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Author Topic: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!***  (Read 346845 times)
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Luigifan141
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« Reply #180 on: June 13, 2011, 09:18:53 PM »


I keep hearing about a guide Dantarion made for rel editing, yet I can't find it when I try to google it. Does anyone know where I can find this guide? It would probably make everything less confusing for me. Undecided
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    « Reply #181 on: June 14, 2011, 07:15:26 AM »


    don't google it, search for it here
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    « Reply #182 on: June 14, 2011, 09:10:11 AM »


    Truth be told, Dant did not really make a guide for .rel editing.
    What he did was output data he gathered on to the OpenSA wiki, so look there too.
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    « Reply #183 on: June 14, 2011, 09:17:28 AM »


    Just want to ask will making a code and sound bank code out of the dummied out character slot characters data(in OP) actually work? Like can we replace diddy's soundbank with dixie's?
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    « Reply #184 on: June 14, 2011, 09:31:27 AM »


    ...Except Dixie doesn't have any sounds in the first place.

    The values just seem to be placeholders or something.
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    Luigifan141
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    « Reply #185 on: June 14, 2011, 01:12:39 PM »


    Ah, thanks for telling me that EternalYoshi. I just have a few questions about this that I really want to know but don't know the answers to.  Im srs here

    1. What program do I need to edit the rels? I'm guessing it's a hex editor like HxD, but I'm not too sure.

    2. What do I replace the offsets with? I know what offsets I have to replace, but what do I replace them with? For example, I'm trying to have Roy over Lucas, but Marth's rel dump doesn't have as many values as Lucas' rel dump. Do I have to keep repeating Marth's rel values over Lucas' rel values or replace Lucas' rel with something else entirely?

    3. I have the IC Constrants code, Sound Bank code, Entry and Result removal codes, and all of the .pac files for Roy over Lucas placed in Lucas' folder. Besides all this plus the required rel, do I need anything else for this to work?

    Thanks in advance.  Awesome Face
    « Last Edit: June 15, 2011, 11:10:19 AM by Luigifan141 » Logged

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    « Reply #186 on: June 15, 2011, 08:23:31 AM »


    Thanks guys, I got it working now. =)
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    « Reply #187 on: June 15, 2011, 12:05:20 PM »


    Ah, thanks for telling me that EternalYoshi. I just have a few questions about this that I really want to know but don't know the answers to.  Im srs here

    1. What program do I need to edit the rels? I'm guessing it's a hex editor like HxD, but I'm not too sure.

    2. What do I replace the offsets with? I know what offsets I have to replace, but what do I replace them with? For example, I'm trying to have Roy over Lucas, but Marth's rel dump doesn't have as many values as Lucas' rel dump. Do I have to keep repeating Marth's rel values over Lucas' rel values or replace Lucas' rel with something else entirely?

    3. I have the IC Constrants code, Sound Bank code, Entry and Result removal codes, and all of the .pac files for Roy over Lucas placed in Lucas' folder. Besides all this plus the required rel, do I need anything else for this to work?

    Thanks in advance.  Awesome Face

    1. Yes it's a hex editor.

    2. The offsets should be replaced with the character ID or the module ID depending on what the default value is. You can find reference lists in the OpenSA Wiki.

    3. Make sure you have ALL the Roy Files like Fit____Final.pac.

    Come back if it freezes or has issues.
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    Luigifan141
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    « Reply #188 on: June 16, 2011, 03:22:15 PM »


    Okay, I took a fresh Lucas rel and replaced the offsets 0000016C, 00000234, etc. with Marth's rel values instead. Now that I've done that, I pick Roy, then I pick a stage. It says "Ready to Fight!" as usual, but then the loud beep kicks in and freezes the game. Then I have to unplug my Wii.

    What did I do wrong?  Im srs here

    Oh, and I have the files properly named in Lucas' fighter folder, so I think the rel file is what's causing the problem. I think it might also help if I mentioned that I used Lucas' rel as the base, not Marth's.
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    « Reply #189 on: June 16, 2011, 03:48:12 PM »


    I think it might also help if I mentioned that I used Lucas' rel as the base, not Marth's.

    There's your problem.
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    Luigifan141
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    « Reply #190 on: June 16, 2011, 04:00:19 PM »


    There's your problem.

    Hmm... so what you're trying to say is that I need a fresh Marth rel and replace the required offsets with Lucas' offsets? And then I just rename the Marth rel from "ft_marth.rel" to "ft_lucas.rel" when I done that?

    EDIT: I tired editing the Marth rel and renamed it to ft_lucas.rel, and it still froze.  Oh shi~
    « Last Edit: June 16, 2011, 07:55:19 PM by Luigifan141 » Logged

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    « Reply #191 on: June 16, 2011, 04:38:38 PM »


    i think i read osmewhere that puff can be ported usign only codes? is thi strue? if so can someone make a tutorial or sho me one? i want puff over pit or gannon so i can have tails but keep KJP's puff hack.
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    « Reply #192 on: June 17, 2011, 10:20:58 AM »


    Just pointing out that it says "stantardtoater" in the OP...
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    « Reply #193 on: June 18, 2011, 06:00:08 AM »


    it is supposed to, becasue he/she helped make the code...
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    « Reply #194 on: June 18, 2011, 07:51:36 PM »


    Probably due to hard coded character specific ai routines in fighter.pac.
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