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« on: May 31, 2011, 08:15:36 PM » |
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Hey.
I've made some programs before, like my full model hexer, my BRRES separator, and a polygon reattaching program (still having some unknown bug >.>) I'm pretty bored, and want some nice programming challenges. Now, these requests will have to be relatively simple. There's a list of things you shouldn't request right here:
-Model convertor (I'm not quite ready to delve into 3D Model hexing yet)
-Animation convertor (Same as previous, and no one has decoded other games' non-CHR0 animations into a brawl-readable format)
-Things that haven't been done manually in hex with a very high success rate
Basically, I can make a few programs to speed up trivial tasks. Feel free to make some suggestions!
My Ideas so far:
-Water level changer for jungle-japes-based stages
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FC: 2191-7379-6272
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« Reply #1 on: May 31, 2011, 08:22:34 PM » |
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i dun have req. but you can look at psa(open source) or BB and try making some add ons for them.
-support btw =p
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« Reply #2 on: May 31, 2011, 08:24:39 PM » |
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Nah, those aren't made in Python (read: I can't do a damn thing in the programming languages those are in)
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FC: 2191-7379-6272
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« Reply #3 on: May 31, 2011, 08:25:59 PM » |
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oh didnt kno you wrote python, srry
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« Reply #5 on: May 31, 2011, 09:08:05 PM » |
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adding real bones then fake ones/ makeing a new bonetree
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« Last Edit: May 31, 2011, 09:16:37 PM by dark sonic 19 »
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« Reply #6 on: May 31, 2011, 09:15:14 PM » |
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Hmmm... I'm actually not sure what I'd like to see.
I'm still hoping that an easier to use sound effect replacing program with 64-bit support gets made someday.
I also like the idea of a water level changer...
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« Reply #7 on: May 31, 2011, 09:17:19 PM » |
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could you do a CHR0 merger? Take a CHR0 and automatically add its frames to the end of an existing one?
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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« Reply #8 on: May 31, 2011, 09:22:34 PM » |
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could you do a CHR0 merger? Take a CHR0 and automatically add its frames to the end of an existing one?
Heck yes. That would make animating SO much easier.
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Vee and Random's Bucketson | Happily married to Velen Personas: Tumblr!
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« Reply #9 on: May 31, 2011, 09:26:04 PM » |
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Look into C# and help out with BrawlBox.
To me it is easier than Python.
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Zephiel: You know what I really like on my stack smash? Texture updates.
Androu1: @Zephiel: “your†Stack Smash?
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« Reply #10 on: May 31, 2011, 09:28:58 PM » |
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adding real bones then fake ones/ makeing a new bonetree
actually... they are real... look in the copy of the mdl0 (in the hex)
the new bones are in the 2nd bone tree
Look into C# and help out with BrawlBox.
To me it is easier than Python.
Python's WAAAAY easier than C# it's even easier than JS
EDIT: referencing in C# is like... WTF
in python it's as simple as:
class ref: def __init__(self): ... #forget what goes here
def func(this): return this
var = ref.func(69)
print var
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« Last Edit: May 31, 2011, 09:32:57 PM by Tcll »
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« Reply #11 on: May 31, 2011, 09:33:53 PM » |
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Python's WAAAAY easier than C# it's even easier than JS
Don't h8 Look into C# and help out with BrawlBox.
I highly recommend this
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« Last Edit: May 31, 2011, 09:35:10 PM by BlackJax96 »
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« Reply #12 on: May 31, 2011, 09:37:26 PM » |
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Don't h8
I highly recommend this
do you nawt think I've tried
C-type codes are beyond me D:
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« Reply #13 on: June 01, 2011, 04:10:57 AM » |
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do you know anything about 3D modelling?? if you're bored, you can help me on my format :/
IK I've asked you many times before... but I don't think you ever responded
or how bout getting my prob with Multi-reference conversion fixed... you'd be a big help to me there
Sorry, I really don't. could you do a CHR0 merger? Take a CHR0 and automatically add its frames to the end of an existing one?
I'll look into it. It certainly sounds like a useful tool....
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FC: 2191-7379-6272
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« Reply #14 on: June 01, 2011, 04:30:00 AM » |
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How about you make a simple PSA maker. I've always wanted to make a PSA for Bowser, but I think it's really complicated with a program I saw on a tutorial. |_()|_
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