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Author Topic: Project Rock On! Rockman Dash/Megaman Volnutt - ON HOLD FOR NOW  (Read 31931 times)
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Difegue
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    « Reply #30 on: May 25, 2011, 12:03:59 PM »


    I dunno if you can reattach polygons to bones. Maybe through hex editing? You should ask someone with a bit more knowledge about MDL0s than I do. That would be the solution, since Volnutt indeed has a [censored]load of dummy bones.

    Still, here's a link to the .pac. Polygon-deleted Volnutt is in one of the ModelDatas, and the polygon indexes are in the MSG MiscData. I do have a more detailed list, but it's handwritten. :s He still has the drills, they're just translated super far away

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18313
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    « Reply #31 on: May 25, 2011, 01:49:08 PM »


    I tried the hack and it's pretty good so far. Keep it up Cheesy
    « Last Edit: May 25, 2011, 02:53:14 PM by LKR000 » Logged


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    « Reply #32 on: May 25, 2011, 04:13:29 PM »


    OOH OOH OOH I KNOW HOW TO MAKE IT SO THAT HE CAN USE ALL OF THE ARM WEAPONS!!!! =3

    PS. I also have something you could use for his N-air that would make sense if you'd like to see that as well.
    « Last Edit: May 25, 2011, 04:16:00 PM by frostymm » Logged

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    « Reply #33 on: May 25, 2011, 05:35:24 PM »


    I believe one PSA action is to make certain polygons invisible, like what Link, Toon Link, Peach and Pit have.
    « Last Edit: May 25, 2011, 05:36:16 PM by MANSTA8 » Logged

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    « Reply #34 on: May 25, 2011, 05:47:06 PM »


    I believe one PSA action is to make certain polygons invisible, like what Link, Toon Link, Peach and Pit have.
    Are you referring to articles (i.e. Link's boomerang)? Using articles for the weapons is an option, though I'm not sure how many ROB has.
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    « Reply #35 on: May 25, 2011, 10:18:56 PM »


    No, like how Peach has all of her weapons in the same way Megaman has, yet the FitPeach.pac determines which weapon (tennis racket, frying pan, etc.) will appear during the foreword smash.
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    « Reply #36 on: May 26, 2011, 06:33:34 AM »


    except that peach's weapons all have their own bones. it might be bone scaling.
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    « Reply #37 on: May 26, 2011, 08:35:54 AM »


    Is bone scaling a PSA action? In the animation they are all connected.
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    « Reply #38 on: May 26, 2011, 01:01:55 PM »


    You guys are overcomplicating it =.= Try looking at ROBS FitRobot.pac... What do you see?
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    « Reply #39 on: May 26, 2011, 05:01:07 PM »


    This is not in the FitRobot.pac so HAW
    « Last Edit: May 26, 2011, 05:02:26 PM by MANSTA8 » Logged

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    « Reply #40 on: May 27, 2011, 12:24:19 AM »


    Completely not what I was talking abut XD Do you even know how to work that code for this?
    What I meant was just make them external graphics. Rob has like 24 slots for external graphics and most of which you aren't using for megaman or anything. All you have to do is delete all of the extra polygons off of megamans model and just leave the weapons. Then make them appear on Megamans arms when you need em to as external graphics.
    « Last Edit: May 27, 2011, 12:25:16 AM by frostymm » Logged

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    « Reply #41 on: May 27, 2011, 12:44:26 AM »


    i love his entry and all... but i have 1 issue... he makes my game FREEZE!!!! >.<
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    « Reply #42 on: May 27, 2011, 12:57:12 AM »


    i love his entry and all... but i have 1 issue... he makes my game FREEZE!!!! >.<
    that happened to me too once, but I think the problem was Snake.
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    « Reply #43 on: May 27, 2011, 12:57:46 AM »


    @frostymm
    Rob has 24 slots for external graphics? Then I guess he should just do what you suggested XD.
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    « Reply #44 on: May 27, 2011, 01:02:23 AM »


    that happened to me too once, but I think the problem was Snake.

    well im only testing him out as 1 player only, no cpu's at all..
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