a wall in DKCR.
B-SideThrowsAll: Grab Someone for 5 seconds and press B-Side again to throw them a certain number distance(I'll decide)
B-Down will of course stay what it is. The animation may be tweaked to be like DKCR.
Down Taunt: A
coconut graphic will fall on his head and he will fall on the ground.(I'm thinking it should do 1% damage since you can regain it back from the UpTaunt banana)
Crouch: The animation from DKCR's Donkey Kong crouch.
Final Smash: Donkey Kong bites into a kind of big golden(shiny) banana like on stage 9-1.
The effect will be he'll possibly be gold(shiny) and invincible...additional things will come with this(idk)
---------------------
More ideas will come.
Suggesting ideas is encouraged.
SFX will hopefully be available for the Wiimote in the end? Maybe DK SFX to like his SideTaunt may be him doing a similar animation to Brawl's Donkey Kong's UpTaunt Animation(but instead having open eyes and laughing(Oo ooo!--His ape laugh SFX)
---------------------
Added ideas: If his health is at 100% or more his UpTaunt will be a banana bunch:
regaining him 5% health.
B-Side: Rhino(details expressed later)