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Author Topic: File size limit, lets resolve this.  (Read 3989 times)
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VILE
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    « on: September 24, 2009, 05:30:09 AM »


    Someone give me a PSA file that is suffering file size limits, i think i know why its not working. The transforming will have to be put off for now, this is more important. Someone just upload and post a psa file that is suffering from file size limits.
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    Zephiel:
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    UMOP
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    « Reply #1 on: September 24, 2009, 11:23:02 AM »


    I've heard ZSS only has room for like, 20 new lines. That should be easy to make yourself.
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    Shadic
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    « Reply #2 on: September 24, 2009, 11:41:22 AM »


    Not to mention that according to Dantarion from SWF, PSA has a nasty habit of rearranging things in a less efficient manner when you significantly modify a file, or something. So there's an issue of that growth in PSA files too. He's working on his own version that's coming along pretty well, and that fixes that.

    It even opens Dedede, the three Pokemon, AND the Trainer.
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    kyzon
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    « Reply #3 on: September 24, 2009, 04:35:31 PM »


    i'll try to find my old link file
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    VILE
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    « Reply #4 on: September 24, 2009, 04:39:49 PM »


    Yeh i know about that arranging thing.

    Wait, what? Shadic?
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    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

    Androu1:
    @Zephiel: “your” Stack Smash?

    UMOP
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    « Reply #5 on: September 24, 2009, 05:14:18 PM »


    From what I know, Dantarion is making a super PSA called OSA (for Open Smash Attack). The way PSA works right now, each sub-action and action event list fits snugly into place in the file, but if you add to it, it has to move it to the end where there is room. This leaves holes in the code where the event lists were originally that are just wasting space. I can only guess that OSA will smush all of the event lists together if that happens, getting rid of those holes. Now, I'm no expert on this, but I'm fairly sure that's how it works.
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    VILE
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    « Reply #6 on: September 24, 2009, 08:11:40 PM »


    I already researched the faults on PSA (when i was seraching through the edited files). I know a hefty amount on the structure of the files, but i couldnt find out the size indicator. Im actually now assuming its in their module files now, but id still like to check a big pac file. I only looked at the size thingo for like an hour overall and im now thinking its something really simple and im just not seeing it. I came up wiht a math formula that works for about 50% of the .pac files, but not all so im still confused.
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    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

    Androu1:
    @Zephiel: “your” Stack Smash?

    kyzon
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    « Reply #7 on: September 25, 2009, 09:40:23 AM »


    http://www.mediafire.com/?hyhjydjuuo3

    here's a huge link you can check vile
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    Blue
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    « Reply #8 on: October 04, 2009, 09:14:16 AM »


    That's a whole half a mega byte Kyzon.
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    « Reply #9 on: October 05, 2009, 02:07:49 AM »


    yea blue, somewhere around the 500's is where PSA characters usually get cut off
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