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Author Topic: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!***  (Read 345821 times)
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ike123
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« Reply #270 on: July 09, 2011, 06:48:22 AM »


does anybody have a PAL ft_ike.rel patched
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    « Reply #271 on: July 09, 2011, 12:29:27 PM »


    The genericIKE.rel is currently not in PAL format. Sorry.
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    « Reply #272 on: July 09, 2011, 12:38:34 PM »


    lol so when this is lucario clone is done will it work on others than just mario? cuz i want it on jigglypuff.... all that we have to do is change some coding in the .rels, right?

    I think so, but i could be wrong.
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    « Reply #273 on: July 09, 2011, 02:06:43 PM »


    Hey Eternal Yoshi one question it will possible that each of the clone character has their own SFX
    Like:Roy,Mewtwo,Sasuke (ect...)
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    « Reply #274 on: July 09, 2011, 02:22:11 PM »


    While we can make a clone load any available sound bank, there isn't a way to load separate SFX packs Like Ike/Cloud/Naruto and Marth/Roy ATM.
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    nanobuds
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    « Reply #275 on: July 09, 2011, 02:44:35 PM »


    i found out how to.

    you change the SFX IDs in the character.pac file to match the ones they are cloned over, then you change the SFX of that character.
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    LC-DDM
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    « Reply #276 on: July 09, 2011, 03:15:17 PM »


    This thread needs more PAL support. Awesome Face
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    « Reply #277 on: July 09, 2011, 03:25:03 PM »


    This thread needs more PAL support. Awesome Face
    well i did everything i can we can now port marth and jigly and metaknight in pal becuase they have no articles while ike it would be needed someone with alot of knowledje to port it to pal  :S
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    « Reply #278 on: July 09, 2011, 03:35:04 PM »


    While we can make a clone load any available sound bank, there isn't a way to load separate SFX packs Like Ike/Cloud/Naruto and Marth/Roy ATM.
    Unless you replace for example Duon's SFX with Naruto's/Cloud's, load them with the sound bank modifier and edit the SFX ID's in the PSA to work with it.
    « Last Edit: July 09, 2011, 03:37:25 PM by ­ » Logged

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    « Reply #279 on: July 09, 2011, 03:58:23 PM »


    just a question why in the ntsc version of data portion 2 here on the vault the only original rel missing is the ike rel? i find that wierd i just wanted to see what PW changed from the original ntsc ike rel but i cant find him :S
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    Eternal Yoshi
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    « Reply #280 on: July 09, 2011, 04:54:37 PM »


    Unless you replace for example Duon's SFX with Naruto's/Cloud's, load them with the sound bank modifier and edit the SFX ID's in the PSA to work with it.

    I forgot about those sets XD
    That can work too.

    The depressing thing is that there was a SFX ID and Wave reserved for when he Narrator drops the title at the end of the intro. It's empty and doesn't divide by 0.

    I wish we could use this.
    « Last Edit: July 09, 2011, 05:00:25 PM by Eternal Yoshi » Logged


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    « Reply #281 on: July 09, 2011, 10:36:53 PM »


    just a question why in the ntsc version of data portion 2 here on the vault the only original rel missing is the ike rel? i find that wierd i just wanted to see what PW changed from the original ntsc ike rel but i cant find him :S

    get a copy of the iso from my forum's resource page (in my siggy) and extract it with wiiscrubber. ALWAYS have a clean brawl iso handy.
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    ike123
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    « Reply #282 on: July 10, 2011, 07:24:16 AM »


    how to disable the multi jump from king dedede
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    « Reply #283 on: July 10, 2011, 11:16:28 AM »


    Ok, that might be a stupid question, (i'm new to this) but does this method mean, that we can actually have more characters to choose from (like you know 50 or something) rather than just overwriting already existing characters (like Mario for example) ?
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    « Reply #284 on: July 10, 2011, 11:27:38 AM »


    Ok, that might be a stupid question, (i'm new to this) but does this method mean, that we can actually have more characters to choose from (like you know 50 or something) rather than just overwriting already existing characters (like Mario for example) ?

    Lol, yup, thats the main point of this.
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