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Author Topic: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!***  (Read 345724 times)
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SonicBrawler
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    « Reply #435 on: August 06, 2011, 08:16:38 AM »


    you, sir, are EPIC!!!! Awesome Face
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    « Reply #436 on: August 07, 2011, 12:49:23 PM »


    Wait, if rels are obsolete and we might be doing it with codes soon, will that mean that the character ports won´t rely on the dummied out characters? Possibly more than 7 extra characters?
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    Segtendo
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    « Reply #437 on: August 07, 2011, 01:41:57 PM »


    Wow.

    Nice find man.
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    « Reply #438 on: August 07, 2011, 01:51:36 PM »


    One question this codes above; are for all characters?
    No Entry Data [Standardtoaster]
    04AD8030 00000000
    04AD8034 00000000
    04AD8038 00000000
    04AD803C 00000000
    04AD8040 00000000
    04AD8044 00000000
    04AD8048 00000000
    04AD8050 00000000
    04AD8054 00000000
    04AD805C 00000000

    No Result Data [ssbbtailsfan]
    04AD8068 00000000
    04AD806C 00000000
    04AD8070 00000000
    04AD8074 00000000
    04AD8078 00000000
    04AD807C 00000000
    04AD8080 00000000
    04AD8084 00000000
    04AD8088 00000000
    04AD808C 00000000
    04AD8090 00000000
    04AD8094 00000000
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    IWasAPerson
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    « Reply #439 on: August 07, 2011, 08:40:52 PM »


    One question this codes above; are for all characters?
    No Entry Data [Standardtoaster]
    04AD8030 00000000
    04AD8034 00000000
    04AD8038 00000000
    04AD803C 00000000
    04AD8040 00000000
    04AD8044 00000000
    04AD8048 00000000
    04AD8050 00000000
    04AD8054 00000000
    04AD805C 00000000

    No Result Data [ssbbtailsfan]
    04AD8068 00000000
    04AD806C 00000000
    04AD8070 00000000
    04AD8074 00000000
    04AD8078 00000000
    04AD807C 00000000
    04AD8080 00000000
    04AD8084 00000000
    04AD8088 00000000
    04AD808C 00000000
    04AD8090 00000000
    04AD8094 00000000

    Yep, those codes are to not use entry and result .pacs for every character. The codes I posted are for individual characters (turn off Olimar's or King Dedede's, but leave everybody else's on).

    Also, Eternal, do you mind updating the OP so that I have credit for the individual no entry/result data codes (forgot to add it at first)? I'll post it again in case, but I want to be recognized for it in the inevitable Marth and Metaknight-based port packs.

    Code:
    Individual Character No Entry Data: [IWasAPerson]
    00AD80XX 00000000

    XX = Character ID + 0x30

    Code:
    Individual Character No Result Data: [IWasAPerson]
    00AD80YY 00000000

    YY = Character ID + 0x68
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    ike123
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    « Reply #440 on: August 07, 2011, 09:26:46 PM »


    is the Individual Character No Entry Data and result code for pal users
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    IWasAPerson
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    « Reply #441 on: August 07, 2011, 09:35:57 PM »


    No, but if you or anyone would like to test it out I can throw together a couple of PAL codes (assuming that the existing PAL no entry/result codes work as-is). I don't use it but the values I need to convert should be pretty straightforward...
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    nanobuds
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    « Reply #442 on: August 08, 2011, 09:12:44 AM »


    can characters be ported over the Pokemon Trainer if i use the independent pokemon codes?

    thanks
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    the98pika
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    « Reply #443 on: August 08, 2011, 01:30:46 PM »


    I have a question...
    With a pikachu.rel file can i port this pichu hack: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20622
    Over  diddy kong, dedede, wolf, pit or olimar? any of those characters i know it would require codes if its possible.
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    « Reply #444 on: August 08, 2011, 01:43:35 PM »


    can characters be ported over the Pokemon Trainer if i use the independent pokemon codes?

    thanks

    That's not possible at all.

    I have a question...
    With a pikachu.rel file can i port this pichu hack: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20622
    Over  diddy kong, dedede, wolf, pit or olimar? any of those characters i know it would require codes if its possible.

    Pikachu's module file doesn't work when patched and put over another character due to article related data.
    « Last Edit: August 08, 2011, 01:44:32 PM by ds22 » Logged

    the98pika
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    « Reply #445 on: August 08, 2011, 01:48:29 PM »


    Pikachu's module file doesn't work when patched and put over another character due to article related data.
    Oh ok.
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    « Reply #446 on: August 09, 2011, 05:21:48 PM »


    Hmm... So I figured Ganon doesn't have any articles (other than the sword) so why not port him over pikachu to use carnage's darkrai? And it works... only when ganondorf is on the field and it still has random freezes... what causes ganon's disability to be ported easily?
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    « Reply #447 on: August 10, 2011, 02:50:00 AM »


    Hmm... So I figured Ganon doesn't have any articles (other than the sword) so why not port him over pikachu to use carnage's darkrai? And it works... only when ganondorf is on the field and it still has random freezes... what causes ganon's disability to be ported easily?
    well if you can port him over any other character let me know becuase i didnt use any article not even the FS beast ganon and the sword article can easily be removed by psa and since i didnt change any ext gfx if he was able to be ported he would be a perfect port xD
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    « Reply #448 on: August 10, 2011, 02:01:55 PM »


    It works close perfectly just as long as you have Ganon on the field as well... .___. and even if you do have him out if you use the D-special too much it'll freeze =P Guess I'll just send carnage the NSTC version of his darkrai so then people that use it over ganon can be happy...
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    « Reply #449 on: August 10, 2011, 10:18:03 PM »


    Can someone make me a Jigglypuff has Lucario's Sound Bank code?

    thanks!
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