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Author Topic: SonicBrawler's Hack Thread - Amy  (Read 84074 times)
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StupidMarioFan1
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    « Reply #270 on: May 06, 2012, 06:32:43 PM »


    tldr lol anyway, it got fixed so that waht matters. lol ok so the IC have a terrible size for PSA. shoudl i port htem over someone? if so, i lose the abilty to maek 2 bros at the same time. I was thinking porting the model and animatiosn and stuff to Fox
    Memory size correct? I know exactly how you feel, same problem with Mario and Luigi over Ice Climbers. Now I never thought about porting them, but I'm not sure who to port them over, nor how to do it correctly. Tongue I've been meaning to mess with the effect files and see how you change them.
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    « Reply #271 on: May 06, 2012, 06:33:45 PM »


    yeah, teh file siz is too small. i think porting th emodel woudl be better. fox has a decent file size.
    you can check file sizes here:

    http://forums.kc-mm.com/index.php?topic=5876.0
    « Last Edit: May 06, 2012, 06:35:58 PM by Metal Sonic » Logged

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    « Reply #272 on: May 06, 2012, 06:48:40 PM »


    maybe.
    with brawl boxes psa you should be able to keep size lower.
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    « Reply #273 on: May 06, 2012, 07:14:41 PM »


    maybe. with brawl boxes psa you should be able to keep size lower.
    How do you do that? Edit with PSA, then open in BrawlBox and save it? Because whenever I open a Fit_.pac in BrawlBox it won't let me edit anything. DX Besides I wouldn't besurprized if it's not the FitPopo.pac that is the problem, it the FitPopoMotion.pac, because it doesn't have that much data after inserting animations. I know that Bowser has lots of data in his motion file, most of his animations are really large, his wait animations are all over 100 frames, his standard on is over 200. But would he be a good character to port over? He doesn't have that much data in his FitKoopa0X.pac and .pcs files, and he doesn't really have that much stuff for attacks, plus he transforms into Giga Bowser.
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    « Reply #274 on: May 06, 2012, 07:18:41 PM »


    in .67 it will rebuild the file, which will make lower filesize.
    but if you want to fix the animation size...
    pm me.
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    « Reply #275 on: May 06, 2012, 07:20:42 PM »


    no animtions size is fine. i knwo how to lol. the file size of teh fitpopo.pac is too small cuz i wen tover and i just adde din the up-b to try. so i am thinking of porting baby mario adn baby luigi
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    « Reply #276 on: May 06, 2012, 07:23:50 PM »


    wait...
    if you have a character with over 2x filesize you could have them both on one...
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    « Reply #277 on: May 06, 2012, 07:26:03 PM »


    >.> fitpopo.pac that i hacked : 320 max file size: 305
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    « Reply #278 on: May 06, 2012, 07:30:58 PM »


    lol
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    « Reply #279 on: May 06, 2012, 07:35:59 PM »


    i ported the model to fox. im gunna test it out adn see if i think it works well
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    « Reply #280 on: May 06, 2012, 07:40:03 PM »


    well at least we can use baby mario if luigi works.
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    « Reply #281 on: May 06, 2012, 07:43:21 PM »


    ok, so it failed terribly. i coudl either ask snooyp to fix it (which i did) or ask someone to rig the baby luigi model with hamme rove rluigi and i por thtat.
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    « Reply #282 on: May 06, 2012, 07:45:07 PM »


    so what?
    freezes, messed anim, etc.
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    « Reply #283 on: May 06, 2012, 07:46:54 PM »


    1) broken hurtbox (can be hit anywhere) items arnt held correct adn stuff. im having exorcistrain rig the baby luigi with hamem rmodel to luigi then i por thtat. so:

    ignore almsot anyhting i said
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    « Reply #284 on: May 06, 2012, 07:59:17 PM »


    kay.
    you know what messes up hurtboxes, right?
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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