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ShadowSnake
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    « on: April 25, 2011, 05:29:49 PM »


    This is a basically a list where we keep account on how many patches it took to export a vertex. This will be useful before you try to vertex some character, so you know what your getting into. So to complete this guide post the info you know, to make this useful to us vertexers.  Smiley

    Rules:
    1 = Dont post patch numbers if you just made a simple edit to the mesh, this is only for complete model edit.
    2 = To post the number simply post the vertex set name, the character, and the number of patches.


    Post your info, help vertexers out. Awesome Face



















































































    ~ will be updated ~
    « Last Edit: July 01, 2011, 09:21:39 PM by ShadowSnake » Logged

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    ShadowSnake
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    « Reply #1 on: April 25, 2011, 05:30:29 PM »


    ~ placeholder ~
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    songeflemy
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    « Reply #2 on: April 25, 2011, 06:13:23 PM »


    I like this, since I will be starting to vertex soon.
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    DrPanda
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    « Reply #3 on: April 25, 2011, 06:35:59 PM »


    I'm unsure about the accuracy of this stuff...
    Sometimes the same vertex set could only need patching just once, but sometimes you will have to triple patch to get it right Undecided

    Then there are things like Pikachu's body and Marths Hilt that alot of people just can't do no matter how many times they patch.

    Anywho, next time I have to patch something I'll jot down how many times and most them here Wink
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    ShadowSnake
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    « Reply #4 on: April 25, 2011, 06:42:38 PM »


    I'm unsure about the accuracy of this stuff...
    Sometimes the same vertex set could only need patching just once, but sometimes you will have to triple patch to get it right Undecided

    Then there are things like Pikachu's body and Marths Hilt that alot of people just can't do no matter how many times they patch.

    Anywho, next time I have to patch something I'll jot down how many times and most them here Wink

    well it depends on what you edit, like charizards arms are the only things that jacked up on my tyranitar.

    thats why i said post only if youve made major edits to the model, so the patching will be an accurate number.

    also thanks! Wink i will most definetly use your patch numbers.

    I like this, since I will be starting to vertex soon.

    im glad you do, the point of this thread is to help vertexers out and know what they are getting into when the vertex a certain character.
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    DarkPikachu
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    « Reply #5 on: April 25, 2011, 07:17:01 PM »


    I'm afraid IDK what Patching is XDD

    but I do have alot of info to offer for Pikachu that could help some people out
    not to mention a somewhat fully imported model into blender to play around with :/

    if you need anything, let me know Wink

    keep in mind though:
    I'm more of a game developer than a brawl hacker :/
    if I'm confusing you on anything, let me know and I'll try to help you understand Smiley

    yeh, I may only be a wannabe, but I'm pretty good for it Wink
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