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« on: April 19, 2011, 09:29:37 AM » |
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I found out some wii games that can be made in to .dae files for veretexing uses our other things List:
PokéPark Wii: Pikachu's Adventure Oneechanbara: Bikini Zombie Slayers Tales of Symphonia: Dawn of the New World Cooking Mama Naruto games: use AiS 0.0.1 To convert the models to dae
post here of you know anymore wii games that can be made in to .dae i will update the list of you know anymore.
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« Last Edit: April 19, 2011, 10:45:51 AM by dark sonic 19 »
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« Reply #1 on: April 19, 2011, 10:02:13 AM » |
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Hum, I think you're talking all of the other games that uses the mdl0 format, so it is much better to go see this topic. http://www.smashboards.com/showthread.php?t=263127Oh, and you forgot to say that Tales of Symphonia dawn of the new world mdl0 are very particular because they need to be fixed before, which is a very tedious and hard task that only RandomTBush knows truly all the process. (Process that I wonder honestly, in all the steps, and the maneer...)
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Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu.... Kitare, Saitan no Ikazuchi! Ikare, sousei no daichi! Ribaasukuruseidaaa!
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« Reply #2 on: April 19, 2011, 10:10:20 AM » |
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no i mean the games brres files can be made in to dae
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« Reply #3 on: April 19, 2011, 10:11:50 AM » |
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no i mean the games brres files can be made in to dae
So basically the same thing as RTB's thread.
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« Reply #4 on: April 19, 2011, 10:12:55 AM » |
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Hum.... It is the same thing, all games that use the mdl0 format normally can be made into dae... They have a model data.brres so...
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Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu.... Kitare, Saitan no Ikazuchi! Ikare, sousei no daichi! Ribaasukuruseidaaa!
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« Reply #5 on: April 19, 2011, 10:18:40 AM » |
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To convert the models from the Naruto games to Collada format (the formal name for .dae) however, you'll need AiS 0.0.1 instead of AiS 0.0.3.
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« Reply #6 on: April 19, 2011, 10:30:39 AM » |
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Cool i did not know that thanks
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« Reply #7 on: April 19, 2011, 11:45:08 AM » |
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Believe it or not, there are some games that are NOT mdl0 that can be made into a .dae format, like Final Fantasy X (and possibly X-2).
Thanks Chargeur.
I think we should just keep discussion in the model collab thread since that mainly deals with games that have Mdl0 and .dae models.
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« Last Edit: April 19, 2011, 11:49:58 AM by EternalYoshi »
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« Reply #8 on: April 19, 2011, 11:48:59 AM » |
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I will put that on the list.
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« Reply #9 on: April 19, 2011, 11:49:27 AM » |
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If this is relating to the MDL0 converter, it doesn't matter what game you take the models from. All will be importable.
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« Reply #10 on: April 19, 2011, 11:50:57 AM » |
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its not i put this here for veretexing uses
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« Reply #11 on: April 19, 2011, 12:19:52 PM » |
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Every model ever can be converted to .dae as long as its viewable in 3DS Max.
Point?
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« Reply #12 on: April 19, 2011, 02:52:50 PM » |
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Can someone check if DKCR & Need For Speed: Hot Pursuit 2010 does?
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« Reply #13 on: April 19, 2011, 04:10:31 PM » |
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Eh Eternal Yoshi, you said that Final Fantasy X can be made into dae. Can I know what file you use in order to convert it to dae?
Edit: Nevermind. I found out, and I also know why you said thanks Chargeur.
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« Last Edit: April 19, 2011, 06:07:14 PM by Psycho Philia »
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Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu.... Kitare, Saitan no Ikazuchi! Ikare, sousei no daichi! Ribaasukuruseidaaa!
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« Reply #14 on: April 19, 2011, 06:10:02 PM » |
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As long as you can just export the model you can export a .dae yourself.
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Zephiel: You know what I really like on my stack smash? Texture updates.
Androu1: @Zephiel: “your†Stack Smash?
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