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« Reply #555 on: September 10, 2011, 04:19:39 PM » |
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with kid buu v0.1 is done and darkw0lf will work rest of his and i wait alittle longer to revamp vegeta i starting PSA code this Project and then DO come back he had to redo that FS again on the new Fitlucas.pac i making
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« Reply #556 on: September 10, 2011, 05:07:43 PM » |
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The poll, shouldn't be Goten and Trunks vs. Hitler
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« Reply #557 on: September 10, 2011, 05:09:17 PM » |
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The poll, shouldn't be Goten and Trunks vs. Hitler The poll, shouldn't be Goten and Trunks vs. Hitler [/quote]it was meant to a Link then goten and trunks used Fusion but i dont think i can´t that on polls
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« Last Edit: September 10, 2011, 05:10:20 PM by Mariodk »
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« Reply #558 on: September 10, 2011, 07:59:17 PM » |
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So far I've completed 3/5 of the AAAAA attack. We'll have to add two attacks(New Nodes[Attack 14 and Attack 15]) since Lucas originally has AAA only.
EDIT: Actually, at the end of each Attack animation I need to put the add and insert the last 5 frames of Gotenks' Wait 1. But I still need to make a Wait1. I think the DBZ BT 3 one is a good fit. Also, I think Wait2 should be DBZ BT 3 Gotenks' Taunt(when you wait too long without doing anything in-game).
^^^^^^^Reminder.
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« Last Edit: September 10, 2011, 08:02:09 PM by SmashClash »
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« Reply #559 on: September 11, 2011, 12:55:42 AM » |
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i think the wait for SSJ1 gotenks from DBZ BT3 will look best the normal form is almost like the image on first post
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« Last Edit: September 11, 2011, 12:57:43 AM by Mariodk »
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« Reply #560 on: September 11, 2011, 05:34:32 PM » |
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I finished AAAAA combo. After I will make Wait1, then Wait2. After I will make all my animations have endlag. Then I will make Dash, Vice Shout, CatchGrab, etc.
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« Reply #561 on: September 11, 2011, 10:33:33 PM » |
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i will make the wait1 the wait1 i said before abit failed so i making the wait1 to be as the first post image
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« Reply #562 on: September 12, 2011, 01:10:36 PM » |
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Wait a minute. I also did Side Smash, N Air, and Down Tilt. How come they're still not edited? Also, please edit AAAAA in the OP, too.
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« Reply #564 on: September 14, 2011, 05:20:29 PM » |
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i edit it tomorrow It's past "tomorrow", remember to update it next time.  Also, I finished Wait1 and Wait2(Wait2 might need to be sped up using PSA).
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« Reply #565 on: September 15, 2011, 10:57:25 AM » |
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now that ppl have waited so long for Gotenks i think you guys can wait longer i think this will be my first project as the first version of it with more then just "B" attacks maybe the whole moveset will be the first version
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« Reply #566 on: September 15, 2011, 11:16:32 AM » |
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now that ppl have waited so long for Gotenks i think you guys can wait longer i think this will be my first project as the first version of it with more then just "B" attacks maybe the whole moveset will be the first version
the whole moveset for a first version? i see you want to finish him quickly but i guess that will take alot of time xD expecially the tilts from what i see they will be preety hard to do atleast the up tilt xD i wish you good luck
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« Reply #567 on: September 15, 2011, 11:39:31 AM » |
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the whole moveset for a first version? i see you want to finish him quickly but i guess that will take alot of time xD expecially the tilts from what i see they will be preety hard to do atleast the up tilt xD i wish you good luck i mainly just needing the vertex+the PSA from DO then we can make alot faster progress then we do now and as soon i got the PSA from DO i put Vegeta "B" attacks revamp abit on Hold if no vegeta vertex
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« Reply #568 on: September 15, 2011, 12:02:57 PM » |
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if you put it on hold does that mean you will wait to release it to the public  and if that is the case could i get it early so i can work on the a attacks then give it to you so we can kill two birds with one stone that way when the vertex comes out the new beta would have both a and b attacks
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« Reply #569 on: September 15, 2011, 12:07:12 PM » |
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yes just like that  but the "B" attacks i am going to PSA for the Filesize Limit it should not be a problem (not even if adding a mode like kaioken with always shown a GFX if is in a mode like SSJ mode will be if i can get SSj aura) but Wolf´s filesize limit is abit unsure the known limit is from that import over Wolf but maybe we can add more then that
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