Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!***

Started by Eternal Yoshi, May 23, 2011, 02:07:51 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Quote from: daanvandam on July 29, 2011, 09:39:38 PM
i know that there are pal rels i modified a pal rel
like i said if it has extra stuff like animated  characters and so it wont work i tryed some pokemon gyms who had pokemons moving in the back and all of then frooze  for me
Sorry but you are not allowed to view spoiler contents.

Melee final destination doesnt have stuff in the background if im sure.

Edit : nvm i geuss im a little disappointed that it doesnt work

well maybe someday they make it for pal

Quote from: daanvandam on July 29, 2011, 09:44:52 PM
Melee final destination doesnt have stuff in the background if im sure.

Edit : nvm i geuss im a little disappointed that it doesnt work

well maybe someday they make it for pal
try this
http://www.mediafire.com/?jbh1l4788gjgmov
it  is easy and it may work since you dont need to hex anything all rels that are there are pal ones
Sorry but you are not allowed to view spoiler contents.

Quote from: Carnage on July 29, 2011, 09:49:11 PM
try this
http://www.mediafire.com/?jbh1l4788gjgmov
it  is easy and it may work since you dont need to hex anything all rels that are there are pal ones
alright i used that i putted the rel in
\private\wii\app\RSBP\pf\module

and the renamed stage (STGDONKEY.pac) in
\private\wii\app\RSBP\pf\stage\melee\

but ingame it freezes but no beep sound

If your Brawl is really pal, normally, it's not RSBE, but RSBP... Pal brawls have this name when you go seek cheat codes.


Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu....

Kitare, Saitan no Ikazuchi! Ikare, sousei no daichi! Ribaasukuruseidaaa!

do you need stage expansion for rels??
you know that you have more slots

Quote from: daanvandam on July 30, 2011, 11:04:54 AM
do you need stage expansion for rels??
you know that you have more slots
being pal all the ntsc codes dont work and that means some like stage expansion would just freeze the game
Sorry but you are not allowed to view spoiler contents.

ah well thanks for the help anyways you and philia.
btw is there a code for pal jigglypuff has one jump if not how do you make it?

For anyone who wants to use Viewtiful Joe without either losing C. Falcon or Yoshi, putting him over Ike works almost flawlessly (except for his Final Smash being bugged, but that mostly it).

it counts as porting if i dont use .rel's right? liek porting ike over olimar is porting because it uses .rel. so if i dont use a .rel and it works, is it still porting?
Quotes:
Sorry but you are not allowed to view spoiler contents.

Quote from: Neku Sakuraba on July 31, 2011, 02:51:40 PM
it counts as porting if i dont use .rel's right? liek porting ike over olimar is porting because it uses .rel. so if i dont use a .rel and it works, is it still porting?
of cousrse shadow over donkey kong doesnt use rels and is a port made by mario dk who of the better one since pal and ntsc user can both get him xD
Sorry but you are not allowed to view spoiler contents.

epic. i was jus tdouble checking because i lable dthem PORTS i my thread, so i wanted to make sure i dont say things they arent
Quotes:
Sorry but you are not allowed to view spoiler contents.

I found a way to enable Zero to throw and pummel when ported over another character.
Basically, you need to go to subroutine 202A0 and change the event 'Change Subaction: sub action=6F' to 'Change Action: action=39, requirement=3C'.
I tested this on Zero, but it should also work on other ported Link PSA's (Like Young Link over Toon Link).

Quote from: Daan on July 31, 2011, 05:55:26 PM
also a way to make roy over a character without using rels?
just checking
there is roy over fox i think but has some glitches
Sorry but you are not allowed to view spoiler contents.

Question.

Olimar Sound mod
4A000000 80AD89E0
14000064 00000020
E0000000 80008000

This is from the Cloud over Olimar hack.
I want to know how you get "64" so I can give Mr. G&W Wolf's sound for the Shadow over G&W hack. I type in "12 * 0x04" in Google, and get "48" as if the zeros don't exist.

Also, I wanna double check. Would "00" be the only costume slot since G&W has only one texture file?
[white]: SW-2632-7270-6724[/white]