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« Reply #15 on: May 21, 2011, 06:06:20 PM » |
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I'm sure some people have seen this image before:  Just putting it out there  .
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #16 on: May 21, 2011, 06:16:31 PM » |
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I remember that. Classic.
I want a Simon Belmont sprite hack then.
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« Reply #17 on: May 21, 2011, 06:20:21 PM » |
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I'm sure some people have seen this image before:  Just putting it out there  . Funny you should mention that. I'm making an SSBB version right now!
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« Reply #20 on: May 21, 2011, 07:16:40 PM » |
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You can just use a plane and use animated textures instead >.>
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Zephiel: You know what I really like on my stack smash? Texture updates.
Androu1: @Zephiel: “your†Stack Smash?
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« Reply #21 on: May 21, 2011, 07:28:31 PM » |
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You can just use a plane and use animated textures instead >.>
that's what I was stating... but it requires a script doesn't it??
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« Reply #22 on: May 21, 2011, 07:34:53 PM » |
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that's what I was stating... but it requires a script doesn't it??
Easy work my friend.
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Zephiel: You know what I really like on my stack smash? Texture updates.
Androu1: @Zephiel: “your†Stack Smash?
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« Reply #23 on: May 21, 2011, 08:31:58 PM » |
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inb4 sprited characters who never got 3D models (Haoumaru we're gunnin' for you baby!)
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  Climaxing to a jump scare would be pretty great.
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« Reply #24 on: May 21, 2011, 08:43:34 PM » |
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Easy work my friend.
hows it done??
there's a large chance I may know about it but am not recalling it XD
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« Reply #25 on: May 21, 2011, 09:34:37 PM » |
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You can just use a plane and use animated textures instead >.>
That sounds like it would require SRT0 editing of the MotionEtc.pac, which is currently very limited.
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« Reply #26 on: May 21, 2011, 09:43:17 PM » |
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That sounds like it would require SRT0 editing of the MotionEtc.pac, which is currently very limited.
O.o can't believe I didn't think of that...
those would be the scripts
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« Reply #27 on: May 22, 2011, 12:23:01 AM » |
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around 350 animations per character
you are proposing 1 sprite frame per new bone
characters like megaman have multiple frames for a single animation, but lets just say that he had 3 frames per animated sprite for brevity's sake
350x3=1050 bones + the mandatories (transN etc) so the file would be too huge which is a nope by default
and SOMEBODY needs to sprite all of the new animations as well, which is extremely cumbersome on its own
nobody would want to do this
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« Last Edit: May 22, 2011, 12:27:33 AM by cuckoos »
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« Reply #28 on: May 22, 2011, 04:30:33 AM » |
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Yeah I've seen MUGEN characters with over 10000 sprites including the effects, it won't be easy, but if THEY can do it...
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« Last Edit: May 22, 2011, 04:33:24 AM by Psycho Mantis »
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  Climaxing to a jump scare would be pretty great.
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« Reply #29 on: May 22, 2011, 07:30:53 AM » |
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around 350 animations per character
you are proposing 1 sprite frame per new bone
characters like megaman have multiple frames for a single animation, but lets just say that he had 3 frames per animated sprite for brevity's sake
350x3=1050 bones + the mandatories (transN etc) so the file would be too huge which is a nope by default
and SOMEBODY needs to sprite all of the new animations as well, which is extremely cumbersome on its own
nobody would want to do this
I think your misinterpreting how the process is going to be done exactly.
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