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Author Topic: Will take some simple program requests  (Read 4684 times)
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ForOhFor Error
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    « on: May 31, 2011, 08:15:36 PM »


    Hey.

    I've made some programs before, like my full model hexer, my BRRES separator, and a polygon reattaching program (still having some unknown bug >.>)
    I'm pretty bored, and want some nice programming challenges.
    Now, these requests will have to be relatively simple. There's a list of things you shouldn't request right here:


    -Model convertor (I'm not quite ready to delve into 3D Model hexing yet)

    -Animation convertor (Same as previous, and no one has decoded other games' non-CHR0 animations into a brawl-readable format)

    -Things that haven't been done manually in hex with a very high success rate


    Basically, I can make a few programs to speed up trivial tasks.
    Feel free to make some suggestions!


    My Ideas so far:

    -Water level changer for jungle-japes-based stages

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    CaptN CeeGee
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    « Reply #1 on: May 31, 2011, 08:22:34 PM »


    i dun have req. but you can look at psa(open source) or BB and try making some add ons for them.

    -support btw =p
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    ForOhFor Error
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    « Reply #2 on: May 31, 2011, 08:24:39 PM »


    Nah, those aren't made in Python (read: I can't do a damn thing in the programming languages those are in)
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    « Reply #3 on: May 31, 2011, 08:25:59 PM »


    oh didnt kno you wrote python, srry
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    DarkPikachu
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    « Reply #4 on: May 31, 2011, 09:00:45 PM »


    do you know anything about 3D modelling??
    if you're bored, you can help me on my format :/

    IK I've asked you many times before...
    but I don't think you ever responded Undecided


    or how bout getting my prob with Multi-reference conversion fixed...
    you'd be a big help to me there Smiley
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
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    dark sonic 19
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    « Reply #5 on: May 31, 2011, 09:08:05 PM »


    adding real bones then fake ones/ makeing a new bonetree
    « Last Edit: May 31, 2011, 09:16:37 PM by dark sonic 19 » Logged

     
                 

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    « Reply #6 on: May 31, 2011, 09:15:14 PM »


    Hmmm... I'm actually not sure what I'd like to see.

    I'm still hoping that an easier to use sound effect replacing program with 64-bit support gets made someday.

    I also like the idea of a water level changer...
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    xxmasal22xx
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    « Reply #7 on: May 31, 2011, 09:17:19 PM »


    could you do a CHR0 merger? Take a CHR0 and automatically add its frames to the end of an existing one?
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    « Reply #8 on: May 31, 2011, 09:22:34 PM »


    could you do a CHR0 merger? Take a CHR0 and automatically add its frames to the end of an existing one?
    Heck yes. That would make animating SO much easier.
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    « Reply #9 on: May 31, 2011, 09:26:04 PM »


    Look into C# and help out with BrawlBox.

    To me it is easier than Python.
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    « Reply #10 on: May 31, 2011, 09:28:58 PM »


    adding real bones then fake ones/ makeing a new bonetree
    actually...
    they are real...
    look in the copy of the mdl0 (in the hex)

    the new bones are in the 2nd bone tree

    Look into C# and help out with BrawlBox.

    To me it is easier than Python.
    Python's WAAAAY easier than C#
    it's even easier than JS

    EDIT:
    referencing in C# is like... WTF

    in python it's as simple as:


    class ref:
        def __init__(self):
            ... #forget what goes here Tongue

        def func(this):
            return this

    var = ref.func(69)

    print var
    « Last Edit: May 31, 2011, 09:32:57 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #11 on: May 31, 2011, 09:33:53 PM »


    Python's WAAAAY easier than C#
    it's even easier than JS

    Don't h8

    Look into C# and help out with BrawlBox.

    I highly recommend this
    « Last Edit: May 31, 2011, 09:35:10 PM by BlackJax96 » Logged

    DarkPikachu
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    « Reply #12 on: May 31, 2011, 09:37:26 PM »


    Don't h8

    I highly recommend this
    do you nawt think I've tried

    C-type codes are beyond me D:
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    ForOhFor Error
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    « Reply #13 on: June 01, 2011, 04:10:57 AM »


    do you know anything about 3D modelling??
    if you're bored, you can help me on my format :/

    IK I've asked you many times before...
    but I don't think you ever responded Undecided


    or how bout getting my prob with Multi-reference conversion fixed...
    you'd be a big help to me there Smiley
    Sorry, I really don't.

    could you do a CHR0 merger? Take a CHR0 and automatically add its frames to the end of an existing one?
    I'll look into it. It certainly sounds like a useful tool....
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    « Reply #14 on: June 01, 2011, 04:30:00 AM »


    How about you make a simple PSA maker. I've always wanted to make a PSA for Bowser, but I think it's really complicated with a program I saw on a tutorial. |_()|_
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