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Author Topic: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!***  (Read 345796 times)
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Carnage
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    « Reply #165 on: June 09, 2011, 04:50:41 AM »


    will the assembly codes be diferent for ntsc and pal too?

    i bet they will :S
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    « Reply #166 on: June 09, 2011, 09:24:52 AM »


    How about Zelda/Sheik? is thewre some way for marth to transform still?
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    « Reply #167 on: June 09, 2011, 12:28:15 PM »


    will the assembly codes be diferent for ntsc and pal too?

    i bet they will :S
    Yes, most probobly they wil

    How about Zelda/Sheik? is thewre some way for marth to transform still?
    Since they are transforming characters, they cannot yet be ported on.
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    Carnage
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    « Reply #168 on: June 09, 2011, 01:28:14 PM »


    but well characters rels are diferent becuase they changed the characters stuff but since pal version didnt touch the other spots for roy mewtwo and etc they may use same code no?
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    « Reply #169 on: June 10, 2011, 11:14:00 AM »


    hmm... what about pokemon trainer?
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    Kaye Cruiser
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    « Reply #170 on: June 10, 2011, 11:24:50 AM »


    By simply replacing all of TLink's files with Link's, any Link moveset can work over TLink and can even go against Link or a moveset over his slot as well. The only problem is that there will be a glitch with the grab where the clawshot doesn't work correctly, and if you can grab them, you can't attack them or throw them and they'll eventually just be released.

    Does anything think that maybe if Link's module file, his .rel, is put over TLink's, that it'll possibly fix this and making Link movesets work perfectly? Just an idea that came to mind.

    Asking here since it has more to do with this topic.
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    « Reply #171 on: June 11, 2011, 07:25:22 AM »


    Since they are transforming characters, they cannot yet be ported on.
    I want them to transform on purpose
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    « Reply #172 on: June 12, 2011, 09:00:39 AM »


    So, can any PSA that doesn't use articles be ported?

    Seeing as how Viewtiful Joe could be ported...

    Re-asking.
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    « Reply #173 on: June 12, 2011, 04:06:09 PM »


    Iv noticed more ports have come silver over Ike shadow over jigglypuff ect has the clone engine become alot more advanced or are they normal ports?
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    « Reply #174 on: June 12, 2011, 04:11:58 PM »


    normal ports like Shadowkong is it
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    « Reply #175 on: June 12, 2011, 04:18:08 PM »


    So, I'm wanting to use the Soren PSA (Marth) over Jigglypuff, and I'm using these codes:

    Jigglypuff have Marth's Soundbank
    4A000000 80AD89E0
    14000064 00000013
    E0000000 80008000

    No Entry Data [Standardtoaster]
    04AD8030 00000000
    04AD8034 00000000
    04AD8038 00000000
    04AD803C 00000000
    04AD8040 00000000
    04AD8044 00000000
    04AD8048 00000000
    04AD8050 00000000
    04AD8054 00000000
    04AD805C 00000000

    No Result Data [ssbbtailsfan]
    04AD8068 00000000
    04AD806C 00000000
    04AD8070 00000000
    04AD8074 00000000
    04AD8078 00000000
    04AD807C 00000000
    04AD8080 00000000
    04AD8084 00000000
    04AD8088 00000000
    04AD808C 00000000
    04AD8090 00000000
    04AD8094 00000000

    I have all the Marth files in Jigglypuff's folder, no Jiggly REL though.

    What am I missing? And if it's the .REL, how can I make it?
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    « Reply #176 on: June 12, 2011, 04:23:40 PM »


    You forgot about the codes that make Soren(marth) not freeze when double jumping.

    Jiggs is a normal jumper
    04B0BA6C 00000001

    Also, get a fresh.rel, and use the page linked in the second part of the OP to know which offsets have to be changed to get the port to work correctly.
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    « Reply #177 on: June 12, 2011, 04:28:23 PM »


    IC-Constants code.

    Remember that you can only use one of this particular code at a time.

    So use this if you don't have one like it:
    Jiggs has Marth's IC-Constants [Dantarion]
    C2858928 00000003
    2C040025 40820008
    38800011 1C040038
    60000000 00000000

    or if you're already using one of those, use this:
    Jiggs has all of Marth's IC-Constants (don't know who made the base code)
    04B0BA58 00000002
    04B0BA5C 00000002
    04B0BA60 00000000
    04B0BA64 00000001
    04B0BA68 00000001
    04B0BA6C 00000001
    04B0BA70 00000000
    04B0BA74 00000000
    04B0BA78 00000000
    04B0BA7C 00000000
    04B0BA80 00000000
    04B0BA84 00000000
    04B0BA88 00000000
    04B0BA8C 00000000


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    « Reply #178 on: June 13, 2011, 10:11:15 AM »


    Could you import the models from the Melee game into Brawl game and edit them for the game? I am not simply taking about hacks but models from the Melee game imported from the actual game into Brawl? I want to able to use characters like Roy and Pichu. I wonder if that has been done before.
    « Last Edit: June 13, 2011, 10:12:27 AM by Guergy » Logged

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    « Reply #179 on: June 13, 2011, 03:16:22 PM »


    Could you import the models from the Melee game into Brawl game and edit them for the game? I am not simply taking about hacks but models from the Melee game imported from the actual game into Brawl? I want to able to use characters like Roy and Pichu. I wonder if that has been done before.

    No.

    Not yet, anyway.
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