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Author Topic: Untouch's list of events  (Read 7822 times)
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xmanfit0
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    « Reply #15 on: September 08, 2009, 09:58:41 PM »


    Keep up the good work, I look forward to the rest of the cool events you'll discover. The sword glow event is just awesome, I'm going to go play around with it  Awesome Face Awesome Face Awesome Face Awesome Face Awesome Face
    « Last Edit: September 08, 2009, 09:59:38 PM by xmanfit0 » Logged



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    « Reply #16 on: September 08, 2009, 10:48:13 PM »


    it would be more simple to use a sub routine
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    Untouch
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    « Reply #17 on: September 13, 2009, 10:12:44 AM »


    I'm gonna bump this.

    Found a code that can make the background black but only works with metaknight. Sad
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    Untouch
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    « Reply #18 on: September 13, 2009, 11:07:58 AM »


    Not an event but I'm pretty sure the requirement 2F is "off-screen"
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    Untouch
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    « Reply #19 on: September 14, 2009, 03:43:43 PM »


    So, if I want Link's sword to always glow, would I need to edit every move that has anything to do with the glow effect?


    There's an event that removes the glow effect.
    11050100

    Parameter 0 needs to be 1.

    Putting the glow event on wait1 and after everywhere it's deleted (that or removing the the delete events) makes it last forever.

    Put the event before the glow event in wait1 or it'll lag the game.
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    « Reply #20 on: September 15, 2009, 03:56:58 AM »


    If you want, this thread has a lot of the most recently discovered events.

    http://www.smashboards.com/showthread.php?t=246651
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    Untouch
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    « Reply #21 on: September 24, 2009, 01:57:56 PM »


    Currently finding more events.
    0B010100
    Crashed the game as a boolean, trying as not a boolean ATM.
    Crashed as a value too.
    Chances are it's important.
    « Last Edit: September 24, 2009, 02:02:34 PM by Untouch » Logged

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    « Reply #22 on: October 05, 2009, 03:11:38 PM »


    New event found:

    10000200
    Another form of generate article.
    First parameter = article
    Second (boolean) = ?

    Also found what animates lucas' snake (taunt)
    « Last Edit: October 05, 2009, 03:24:08 PM by Untouch » Logged

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    « Reply #23 on: October 07, 2009, 08:30:11 AM »


    this event: 14070A00 in sub action 1CF in other (for Kirby), seems to affect the wind for certain character things like Ike's cape and headband or Link's hat.
    At first everything was blowing towards Kirby while using his inhale attack but after changing parameter 2 (scalar) 180 to 90 everything was blowing upwards instead.

    please try it out and check if it is possible to use for others Shocked
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