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Author Topic: Tormod's PSAnimations: Biggoron Sword Link Complete  (Read 239332 times)
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« Reply #285 on: June 06, 2012, 03:32:21 PM »



blastoise side b surf use up B graphic and make him do surf side ways like pokemon stadium he is in the middle/top of the wave

blastoise Up B rapid spin works like bowser up B

fell free to use any of this ideas
i believe animaine just said these above your post -_-

edit:i think the down b should stay the same and trainer should have the dark shadow on his face like Red from gold and silver
« Last Edit: June 06, 2012, 03:34:30 PM by OMEGASNAKE » Logged

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    « Reply #286 on: June 06, 2012, 04:36:03 PM »


    Hydro Pump, Solar Beam, and Fire Blast are necessary, in my opinion.
    If at all possible, maybe you can add Down-B's to each Pokemon, and make the Pokemon swap a taunt? That way they're still totally usable even when separate.

    Here is how I would do it:
    Blastoise:
    Up-B: Rapid Spin like Bowser with water coming from the cannons to push people back
    Side-B: Surf - Dash across the stage on a wave.
    Neutral-B: Hydro Pump - Charge up a blast of water from his cannons that is more powerful and has more range than Squirtle. OR Hydro Cannon - Similarly charge up a blast of water that is MORE powerful, but instantly puts Blastoise into exhaustion after use. (Blastoise needs to recharge!)


    Venusaur:
    Up-B: Vine Whip - you really can't do much with this.
    Side-B: Razor Leaf as it is OR Seed Bomb - Venusaur aims his plant and shoots seeds, similar to Yoshi's eggs, that blow up on impact.
    Neutral-B: Solarbeam - Charge up a massive blast of light energy that shoots straight across. Maybe it can be aimed. Instantly puts Venusaur in exhaustion if fully charged. (Venusaur needs to recharge!) OR Frenzy Plant - Charge up a big storm of leaves and vines that ground the opponent. Instantly puts Venusaur in exhaustion if fully charged. (Venusaur needs to recharge!)
    If you were to go with Seed Bomb, you can switch that with Up-B like Yoshi, and make Vine Whip an extended Side-B that can still grab the edges.

    Final Smash - Elemental Pledge
    Based on the moves from Gen 5, Fire/Grass/Water Pledge, the three Pokemon blast in front them massive pillars of Water, Fire, and Leaves. In the games these can be combined, so it works. If there was ANY way to change it based on which Pokemon initiated it, you can get even further into detail. I'll stop here because I'm assuming that's impossible.

    « Last Edit: June 06, 2012, 04:55:29 PM by Riddler » Logged



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    « Reply #287 on: June 06, 2012, 04:49:01 PM »


    Hydro Pump, Solar Beam, and Fire Blast are necessary, in my opinion.
    If at all possible, maybe you can add Down-B's to each Pokemon, and make the Pokemon swap a taunt? That way they're still totally usable even when separate.

    Here is how I would do it:
    Blastoise:
    Up-B: Rapid Spin like Bowser with water coming from the cannons to push people back
    Side-B: Surf - Dash across the stage on a wave.
    Neutral-B: Hydro Pump - Charge up a blast of water from his cannons that is more powerful and has more range than Squirtle. OR Hydro Cannon - Similarly charge up a blast of water that is MORE powerful, but instantly puts Blastoise into exhaustion after use. (Blastoise needs to recharge!)


    Venusaur:
    Up-B: Vine Whip - you really can't do much with this.
    Side-B: Razor Leaf as it is OR Seed Bomb - Venusaur aims his plant and shoots seeds, similar to Yoshi's eggs, that blow up on impact.
    Neutral-B: Solarbeam - Charge up a massive blast of light energy that shoots straight across. Maybe it can be aimed. Instantly puts Venusaur in exhaustion if fully charged. (Venusaur needs to recharge!) OR Frenzy Plant - Charge up a big storm of leaves and vines that ground the opponent. Instantly puts Venusaur in exhaustion if fully charged. (Venusaur needs to recharge!)
    If you were to go with Seed Bomb, you can switch that with Up-B like Yoshi, and make Vine Whip an extended Side-B that can still grab the edges.

    Final Smash - Elemental Pledge
    Based on the moves from Gen 5, Fire/Grass/Water Pledge, the three Pokemon blast in front them massive pillars of Water, Fire, and Leaves. In the games these can be combined, so it works. If there was ANY way to change it based on which Pokemon initiated it, you can get even further into detail. I'll stop here because I'm assuming that's impossible.




    This is by far the best ideas I've seen.

    Even the Final Smash is perfect.
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    « Reply #288 on: June 06, 2012, 04:56:18 PM »


    Should I write one up for Charizard too? And Down-B's if Pokemon-Swap is able to be made a taunt?
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    « Reply #289 on: June 06, 2012, 05:29:02 PM »


    an alternative to the surf idea that i mentioned adding on to the aqua jet idea if it is used instead he shouldn't go into his shell for it i think he should slide across with more water around him than squirtle had with withdraw
    and the impact should be strong-moderatle strong imo (blastoise is a big guy). this helps blastoise attack faster characters and would be a strong special since the up b and n-b i would suspect are not.  i hope all our move suggestions are not unwelcome (double negative)
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    « Reply #290 on: June 06, 2012, 05:49:36 PM »


    Charizard:
    Up-B - Fly. Keep it the same. No reason to change this.
    Side-B - Flare Blitz - Powerful firey charging attack that does a small amount of recoil on contact. OR Fire Fang - Similar to Wario's chomp, Charizard bites his opponent with firey fangs.
    Neutral-B - Fire Blast - Charge up a powerful burst of fire with six points of contact, the center being the most powerful and five points in a star shape.


    If changing the Pokemon Change to be a taunt is possible, I would also add all of these Down-B moves.

    Venusaur: Sleep Powder - Powder rains down surrounding Venusaur, putting any character it makes contact with to sleep. OR Leaf Storm - Leaves surround Venusaur and then blast left and right outward.

    Blastoise: Aqua Tail - Blastoise spins around with his tail and does water/physical damage to anyone he makes contact with. OR - Withdraw - Blastoise withdraws into his shell and prevents any damage that he may take. OR - Brine - Causes water to rain down surrounding Blastoise (or next to him) - does more damage if Blastoise is in exhaustion.

    Charizard: (Alternate) Flamethrower - I know it used to be Neutral-B, but it would also work as a down-b. I would change it like this:  Charizard can face the camera/away from the camera, and blast his fire downward, causing his flamethrower to go both left and right.
    « Last Edit: June 06, 2012, 05:51:11 PM by Riddler » Logged



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    « Reply #291 on: June 06, 2012, 06:18:51 PM »


    you cant just make the pokemon exaust after a move that its not possible by psa since pokemon stamina uses time and we cant change the time or stamina by psa
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    « Reply #292 on: June 06, 2012, 06:26:55 PM »


    You can remove that part of the attack I made and it still works.
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    « Reply #293 on: June 06, 2012, 06:30:15 PM »


    the stamina part would also have made the poke ability activate to easily with the exhaustion moves
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    « Reply #294 on: June 06, 2012, 06:31:56 PM »


    You can remove that part of the attack I made and it still works.
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    « Reply #295 on: June 06, 2012, 06:32:27 PM »


    lol i know that u said that i was just saying  Tongue
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    « Reply #296 on: June 06, 2012, 06:38:00 PM »


    @41min and 39 secs is the blastoise fight

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    « Reply #297 on: June 07, 2012, 05:30:19 AM »


    These are all great suggestions. When it comes to Hydro pump, Solar Beam, and Fire blast, I think attacks in the pokemon games that are 120 and above are probably best fit for the final smash tier. Most of the time I don't use them in the pokemon games anyways because of their low pp/hit percentage/needs to charge or recharge.

    tormod you could also give them downB moves its possible atleast while on the ground since its like peachs doesnt read codding while on the air(there is  a way around this since some mods like brawl- make peach downB work on the air)
    ...
    Blastoise down B ice wind/ice beam  either like the IC or an shorte ice beam that takes time to charge

    I would give the individual pokemon down B's. But when using pokemon trainer, the lack of a down B as an attack is probably to best way to counteract the advantage of being able to switch your character on the spot. Even if the Individuals cannot have their down B edited, the codes for a new Down B can be piggy backed on Neutral B with a down directional if statement.

    Also, my original plan was to put ice beam on Blastoise, since I've always had that move with Blastoise. We'll see for the individual pokemon maybe.


    Final Smash - Elemental Pledge
    Based on the moves from Gen 5, Fire/Grass/Water Pledge, the three Pokemon blast in front them massive pillars of Water, Fire, and Leaves. In the games these can be combined, so it works. If there was ANY way to change it based on which Pokemon initiated it, you can get even further into detail. I'll stop here because I'm assuming that's impossible.

    You can change the final smash based on who initiated it, that's currently how I have the final smash set up. Before I get too excited about doing final smash edits, I have to find the code, that allows one to edit the tri-pokemon model in the final smash. Because right now that model is literally a 4th switch for whatever pokemon you have out. The fact that it doesn't replace on my brawl makes me wonder how many others it wont replace on.
    Anyways, I might be able to stop the switch from triggering, but best case scenario that leaves only one pokemon for each final smash.
    « Last Edit: June 07, 2012, 05:35:06 AM by Tormod » Logged

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    « Reply #298 on: June 07, 2012, 05:53:47 AM »


    I feel like if you're going with a specifically fully evolved team, those moves are necessary to include. You can add recoil damage/attack lag/difficulty to make contact to make up for their power. Ganondorf's moves are undeniably powerful, but he's slow so they're hard to pull off. Similar idea. I reeeealllly think you should go that path, would make them feel more legit.

    I considered mentioning Ice attacks in the moveset I typed up, but then I thought about it and thought Water moves are more appropriate. That's just me.

    As for adding down-b's being unfair - there is still the point of exhaustion, you can't keep them out for too long. Although you're going for the whole Pokemon trainer here, consider this: You're making three fully fledged Pokemon, and MANY people use them separate. You'd be doing immensely more for the community and Brawl players as a whole to treat them as individuals that happen to come together under Pokemon trainer.

    That's just my opinion though.

    Now, for that final smash pledge idea, assuming you CAN change the smash depending on who initiates, I was going to suggest adding secondary effects but the Water/Fire and Grass/Fire ones don't make much sense for brawl.

    I can only think of one variant of Elemental Pledge right now.
     Water blasts from either side push opponents into massive pillars of fire that is surrounded by a trapping and lifting whirlwind of leaves.

    Sounds complicated, so I did a crude paint drawing of the vision.




    Post Merge: June 07, 2012, 05:54:53 AM
    I have a Whirlwind of Leaves in the Link PSA I have in my hacks, but it was given to me by -HERO- so I'm not sure which Link in the vault it is.

    Post Merge: June 07, 2012, 06:01:39 AM
    Edit: I got it. To compensate for the Down-B issue.

    Since the moves are particularly powerful/moves that need recharging (sans Charizard, but for the sake of equality...), is it at all possible to add Jigglypuff's "Rest" effect, or the broken-shield-stun effect following the use of a move?

    Since rechargable moves need a turn of rest, this makes sense. Use the powerful move at full power and put yourself into a vulnerable state for a few seconds.
    « Last Edit: June 07, 2012, 06:01:39 AM by Riddler » Logged



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    « Reply #299 on: June 07, 2012, 12:20:04 PM »


    I'm not saying not to have them, I just think they are better saved for the final smash, unless this 5th generation pledge thing is implemented. The Trainer pokemon and individual options will be available rather than just one option. Trainer pokemon can always also be used as individuals, but an individual PSA for each one the implements down B usage will freeze when using the trainer. As I said before, for the individual characters only, I wouldn't mind giving them Hydro pump, solar beam and fire blast, since they cannot use smash balls.
    Anyways, I've added a new poll to see what everyone else things on that matter. I'd like to hear other people's opinion on it before I start coding it.

    I can and have changed the final smash based on who initiates it. These three characters coneveniently come with an even larger selection of fire/water/grass graphics. I know the perfect one for those leaves in the pledge (the appear in certain moves and up and down taunts, but they can be made larger and way more leaves added) also Blastoise has his own water pillar graphic in his up smash that can be made larger and to last continually. There's plenty of fire graphics to choose from so all of the ingredients are there for this pledge final smash. The only thing I have to get around is that silly final smash model. Hmm... I might upload one with modified textures later and put a poll to see how many people can replace it in game by putting it on their SD card.
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