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Author Topic: Gokario's Next Revamp!!!  (Read 7391 times)
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BigBadBooya
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    « on: June 21, 2011, 04:13:36 AM »


    A revamp? Yes a revamp
    Why? Cause he was in desperate need of one that's why

    What is being changed? Well lots of things, for starters his fighting stance


    It is a really good stance because it naturally blends in with most of Gokario's moves

    Attack 100, which I don't have a picture of because I am still finalizing it at the moment, but his current one is really fast.....like....DBZ fast  Awesome Face yet not all that powerful. No pic yet

    The up smash will make him spin while doing an uppercut, the animation looks good in Brawl Box, but I have yet to get it to work in Brawl. I might have that fixed by tomorrow tho.

    The down Smash (I might just keep Lucario's original down smash animation) is a giant energy shock wave with a insane huge range, yet the move itself isn't too fantastic with damage and knock back. Which is done yet no pic right now.

    His up and down specials will stay the same, but for his side special I wanted to make a combo rush if he in in a normal state and a Kaio-kan attack if he is in Kaio-kan.

    For Kaio-kan, I am going to make it not damage him at all with normal a attacks, but make it do 2% more damage and take longer to activate with the up taunt. With the more stronger moves like the smash a attacks, they will damage him still.

    I plan on making a fatigue system for him as well, if he stays in kaio-kan for too long he will wear out and be left wide open for an attack, and if he does his kamehameha and Aura-Hameha, he will not be able to move afterwards and start panting if he is on the ground and if he is in the air it will leave him helpless (due to 1 main reason, they have a unfair reach, and they can be spammed)

    Now for the Final Smashes  Evil
    I took away his Aura-Hameha, the Dragon Fist and his Spirit Bomb absorbing thing for completely new ones.

    First is his spirit Bombs, and yes he has more than 1, I got 3 different Spirit Bombs he can use
    1: "Small" Spirit Bomb

    And once it hits someone it goes boom!

    For now it does around 24-30 damage and only kill if the victim has 80 or more damage

    2:Large Spirit Bomb

    This one pushes the victim back until it explodes and it does around 29-32 damage and has a decent kill ratio

    3: Super Spirit Bomb


    It's like the second one, but faster and bigger and does around 32-36 sometimes
    The down taunt enables them and you need to successfully gather enough energy to use them

    Do you remember his really cheap and totally unfair Dragon Fist? I took that miserable excuse of a Final Smash and revamped it and I am happy with the results!

    First he dashes forward...which I forgot to take pics of it... but any who after he touches someone (Like Marth's FS) he uppercuts them and sends them flying in the air. Then Rayquaza comes out and-


    Swallows them!

    Afterwards he flies up a little higher and hits the victim with a small Aura-Hameha
    Aura-

    Hame-

    HAAAAAAAA!!!!!


    It does 88% damage and is mainly a damage move because it sends the victim to the ground.

    I don't know exactly when he will be done because of my psa skills. It took 4 hours to get the psa to work (yet no more than 40 minutes to fix all his animations). But hopefully by the end of this week he will be done.
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    « Reply #1 on: June 21, 2011, 04:14:57 AM »


    Woah these look badass so far o.O  Though I'm slightly confused.  Which ones of the moves are a Final Smash?  All of them seem like they would be really powerful.
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    DoctorFlux(Mariodk)
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    « Reply #2 on: June 21, 2011, 09:15:50 AM »


    that kamehameha downward idea from my Goku ?

    anyway it awesome and i can use this PSa as Base for Kid buu as soon i really start on it

    recolour the Big spirit Bomb to pink=planet Burst

    i can maybe use your´s idea for Kaioken on Goku PSA Cheesy
    i have thinking on almost anything for make my Goku PSA as much balanced as possible for Goku
    « Last Edit: June 21, 2011, 09:21:05 AM by MarioDK » Logged

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    « Reply #3 on: June 21, 2011, 09:21:48 AM »


    Make a balanced one. Oh shi~
    /whine
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    Bainch
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    « Reply #4 on: June 21, 2011, 09:27:33 AM »


    This looks really awesome.

    If the down taunt enables the spirit bomb...will it only work when you have the smash ball? and how will you know how much energy Gokario has?

    I'd love to see a balanced one!   Awesome Face
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    KingJigglypuff
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    « Reply #5 on: June 21, 2011, 11:11:44 AM »


    Looking awesome Booya. Smiley

    Maybe when I get my computer back, I could help you.
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    « Reply #6 on: June 21, 2011, 11:20:09 AM »


    BBB, I don't know how the gathering of energy will look like, but here's an idea:

    Gokario prepares his Spirit Bomb. He will gather energy(There will be sparkles above his hands)...
    Wait! I just got a great idea!
    How about every second it gets bigger! The longer you wait, 15 seconds being max. It will be at its full limit.
    You have the choice to press B again to throw it.
    So you Press B to enter FS State. You wait x seconds. You press B again to throw it.
    Also, when it reaches max power, give it a SFX to tell you it reached max.
    Make it so you can move around with the Spirit Bomb above, but you move as slow as your walking speed.
    You'll also be able to fly in the air, but only for a few seconds. Once those few seconds are up you will descend back to the ground.
    Another thing while you have your arms up make it so you have Strong Guard/No Flinch/Heavy Armor up until 80% damage.
    I could probably code some of this I described.
    I'd be glad to help. Wink
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    DoctorFlux(Mariodk)
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    « Reply #7 on: June 21, 2011, 11:38:09 AM »


    i think i do that for goku psa too but not sure it looks overpowered still with moving
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    « Reply #8 on: June 21, 2011, 11:50:23 AM »


    i think i do that for goku psa too but not sure it looks overpowered still with moving
    But you won't be able to attack unless you throw the Spirit Bomb. And the opponent will still be able to hurt you. You'll start flinching once you have 80%, too. So I don't think it's that OP for a FS.
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    « Reply #9 on: June 21, 2011, 11:59:47 AM »


    but the problem is you can´t be hurt while in FS status(most of the times)
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    « Reply #10 on: June 21, 2011, 12:52:24 PM »


    but the problem is you can´t be hurt while in FS status(most of the times)
    Look at SDo0m's Shadow FS. He can get hurt in it.
    Look at KJP's Elemental Master Sareena's FS. She can get hurt.

    It's easy with the coding to allow them to get hurt.
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    SiLeNtDo0m
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    « Reply #11 on: June 21, 2011, 12:53:44 PM »


    Look at SDo0m's Shadow FS. He can get hurt in it.

    ...
    He can?
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    « Reply #12 on: June 21, 2011, 01:00:32 PM »


    ... He can?
    Yeah. If I hit him with a hard enough attack, such as Shadow's full powered Neutral B it barely goes through the red bubble and stops the FS.
    Even, I used a Dair of Shadow against another Shadow's FS and it stopped the FS.
    You have to be fast to disable his FS though because he's only in that red bubble for like a second.
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    bingox2
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    « Reply #13 on: June 21, 2011, 01:01:07 PM »


    This looks pretty epic! Id definetely switch mewtwo for this Smiley
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    « Reply #14 on: June 21, 2011, 01:02:57 PM »


    Look at SDo0m's Shadow FS. He can get hurt in it.
    Look at KJP's Elemental Master Sareena's FS. She can get hurt.

    It's easy with the coding to allow them to get hurt.
    Can you send me a link of where you learnt to code and psa please?
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