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Author Topic: Monkey D. Luffy over Marth (NOT Sheik!) ~ Moveset posted!  (Read 126900 times)
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AnImAiNe
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    « Reply #375 on: February 13, 2012, 08:32:09 PM »


    is the time skip model not compatible with your progress with luffy?
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    « Reply #376 on: February 15, 2012, 03:38:47 AM »


    So the new Luffy model is ALMOST complete. A few things to fix here and there, and I need to redo his stretching arms, but other than that he's done. Now get ready because I'm about to blow your [censored]ing mind with this [censored]

    This is luffy, he's over Marth. Notice anything different from the vertex?

    The main Differences are EVERYTHING Im srs here Here they are side by side
    (I Just want to say no offense to the vetexter, it was wonderful for it's time and I still do like it)

    Now the best part isn't the model. "WHAT!?" you may say. Well I say yes, the best part happens to be this

    That's his RIGHT hand, and it's fingers are RIGGED... TO MOVE!.... ON [censored]ING MARTH!!!!!!!!!!!
    You mind = BLOWN!
    Also those are Pits arms and hands
    You mind = BLOWN! AGAIN!

    Now that that's over with let's move on to the full model view, first just the plan model.

    YIKES! Is what your probably thinking. FEAR NOT MY LAD! Let's look at it again but broken down

    Looks better, but still strange. EXPLANATION TIME!
    Huge amount of floating arms: Gatling, and possibly any other move in this moveset were luffy would punch so fast his arms would be everywhere at once

    Big round ball: Fireworks, It is literately impossible to make luffy turn into a ball with arms and legs shooting everywhere, so here's your solution. Demonstrations come later

    Extra arms and legs: Both serve a different purpose. One pair is for normal movement, while the other pair is for stretching movement.

    Extra hat: Puzzling indeed right? Well it's simple. It'll be zeroed out during animations, so it won't be a problem, but it's true purpose is for the gear second, were Luffys hat will be on his back. This is a much easier alternative to having to animate the hat onto his back, where as it would follow his head movements.

    I know I said I'd show you motion examples with this new model, but that didn't happen. This is really all I have left to showcase with the model, so next it will be animations I promise ^_~
    « Last Edit: February 15, 2012, 10:14:36 AM by Missing Pervy » Logged


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    « Reply #377 on: February 15, 2012, 03:54:42 AM »


    luffy looks good so each arm as  an extra bone to be controled? thats alot of arms lol  also i dont think the hat will be possible since  if gear second he can walk around and stuff he will be using some animations for gearless luffy so recizing anymations will make the hat disapear even in gear second if you know what i mean marth has a model changer that makes the sword go away  but i dont know if its possible to make the top hat disapear while the back hat appears and he gets 2nd gear texture(i think its possible no need to mess with animations on this ones)
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    « Reply #378 on: February 15, 2012, 04:00:47 AM »


    Well considering I'm the one making his animations and [censored], I'll make it work. The two hats will be need, in between hat taunts and what not it'll be overall easier to do it this way. It all comes down to file size, and who knows. I have yet to actually check Marths GFX's. Were still in the VERY EARLY beta stage here so many things are still being changed around
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    KTH
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    « Reply #379 on: February 15, 2012, 09:55:16 AM »


    This is probaly the more epicness model i see.
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    Spex130
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    So very Spexcellent.

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    « Reply #380 on: February 15, 2012, 10:08:27 AM »


    That's very, very nice Pervy! Wow!
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    « Reply #381 on: February 15, 2012, 10:12:31 AM »


    This is probaly the more epicness model i see.
    Yup, and I'll be sending everything to you soon for your epic treatment ^_~

    Small note, Marth has three models inside his .pac So I could make it one for Gear Second with that model changer you guys speak of, and the other two for his hats. That'll also help make my idea possible of being able to switch hat positions whenever Grin

    That's very, very nice Pervy! Wow!
    Thanks man ^_^ And now I'm off to work on Sanji's model ^_~
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    AnImAiNe
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    « Reply #382 on: February 15, 2012, 10:16:24 AM »


    Yay!!! Azn
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    « Reply #383 on: February 15, 2012, 10:18:10 AM »


    You should try to transform Luffy on the outfil of 2 years later. That should be a recolors.

    And i can make some animation.
    « Last Edit: February 15, 2012, 10:21:10 AM by KTH » Logged


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    « Reply #384 on: February 15, 2012, 10:21:13 AM »


    You should try to transform Luffy on the outfil of 2 years later. That should be a recolors.

    I would like to, But I don't have the needed parts to make that >.> The reason I went with this outfit was because the timeskip outfit I had was horrible. Oh and I ahd an idea KTH, I'll PM it to you in a second.

    ALSO:
    I'm going to make a new Luffy, thread. Mainly for point of being able to update the OP and title so it'll be easier to see whats new with luffy. Now don't get me wrong it's still neons project and he's in charge, I jsut need to b able to update the thread whenever
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    « Reply #385 on: February 15, 2012, 10:30:05 AM »


    And i can make some animation.

    And oh yeah, Pervy. I can't put ALL my time into it, but if you need an anim here or there while KTH does stuff, I can help too.
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    « Reply #386 on: February 15, 2012, 11:01:13 AM »


    Here we are: http://forums.kc-mm.com/index.php?topic=41598.msg840432#msg840432
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