Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!***

Started by Eternal Yoshi, May 23, 2011, 02:07:51 AM

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I keep hearing about a guide Dantarion made for rel editing, yet I can't find it when I try to google it. Does anyone know where I can find this guide? It would probably make everything less confusing for me. :-\
Rest = Best move in Super Smash Bros.

don't google it, search for it here

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Truth be told, Dant did not really make a guide for .rel editing.
What he did was output data he gathered on to the OpenSA wiki, so look there too.

Just want to ask will making a code and sound bank code out of the dummied out character slot characters data(in OP) actually work? Like can we replace diddy's soundbank with dixie's?
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...Except Dixie doesn't have any sounds in the first place.

The values just seem to be placeholders or something.
Asbel: "To protect those close to us!"
Malik: "To be a completely badass!"
Hubert: "To be a Tsundere nerd!"
Richard: "To be completely FABULOUS!"
All: "WE ARE THE TOGF MANLY MEN BRIGADE!"
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Ah, thanks for telling me that EternalYoshi. I just have a few questions about this that I really want to know but don't know the answers to.  :srs:

1. What program do I need to edit the rels? I'm guessing it's a hex editor like HxD, but I'm not too sure.

2. What do I replace the offsets with? I know what offsets I have to replace, but what do I replace them with? For example, I'm trying to have Roy over Lucas, but Marth's rel dump doesn't have as many values as Lucas' rel dump. Do I have to keep repeating Marth's rel values over Lucas' rel values or replace Lucas' rel with something else entirely?

3. I have the IC Constrants code, Sound Bank code, Entry and Result removal codes, and all of the .pac files for Roy over Lucas placed in Lucas' folder. Besides all this plus the required rel, do I need anything else for this to work?

Thanks in advance.  :af:
Rest = Best move in Super Smash Bros.


Quote from: Luigifan141 on June 14, 2011, 07:12:39 PM
Ah, thanks for telling me that EternalYoshi. I just have a few questions about this that I really want to know but don't know the answers to.  :srs:

1. What program do I need to edit the rels? I'm guessing it's a hex editor like HxD, but I'm not too sure.

2. What do I replace the offsets with? I know what offsets I have to replace, but what do I replace them with? For example, I'm trying to have Roy over Lucas, but Marth's rel dump doesn't have as many values as Lucas' rel dump. Do I have to keep repeating Marth's rel values over Lucas' rel values or replace Lucas' rel with something else entirely?

3. I have the IC Constrants code, Sound Bank code, Entry and Result removal codes, and all of the .pac files for Roy over Lucas placed in Lucas' folder. Besides all this plus the required rel, do I need anything else for this to work?

Thanks in advance.  :af:

1. Yes it's a hex editor.

2. The offsets should be replaced with the character ID or the module ID depending on what the default value is. You can find reference lists in the OpenSA Wiki.

3. Make sure you have ALL the Roy Files like Fit____Final.pac.

Come back if it freezes or has issues.

Okay, I took a fresh Lucas rel and replaced the offsets 0000016C, 00000234, etc. with Marth's rel values instead. Now that I've done that, I pick Roy, then I pick a stage. It says "Ready to Fight!" as usual, but then the loud beep kicks in and freezes the game. Then I have to unplug my Wii.

What did I do wrong?  :srs:

Oh, and I have the files properly named in Lucas' fighter folder, so I think the rel file is what's causing the problem. I think it might also help if I mentioned that I used Lucas' rel as the base, not Marth's.
Rest = Best move in Super Smash Bros.

Quote from: Luigifan141 on June 16, 2011, 09:22:15 PM
I think it might also help if I mentioned that I used Lucas' rel as the base, not Marth's.

There's your problem.

Quote from: EternalYoshi on June 16, 2011, 09:48:12 PM
There's your problem.

Hmm... so what you're trying to say is that I need a fresh Marth rel and replace the required offsets with Lucas' offsets? And then I just rename the Marth rel from "ft_marth.rel" to "ft_lucas.rel" when I done that?

EDIT: I tired editing the Marth rel and renamed it to ft_lucas.rel, and it still froze.  :oshi:
Rest = Best move in Super Smash Bros.

i think i read osmewhere that puff can be ported usign only codes? is thi strue? if so can someone make a tutorial or sho me one? i want puff over pit or gannon so i can have tails but keep KJP's puff hack.
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it is supposed to, becasue he/she helped make the code...
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Probably due to hard coded character specific ai routines in fighter.pac.