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Author Topic: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!***  (Read 345744 times)
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SonicBrawler
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    « Reply #630 on: September 07, 2012, 07:17:54 PM »


    marth ike jiggs mk sonic
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    « Reply #631 on: September 08, 2012, 02:49:57 AM »


    marth ike jiggs mk sonic
    doesnt sonic loses all his specials? since they use floating points an d an article for the up B?
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    « Reply #632 on: September 08, 2012, 05:58:44 AM »


    use the perfect sonic port rels in my vault and he wont
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    Qwetlarry 1
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    « Reply #633 on: September 09, 2012, 02:49:00 PM »


    Where can you get the default character rels from the game?
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    « Reply #634 on: September 09, 2012, 06:33:43 PM »


    Where can you get the default character rels from the game?


    Right here: https://www.dropbox.com/sh/p01chjw1j1k4zuz/dX0jvlGZxX/module
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    yadayada
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    « Reply #635 on: October 01, 2012, 06:19:52 AM »


    If I take a file (let's say for example FitPeac00.pac) and all other associated files (movest, animations, sounds, whatever else that may entail) and put it into another character's folder, would I be able to have 2 of the same character, but selected with different portraits/css?

    I want to make a totally new character with custom model, bones, and animations. Basically, I'm wondering if I make my custom pacs and pcses etc, can I rename them to any character so much as it is placed in the proper characters folders etc?
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    « Reply #636 on: October 01, 2012, 06:49:40 AM »


    If I take a file (let's say for example FitPeac00.pac) and all other associated files (movest, animations, sounds, whatever else that may entail) and put it into another character's folder, would I be able to have 2 of the same character, but selected with different portraits/css?

    I want to make a totally new character with custom model, bones, and animations. Basically, I'm wondering if I make my custom pacs and pcses etc, can I rename them to any character so much as it is placed in the proper characters folders etc?
    no you need a rel and all the files renamed  the rel is to make the fitpeach.pac work  or you might get crazy glitches and freezes but i dont even know if anyone managed to rel port peach to any other char besides wario
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    « Reply #637 on: October 04, 2012, 05:18:39 PM »


    Hey I used the IC-Constant modifier NTSC-U code to try and make it so that metaknight had 3 jabs but it just doesn't work. Every other one works, but no matter how I make the jabs code it just doesn't want to and there are no MK has 3 jabs codes already made. Does anybody know how to fix this?
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    « Reply #638 on: October 04, 2012, 05:23:20 PM »


    do you use the ic-constants code, or the mk has multijab code?
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    « Reply #639 on: October 04, 2012, 06:20:16 PM »


    I cant use the ic-constants code because of sonic over Olimar using it and as far as the jabs go I tried all of these:
    U0(Jab??)- 710
    Jab - 714
    RapidJab - 718

    U0(Jab??) - 628
    Jab - 62C
    RapidJab - 630

    Rapidjab I just assumed was his A spam attack so I set it to 0.
    « Last Edit: October 05, 2012, 06:13:08 PM by frostymm » Logged

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    « Reply #640 on: October 04, 2012, 06:22:44 PM »


    you can us emore thasn 1 ic-constants code as long as it isnt the saem character
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    « Reply #641 on: October 04, 2012, 07:28:46 PM »


    Not this code:
    XX has YY's IC-Constant [Dantarion]
    C2858928 00000003
    2C0400XX 40820008
    388000YY 1C040038
    60000000 00000000

    I tried having both Metagay has Ikes and then Olimar has Sonics. Only one will work at a time. But the individual ic codes supposedly can work for multiple characters at the same time, just mk's isn't working for the jabs.
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    « Reply #642 on: October 17, 2012, 07:49:20 PM »


    I'm back just to ask a question because I'm stuck with it...

    Everytime I try using a Peach PSA on the ''Peach over Wario REL port'' thing, it crashes at CSS. Do anyone perhaps know why? I'm trying to use this PSA : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19198
    and I use the included Ocarina codes as well as the Module file, but it still crashes... What should I do to make the PSA working on this .REL port?
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    « Reply #643 on: October 17, 2012, 08:04:34 PM »


    you pmed me, and i replied. dont pm me AND post this. wait till i reply and if i coldnt help u, then post. waste everyones time
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    « Reply #644 on: October 19, 2012, 04:07:21 AM »


    you pmed me, and i replied. dont pm me AND post this. wait till i reply and if i coldnt help u, then post. waste everyones time
    Tried it, not working... Could it be because we can't port PSAs along with RELs? BTW, here's what I did (in order)

    1 - Downloaded the Peach over Wario files
    2 - Put the .REL file into the Module folder
    3 - Copied/pasted the codes on Ocarina and activated them
    4 - Put the CHT file in the Codes folder
    5 - Extracted ALL of the Wario(Peach) files into the Wario folder
    6 - Downloaded a Peach PSA and renamed it FitWario and FitWarioMotionEtc
    7 - Booted game
    8 - Chose Wario at CSS
    9 - FREEZES ... Im srs here

    What's wrong with the steps I did?
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