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Author Topic: Brawl imports : Sprite Characters (Concept)  (Read 11159 times)
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Friedslick6
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« Reply #15 on: May 21, 2011, 06:06:20 PM »


I'm sure some people have seen this image before:

Just putting it out there Tongue .
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    « Reply #16 on: May 21, 2011, 06:16:31 PM »


    I remember that. Classic.

    I want a Simon Belmont sprite hack then.
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    Roo
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    « Reply #17 on: May 21, 2011, 06:20:21 PM »


    I'm sure some people have seen this image before:

    Just putting it out there Tongue .


    Funny you should mention that. I'm making an SSBB version right now!
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    Lord_of_D:
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    :D

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    « Reply #18 on: May 21, 2011, 06:21:13 PM »


    hell yeah, i always wanted to replace the guitar girl with a ghost from a mod of doom, that would work awesomely Cheesy
    « Last Edit: May 21, 2011, 06:22:37 PM by lord_of_D: » Logged





    DarkPikachu
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    complexity == fun

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    « Reply #19 on: May 21, 2011, 06:58:39 PM »


    heh, I'll put in Old Riku just for the heck of it Tongue



    of course I'll fix up the sprites a bit XD
    « Last Edit: April 06, 2023, 01:36:17 PM by DarkPikachu » Logged


    Quote: Friedslick6
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    But the coolest part was that you didn't stop working on it despite that.

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    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

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    VILE
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    « Reply #20 on: May 21, 2011, 07:16:40 PM »


    You can just use a plane and use animated textures instead >.>
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    « Reply #21 on: May 21, 2011, 07:28:31 PM »


    You can just use a plane and use animated textures instead >.>

    that's what I was stating...
    but it requires a script doesn't it??
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #22 on: May 21, 2011, 07:34:53 PM »



    that's what I was stating...
    but it requires a script doesn't it??

    Easy work my friend.
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    Zephiel:
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    LC-DDM
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    « Reply #23 on: May 21, 2011, 08:31:58 PM »


    inb4 sprited characters who never got 3D models (Haoumaru we're gunnin' for you baby!)
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    Climaxing to a jump scare would be pretty great.

    DarkPikachu
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    « Reply #24 on: May 21, 2011, 08:43:34 PM »


    Easy work my friend.

    hows it done??

    there's a large chance I may know about it but am not recalling it XD
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Eternal Yoshi
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    « Reply #25 on: May 21, 2011, 09:34:37 PM »


    You can just use a plane and use animated textures instead >.>

    That sounds like it would require SRT0 editing of the MotionEtc.pac, which is currently very limited.

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    « Reply #26 on: May 21, 2011, 09:43:17 PM »


    That sounds like it would require SRT0 editing of the MotionEtc.pac, which is currently very limited.



    O.o
    can't believe I didn't think of that...

    those would be the scripts
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    cuckoos
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    « Reply #27 on: May 22, 2011, 12:23:01 AM »


    around 350 animations per character

    you are proposing 1 sprite frame per new bone

    characters like megaman have multiple frames for a single animation, but lets just say that he had 3 frames per animated sprite for brevity's sake

    350x3=1050 bones + the mandatories (transN etc) so the file would be too huge which is a nope by default

    and SOMEBODY needs to sprite all of the new animations as well, which is extremely cumbersome on its own

    nobody would want to do this
    « Last Edit: May 22, 2011, 12:27:33 AM by cuckoos » Logged

    LC-DDM
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    « Reply #28 on: May 22, 2011, 04:30:33 AM »


    Yeah I've seen MUGEN characters with over 10000 sprites including the effects, it won't be easy, but if THEY can do it...
    « Last Edit: May 22, 2011, 04:33:24 AM by Psycho Mantis » Logged


    Climaxing to a jump scare would be pretty great.

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    « Reply #29 on: May 22, 2011, 07:30:53 AM »


    around 350 animations per character

    you are proposing 1 sprite frame per new bone

    characters like megaman have multiple frames for a single animation, but lets just say that he had 3 frames per animated sprite for brevity's sake

    350x3=1050 bones + the mandatories (transN etc) so the file would be too huge which is a nope by default

    and SOMEBODY needs to sprite all of the new animations as well, which is extremely cumbersome on its own

    nobody would want to do this

    I think your misinterpreting how the process is going to be done exactly.
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