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Author Topic: Diedhammer98's hacks. ...Good-bye... please read Reply #1809.  (Read 452224 times)
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diedhammer98
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    « Reply #420 on: August 01, 2011, 05:07:47 PM »


    oh, okey....

    by the way.....
    anyone know how make effect don't connect to bone?
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    Anivernage
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    « Reply #421 on: August 01, 2011, 05:11:51 PM »


    oh, okey....

    by the way.....
    anyone know how make effect don't connect to bone?

    you mean to dont be attached to X(any) bone?
    « Last Edit: August 01, 2011, 05:18:52 PM by Anivernage » Logged


    diedhammer98
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    « Reply #422 on: August 01, 2011, 09:44:14 PM »


    you mean to dont be attached to X(any) bone?

    yeah,
    I want simiar as SMBZ Mario's small Hammer in N-B....
    Only throw 2 Hammer/boomerang If Press Button during throw Animation....
    But Can do it with one effect/Model?
    I will use two effects for Hammer and boomerang.


    It is possible get that done?
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    Anivernage
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    « Reply #423 on: August 01, 2011, 10:15:24 PM »


    asynchronymos timer: when you throw the boomerang
    throwing boomerang stuff
    asynchronymus timer: during the throwing of boomerang
    if compare LA basic 100<=2
    set loop:times you want
    if button press:?
    change subaction :?
    else
    synchronymus timer:times you loop above
    basic variable set LA basic[100]=0
    end if
    basic variable add LA basic [100]+1

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    diedhammer98
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    « Reply #424 on: August 01, 2011, 11:06:42 PM »




    okey! I will use that!

    that way will work on hammers, Fire and Ice balls too?
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    Anivernage
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    « Reply #425 on: August 01, 2011, 11:11:49 PM »



    okey! I will use that!

    that way will work on hammers, Fire and Ice balls too?
    well, yes.
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    diedhammer98
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    « Reply #426 on: August 02, 2011, 01:55:36 PM »


    well, yes.
    ok....

    But I'm not sure which attacks I put in......
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    C.Q.C.
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    « Reply #427 on: August 02, 2011, 06:01:06 PM »


    Or you could edit Mario's animations, and use the ThrowN bone to represent the projectile in the animation.  Make sure your effects are anchored to the bone their attached to (that's somewhere in the .EFLS file) if not use THeShyGuy's GFX editor to make them anchor.  Then stick a hitbox and your hammers/boomerang GFX on the ThrowN bone and boom there's your projectile!!
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    diedhammer98
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    « Reply #428 on: August 04, 2011, 07:59:23 PM »


    hammer and boomerang is model.......
    I know how use TheShyGuy's GFX editor.......


    well,
    one thing that bothering me for while......

    It's hitbox.....

    here of Hammer Bro's hammer throw preview!


    I maybe will work on Item PSAs once again......
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    SonicBrawler
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    « Reply #429 on: August 04, 2011, 08:00:52 PM »


    Looking nice so far.
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    « Reply #430 on: August 04, 2011, 08:02:08 PM »


    Looking nice so far.

    yeah,
    Right now I'm working(and trying) on Brawl event mods....
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    SonicBrawler
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    « Reply #431 on: August 04, 2011, 08:02:30 PM »


    well good luck
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    « Reply #432 on: August 04, 2011, 08:03:46 PM »


    well good luck

    Mario VS. Metal Luigi and Invisible Wario in event.....
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    SonicBrawler
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    « Reply #433 on: August 04, 2011, 08:05:26 PM »


    sounds cool
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    « Reply #434 on: August 04, 2011, 08:23:55 PM »


    It's worked!
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