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« Reply #465 on: September 02, 2011, 11:10:14 AM » |
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i thought kid goku was gonna be on ness he will and then he is done i will make a lucas version too anyway Back to on-topic since this is for Gotenks PSA 
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« Reply #466 on: September 02, 2011, 11:24:09 AM » |
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wait hold on if you don't want to replace Gotenks on lucas, there is a Port Request made by LCCoolJ95. you can ask him if he can lucas over ness, or i can ask him if your working on Gotenks right now or too busy.
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« Reply #467 on: September 02, 2011, 11:28:55 AM » |
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wait hold on if you don't want to replace Gotenks on lucas, there is a Port Request made by LCCoolJ95. you can ask him if he can lucas over ness, or i can ask him if your working on Gotenks right now or too busy. i want to replace Gotenks on Lucas 1. lucas is useless for me 2. Lucas is perfect for a Gotenks PSA even the Articles can be used for this PSA 3. Lucas is perfect for the vertex too 4. Kid goku is only good on Lucas cuz of Vertex but his moveset can be possible over many but it is going to be Ness since a Lucas vertex ported to Ness is a easy port and will work good and perfect too
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« Last Edit: September 02, 2011, 11:32:49 AM by Gotenks »
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« Reply #468 on: September 02, 2011, 11:34:29 AM » |
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If u want me to port the Gotenks vertex once its done over someone else, let me know. (no file rename way)
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #469 on: September 02, 2011, 11:39:53 AM » |
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If u want me to port the Gotenks vertex once its done over someone else, let me know. (no file rename way) can´t since the moveset is only possible over Lucas so it will be a other moveset if ported over someone else and with fake projectile instead of a real one (on Side-B) and Ghost FS it will be impossible to control the ghosts Super ghost Kamikaze Attack is over the PK Thunder (up-B thing) Side-B Donut is over PKFire projectile (it will also make it possible to let that Donut stay on the one you stunned  )
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« Last Edit: September 02, 2011, 11:44:11 AM by Gotenks »
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« Reply #470 on: September 02, 2011, 12:34:46 PM » |
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ok for make anything faster to the moveset first version is done the model resize(by animations) is canceled for now (again the hands or legs and etc. is under ground or much over and i dont want to edit anyone of landing/hurt/whatever Animations right now)
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« Reply #471 on: September 02, 2011, 01:27:57 PM » |
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Did you see my Big Tree Cannon animation?(N-B)
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« Reply #472 on: September 02, 2011, 01:29:01 PM » |
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Did you see my Big Tree Cannon animation?(N-B) i dont got it 
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« Reply #473 on: September 02, 2011, 01:29:51 PM » |
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i dont got it Oh. Hm. I didn't post it. I'll post it soon. EDIT: http://www.mediafire.com/?k5cw42hpiacvgzd
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« Last Edit: September 02, 2011, 01:33:33 PM by SmashClash »
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« Reply #474 on: September 02, 2011, 01:45:00 PM » |
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cool but thats only one Animation i needing 2-3 Start,Load,Fire
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« Reply #475 on: September 02, 2011, 01:55:51 PM » |
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cool but thats only one Animation i needing 2-3 Start,Load,Fire To make start load and fire just copy and paste some of my frames from my N-B. Like make the charging part some of my frames, etc.
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« Reply #476 on: September 02, 2011, 01:59:16 PM » |
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To make start load and fire just copy and paste some of my frames from my N-B. Like make the charging part some of my frames, etc. just me beeing lazy  but i make the start/loading Animations but i first got time for do it Sunday
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« Reply #477 on: September 02, 2011, 02:01:37 PM » |
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just me beeing lazy  but i make the start/loading Animations but i first got time for do it Sunday Oh, then I'll do them and make Finish Sign, Run, and walk this weekend.
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« Reply #478 on: September 02, 2011, 04:35:20 PM » |
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wait, so all these files are gonna part of the PSA? If it is, how come SmashClash's files says TSTANCE(then animation name).chr0?
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« Reply #479 on: September 02, 2011, 04:56:45 PM » |
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wait, so all these files are gonna part of the PSA? If it is, how come SmashClash's files says TSTANCE(then animation name).chr0? Cuz I didn't feel like renaming them to Neutral-B, Fall, etc.
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