Or ssbbtailsfan will bump
lol jk , but I suppose I cannot hide this for any longer, I was going to save it for the Tails hack I'm doing with Jaklub, but I guess I'll show it now.
Since EY posted the above code, I'm here to show you what that code helped me with on the obsolete method of .rel patching.
Well, I've got Metaknight clones working. It's over 4 characters, including the original Metaknight, that's 5 Metaknight for your Brawlz. (Would you really use that many lol kidding) Anyway, I've gotten it to work over Lucas, Olimar, ROB, and Dedede.
I haven tested anymore than that, and I'm damn not going too. It's more than enough that I need and will use. So, without further a due, here is a video showing causing the clones, as well as some more Marth ones.
http://www.youtube.com/watch?v=N3dAKAMPINYNow, let me explain what I used to get the Metaknight clones, as well as the Marth clones who froze over some characters after the end of a match.
I've used two codes, these codes effects all characters, so unless you care about entry/results GFX for you characters, the Meta Clones are not for you.
Here they are:
No Entry Data [original by Standardtoaster, edited by ssbbtailsfan]
* 04AD8030 00000000
* 04AD8034 00000000
* 04AD8038 00000000
* 04AD803C 00000000
* 04AD8040 00000000
* 04AD8044 00000000
* 04AD8048 00000000
* 04AD8050 00000000
* 04AD8054 00000000
* 04AD805C 00000000
* 04AD8060 00000000
* 04AD8064 00000000
No Result Data [ssbbtailsfan]
* 04AD8068 00000000
* 04AD806C 00000000
* 04AD8070 00000000
* 04AD8074 00000000
* 04AD8078 00000000
* 04AD807C 00000000
* 04AD8080 00000000
* 04AD8084 00000000
* 04AD8088 00000000
* 04AD808C 00000000
* 04AD8090 00000000
* 04AD8094 00000000
The no entry data disables the FitCharEntry.pac, thus removing completely any entry articles that may have conflicted with some characters (not sure 100% if thats the case, I know with that code it worked for meta)
The no result data simply disables the FitCharResult.pac thus removing the freezes that was cause by some characters after a match.
Well, here's the main meat of this post, the .rels,
Olimar:
http://www.mediafire.com/?4s2o9kfdfbg9a97Lucas:
http://www.mediafire.com/?77scmhyc05mdxhbROB:
http://www.mediafire.com/?q5hri38ez6fca3pDedede:
http://www.mediafire.com/?638ktj2iz4klcvkNow, to my knowledge, only Metaknight seemed to work with this codes. I've tried to patch a Link, Lucario, and Pikachu .rel but no success with it. The no Result data code helps Marth be portable over more characters, but without it he's fine over a few characters no problem.
That's it! I'm done! I've got all the movesets of characters I care about so no more .rel porting for me completely. Please, don't request me to do anymore .rel ports because I won't and they're easily can be done yourself if you take the time to read and understand Dant's .rel notes on the OpenSA wiki.
Before I depart, I want to congratulate Dantarion for his success on the Clone Engine, making this .rel porting stuff obsolete. Standardtoaster for his awesome code. EternalYoshi for his Grey Fox moveset, as well as Jaklub and myself for the Tails moveset.
2 movesets = motivation for me to getting Metaknight cloned.
Okay, ssbbtailsfan out.