Ok, VERY interesting updates, both are great, you've made some nice improvements, one of your best updates by far, there's only slight differences between 1 and 2, the only thing really messed up on both are Sidesmashes, they're very cool, but need some major fixing
VIDEOS:Version 1:
http://www.megaupload.com/?d=7KXZ9ORIVersion 2:
http://www.megaupload.com/?d=XZFCG9WQVERSION 1 NOTES-@0:36, first thing to note, he is very slow at walking now, IDK if this was intentional, if it was, well I mean it would make him seem more badass if he had the walking animation from Twilight Princess but, here it seems a little out of place
-@1:03 as you can see, if you cancel out the elbow right, you can slide a good distance
-@2:00 OMFG I GOT GERUDO RAZOR TO WORK!!
you can tell by my reaction in the video lol, you have to hit A then hold it for second hit, then hit B, then hit A+B(for both versions), but 2 problems, 1 is that it's very hard to pull off, pressing A+B at the right time, nice concept but it's just not convenient at all, and 2 is that you'll probably never get a hit with it because it's too slow, we don't want it super fast but a tiny speedup wouldn't hurt
-About Gerudo Razor, the punching sound effect for the second hit fits in much better this time, I say keep it, and as you can see I spend quite some time trying out the Gerudo Razor cause it was awesome, but it's just so hard to pull off
-@2:20 I do the Gerudo Razor again, but for some reason at the end, a 5th hit comes out very fast and glitchy like, I'd take that out if possible
-Also about Gerudo razor, the second hit sometimes turns the enemy around, IDK if this was intentional, seems a little weird
-@2:57 doin a dance
lol
-@5:40 I FINALLY get to trying the side tilt, I mess up and do the running A first, yea the side tilt comes out very fast, no hitboxes, and like... no lag at all lol
-@6:00 I try the sidesmash, no hitboxes
BUT you did change the sound effect for the swing, it sounds much better than the beam sword sound, try to change the sound on all the sword attacks... its cool
-@6:16 things get very weird, if use the C-stick and hold the direction with the C-stick, it does... that, whatever that charging attack is, it's kinda cool, it would be insanely awesome if you could slow down his steps, another thing is it's very overpowered with insane range and sword does no damage the damage is from a hitbox far in front of him, but as it is... it looks kinda funny... I couldn't help but laugh a little
, but I know how awesome it could be
-@8:00 I FINALLY get to the uptilt, sorry but the sidesmash thingy was too much fun
, yeah no hitboxes... and it comes out very fast
-@8:09 Upsmash just got way cooler, awesome darkness effects
, looks too awesome, keep it
-@8:20 running A is working fine
-@8:46 backair is fine
-@8:53 downair is fine
-@9:15 Upthrow is still the same, you'll see it when I throw Peach at the end of the video, also, upair works, but is very hard to hit with, no offense but it's not a move I'd use regularly as it can be punished very easily, the hitbox just comes out way too late, by that time someone could've whacked you twice, maybe have the hitbox and effects come out earlier and let him spin around after the attack, because that animation is cool, just needs to come out quicker
-@9:46, still problems on the uptaunts, one facing right has small effects, while facing left has [censored]ing huge ones
-@10:01 downtaunt facing left makes sword white, downtaunt facing right makes it redish-purple, pretty cool
-@10:17, maybe have neutral B in air have some effects, looks kinda weird without them, considering a lot of his other effects have darkness on them, same goes for up B in air
-Also, any progress on changing Up B on ground to spin attack, did you get the video i showed yhou about moveset swaps, could it work with Link's up B?
-@10:30Range on Warlock punch should be increased a little, and should be toned down, 38% with that knockback is way too powerful
-@10:48 is DownB air, is it possible to change this? I forgot, I think you had an idea before about lighting hitting the sword and shooting 4 energy shots to the ground, it sounded insane, any possibility of it happening and still having down-air work?
-@10:52 is Down B ground, no counterattack comes out and you can be grabbed and has weird animation thingy at the end, otherwise you got it, invincible but still take damage
VERSION 2 NOTESI'm only going to comment on the differences:
-@0:43, on the second hit of the Gerudo Razor, sometimes it stuns the enemy, this is an EXCELLENT idea, it doesn't happen every time so it's not cheap, but when it does you can guarantee the 3rd hit, maybe if the 4th comes out a little quicker it could be better
-@3:03 I FINALLY pull off the 4th hit of Gerudo Razor, it's a stab, kinda cool and it gives some range, but to be honest I like the last hit on Version 1 a little better
-@5:43 is side-tilt, yea it comes out fast, no lag, and no hitboxes....
-@5:52 is the sidesmash by A+direction, it just send you forward constantly and will only stop by hitting another button.... again kinda cool, overpowered, but I like the whole concept of the one from version 1 if you can get that one to work I'd say use that so you can run at opponents and side smash with almighty awesomeness
IMPORTANT-@5:58, if you hold down the charge on the sidesmash all the way it does a stab, this is a pretty good concept, maybe have sidesmash by A+Direction with the smallest charge do the stab
then have the medium charge do the rush smash kinda like what the rushing thing is on this one, except have it stop automatically after a little range and throw out the hit, that way it's weaker than the full charge but has range and it'll be similar to Ganon's rushing attack from TP
then have the fully charged smash the the regular sword slash so it's powerful but low range
and then have sidesmash by the C-stick have you walk/run at your opponent like in Version 1 but slower and throw a swordslash
This would be the greatest and most original sidesmash ever
, so for A+Direction it would be like:
0-30% charge = Stab
31-70% charge = Dash slash
71-100% charge = standing slash
C-stick tap = regular sword slash
C-stick hold = running/walking animation to sword slash when let go
-@6:14 doing sidesmash with C-stick does the rush smash thingy again
-@7:18 is the running A, it freezes which is pretty cool, makes the running A more dangerous which is kinda good seeing it's a little slow, leaves enemy open for a quick smash good idea, could you maybe freeze them with darkness? it would seem a little more in place, the ice just seems like something out of left field
-@8:06 is uptilt, it has hitboxes, but not lag, so it's wicked spammy, and the hitbox is awkward, the angle too, and there's no hitbox on the sword again, it's pretty weak, I'd try to make the angle more vertical and give it some more knockback so you can combo with it
-@9:18 the upthrow is messed up again, but at least it sends the enemy the same height for everyone, you'll see it on peach at the end
-@9:30, upair viciously spikes down wtf
lol
Anyways nice improvements, you've done well
, can't wait to see the next update