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Question: Gotenks´s new N-B idea better then big Tree cannon(kamehameha like N-B)?
yeah since that is move a Gotenks attack instead use a "almost" yellow kamehameha like attack - 5 (12.8%)
Big tree cannon is better - 12 (30.8%)
i dont care Gotenks is awesome - 7 (17.9%)
yeah Die die missiles is really good idea - 11 (28.2%)
Random person: how you doing PSAs?  MarioDk: Muffin button - 4 (10.3%)
Total Voters: 39

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Author Topic: Project:Gotenks : updated Progress  (Read 181133 times)
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DoctorFlux(Mariodk)
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    « Reply #165 on: July 20, 2011, 12:38:18 PM »


    resize TransN bone.....?
    no
    only one reason it will not make arms longer and legs too
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    diedhammer98
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    « Reply #166 on: July 20, 2011, 12:46:43 PM »


    If You want longer legs or other parts....
    changeing Translation Y on XRotN
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    DoctorFlux(Mariodk)
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    « Reply #167 on: July 20, 2011, 12:50:33 PM »


    not becoz that change the whole body as i only wanted longer legs and arms and etc.
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    « Reply #168 on: July 20, 2011, 12:54:52 PM »


    Click on the LarmJ, and change its X translation.
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    DoctorFlux(Mariodk)
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    « Reply #169 on: July 20, 2011, 12:56:21 PM »


    we just use Lucas´s size anyway this is alot easyer anyway
    i will be fixing all Animations i got
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    « Reply #170 on: July 20, 2011, 12:57:40 PM »


    ok, whatever works!
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    diedhammer98
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    « Reply #171 on: July 20, 2011, 12:58:06 PM »


    Look at my example Pic.



    If not work.....
    I don't know ....
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    « Reply #172 on: July 20, 2011, 12:59:55 PM »


    Wow! Mario when'd you get so tall!? lol
    Well, that works!
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    « Reply #173 on: July 20, 2011, 01:04:17 PM »


    but we use lucas´s size i anyway dont want to edit almost any landing/ground/whatever Animations to be good with the resizer but i hope someone can revamp the vertex ormake a whole new one and if bone renaming is needed i dont care since  this is anyway for a PSA so it will desync anyway if no bone renaming
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    « Reply #174 on: July 20, 2011, 01:09:43 PM »


    but we use lucas´s size i anyway dont want to edit almost any landing/ground/whatever Animations to be good with the resizer but i hope someone can revamp the vertex ormake a whole new one and if bone renaming is needed i dont care since  this is anyway for a PSA so it will desync anyway if no bone renaming

    oh, okey....
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    DoctorFlux(Mariodk)
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    « Reply #175 on: July 20, 2011, 04:45:25 PM »


    tomorrow i think i got the fitmotion.pac ready Grin
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    « Reply #176 on: July 20, 2011, 11:19:38 PM »


    Hilarious side taunt idea. But rather than it being a regular taunt, how about making a mode so that when he uses the side taunt and get's hit, then he can he gives that person the finger (since in the pic he's holding his head because he was hit).
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    « Reply #177 on: July 21, 2011, 12:19:15 AM »


    Hilarious side taunt idea. But rather than it being a regular taunt, how about making a mode so that when he uses the side taunt and get's hit, then he can he gives that person the finger (since in the pic he's holding his head because he was hit).
    i was more thinking on he give finger without hold one of his hands on head but your´s idea is also good Cheesy
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    « Reply #178 on: July 21, 2011, 12:29:43 AM »


    I think that will be better, or make it like a taunt after a certain amount of Damage percantage like 50%
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    « Reply #179 on: July 21, 2011, 12:42:32 AM »


    I think that will be better, or make it like a taunt after a certain amount of Damage percantage like 50%
    i am more thinking like if gotenks get hits much like as Shadow´s chaos control or SMBZ mario´s Metal mario
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