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Author Topic: Brawl Group Records Errors and Skews  (Read 770 times)
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6/30/10 - 8/18/11

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    « on: July 06, 2011, 08:41:17 AM »


    I'm looking for two codes, not sure if this should be in the help section but whatever:

    Yes, there's been some issues with the Group record recording. Apparently, Brawl only records what happens to Human players, and not CPU players, which is really not smart because you end up with everyone having a ton a KOs and like no Falls which views pretty inaccurately. You can play like 10 matches with Mario and Link, then play like 30 matches with Donkey Kong, but He'll have the most KOs AND Falls because he's the only one being recorded out of the match, not like Melee where everyone's stats counted, whether Human or not and the records would make a lot more sense and not be skewed. Then there's also the SD-Fall issue where if you were to kill yourself, it would only count as a Self-Destruct if no one touched you during that stock, which is completely retarded because if you were to blow yourself up, the opponent takes an unfair KO just because he may have clawed at you once and did 5%. There should be a code that makes it play like melee, where if you recover, then the Fall variable goes away, and if you end up jumping off with a failed meteor or sacrifice or whatever, then it will go down as a Self Destruct, rather than a fall that wasn't rightfully earned.

    So I'm basically saying that there should be some codes to save the group records of not only Human players but CPU players too, and that there should be a code to fix the whole Self-Destruct/Fall count.
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