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Question: Would you want a sound packet made using Samus's voice from Other M?
Yes - 16 (76.2%)
No - 1 (4.8%)
Using voice effects from ZSS would be better and much easier - 4 (19%)
Total Voters: 21

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Author Topic: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363  (Read 358610 times)
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    « Reply #1080 on: August 02, 2011, 09:33:14 AM »


    Ok.

    Try this with the current motionetc.

    Test all of the same things as before.
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    « Reply #1081 on: August 02, 2011, 09:37:17 AM »


    Ok but I have to leave for like a hour or two. When I log back on I will try it out.
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    « Reply #1082 on: August 02, 2011, 09:47:21 AM »


    ok.
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    « Reply #1083 on: August 02, 2011, 11:56:29 AM »


    Ok I am back. What is it you need me to test?
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    « Reply #1084 on: August 02, 2011, 12:02:19 PM »


    Look back. It's at the bottom of the page.

    Test out all of the same stuff as before.

    @Zekeil: Ignore my PM.
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    « Reply #1085 on: August 02, 2011, 12:06:09 PM »


    Alright I will test it out now. Also there is one glitch that has been existing in every version of this psa, Every time I play as samus vs samus it all ways freezes. its really odd because when fighting any one else there are no issues.
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    « Reply #1086 on: August 02, 2011, 12:08:18 PM »


    When does it freeze? At the start of the match?
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    « Reply #1087 on: August 02, 2011, 12:11:47 PM »


    Nope, I can remember to well. Either way I just booted the wii and trying out the new file.
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    « Reply #1088 on: August 02, 2011, 12:19:25 PM »


    Ok. Let's hope for the best...
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    « Reply #1089 on: August 02, 2011, 12:27:02 PM »


    Report
    Side Smash-laser sound all ways plays. But still no laser. Still have to be at opponents face to damage them with it. But I think your getting close since the tip of the cannon glows now, and the laser sound keeps playinng.

    Down Tilt-Same issue, But strangely CPU's are afraid of running at the sparks on the ground and try avoiding them, but still no damage.

    Up Smash- Same issue as before but, the twirling affect is closer to her. You almost got it i think!

    Up B- Same issue as before but, the twirling affect is closer to her. You almost got it i think!

    Grab- same issue. a second of lag. But interestingly when you grab the opponent while running there is no lag. And there is no grabble beam.

    Neutral Air- the hit box for the whip is getting better, but can still hurt enemy's if they are underneath samus, but only if there standing underneath her feet. Also if hit in air a blue-ish affect is at the tip of samus's cannon.

    Side Taunt- Same, no sound and no longer transfroms, which I think is what you guys were going for.

    Thats the report.
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    « Reply #1090 on: August 02, 2011, 12:33:50 PM »


    I'll try one more thing for side smash.

    Up Smash/Special, I know what needs to be fixed.

    Grabs, I can fix that. I don't think the code is aligned with the animation.

    Neutral Air, don't know how to fix that.


    I'll do that Later. I'm abit busy now.
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    « Reply #1091 on: August 02, 2011, 12:35:24 PM »


    No problem, I'm sure this could get aggravating.
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    « Reply #1092 on: August 02, 2011, 12:36:05 PM »


    Just letting you know that i've started working on the recolors. First up are the Melee styled, then going for Fusion suit colors and when i get the N64 textures, then i'll make the N64 styled recolors.

    xZedkiel is working on the Dark Suit, Light Suit and Phazon suit last time he told me. I presume he'll be doing the Prime 3 and Prime 1 suits completely as well.

    edit: Got the N64 textures for her!

    re-edit: Small preview of the start
    No glow is shown on the Melee and N64 textures, so it's the old school style of them.
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    « Reply #1093 on: August 02, 2011, 01:07:41 PM »


    looking good. So far.
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    « Reply #1094 on: August 02, 2011, 01:13:54 PM »


    Very nice Soldier.
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