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Author Topic: DasDonkey Team - We're done  (Read 186551 times)
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Akari_Un
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    « Reply #360 on: August 11, 2010, 08:18:26 PM »


    I really don't know if blender supports collada, you can search on the oficial page and check if collada have a plugin for blender
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    felixsrg
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    « Reply #361 on: August 11, 2010, 08:53:13 PM »


    AppName: ais_0.1.1.exe AppVer: 0.0.0.0 ModName: ntdll.dll
    ModVer: 5.1.2600.5755 Offset: 0000100b

    it closes after starting to run... And when I drag-and-drop the PAC onto ais no files appear.
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    Akari_Un
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    « Reply #362 on: August 13, 2010, 08:26:35 AM »


    mabe you're using a pac with a model with removed polygons, it nneds to be an unedited pac
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    Pinutk™
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    « Reply #363 on: August 13, 2010, 09:21:20 AM »


    I get the same thing as felix...as far as I know all the .pac's I've been using are unedited I have no idea what the problem is...
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    Akari_Un
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    « Reply #364 on: August 13, 2010, 11:40:33 AM »


    I guess that I know what's happen, go to you C: HD, a lot of people are saying that the files go there xD
    DAE files like C:
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    hypermetalsonic
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    « Reply #365 on: August 13, 2010, 02:10:38 PM »


    Do you guys think you can update your Leon texture by adding vertex for the hair??
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    Naruto200Man
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    « Reply #366 on: August 13, 2010, 04:53:31 PM »


    I guess that I know what's happen, go to you C: HD, a lot of people are saying that the files go there xD
    DAE files like C:

    Can you make a version of this that works for blender? I doubt it'd be that hard?
    Or maybe make a plugin for blender that supports collada, they do provide the source code of the program on the main site.
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    PAVGN
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    « Reply #367 on: August 13, 2010, 08:42:52 PM »


    Can you make a version of this that works for blender? I doubt it'd be that hard?
    Or maybe make a plugin for blender that supports collada, they do provide the source code of the program on the main site.

    Blender supports Collada, Just not ais .dae files. ais converted .dae files will not work with Blender, So I'm still unable to edit vertices. Angry
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    Naruto200Man
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    « Reply #368 on: August 13, 2010, 09:26:34 PM »


    Can you make a version of this that works for blender? I doubt it'd be that hard?
    Or maybe make a plugin for blender that supports collada, they do provide the source code of the program on the main site.

    Blender supports Collada, Just not ais .dae files. ais converted .dae files will not work with Blender, So I'm still unable to edit vertices. Angry

    I'm gonna stick with donkybox 1.0.... for now at least....
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    Akari_Un
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    « Reply #369 on: August 14, 2010, 12:49:50 AM »


    Well, i'm not promise nothing, but i'll try to figure how the mdl0 works, if i have success maybe I can make a model extractor that works with obj instead dae, with this DDB can work with any 3D editor, I repeat I don't promise nothing, and I will appreciate if not pressure me in that aspect please.
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    Akari_Un
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    « Reply #370 on: August 14, 2010, 01:47:59 PM »


    =========================================
    NEW!
    =========================================
    Nurse Suit Samus (By Akari_Un)


    Goggles Pikachu (By Akari_Un)

    =========================================
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    Naruto200Man
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    « Reply #371 on: August 14, 2010, 02:06:29 PM »


     Cool can you do laura croft over ZSS next? :3 I can find ref pics if needed X3
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    PAVGN
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    « Reply #372 on: August 14, 2010, 02:56:27 PM »


    Oh yes! Now that is a Nurse I can use in my game. Grin
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    Segtendo
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    « Reply #373 on: August 14, 2010, 03:02:20 PM »


    "Helllllllllllo Nurse"
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    : SW-2632-7270-6724


    Naruto200Man
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    « Reply #374 on: August 14, 2010, 03:45:19 PM »


    Oh yes! Now that is a Nurse I can use in my game. Grin
    Correction: in my house X3
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