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Question: Would you want a sound packet made using Samus's voice from Other M?
Yes - 16 (76.2%)
No - 1 (4.8%)
Using voice effects from ZSS would be better and much easier - 4 (19%)
Total Voters: 21

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Author Topic: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363  (Read 308024 times)
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Lillith
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    « Reply #15 on: July 23, 2011, 12:39:02 AM »


    Nope doesn't work :<
    Can I start crying now? D:

    ...Then again, might just be my game...
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    « Reply #16 on: July 23, 2011, 12:41:08 AM »


    Nope doesn't work :<
    Can I start crying now? D:

    ...Then again, might just be my game...

    I would test it, but my Wii is all the way downstairs. D:

    And quite frankly, it's getting really late. >.<

    I'll test it on my Wii tomorrow after work and post my results.

    Unless someone else wants to test it in my absence, in which case I would be thankful.
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    Aether
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    « Reply #17 on: July 23, 2011, 12:46:57 AM »


    The only time iv experienced that is when the name is wrong. Are you sure the name is FitSamusMotionEtc.pac instead of FitSamusMotionEtc.pac.pac?

    Sometimes it will shorten the name and remove the format ending and leave you with just the name itself FitSamusMotionEtc (with the file type listed when you hover over it as .pac). In this case, it could say FitSamusMotionEtc.pac (with the file type still listed as .pac, meaning its actually FitSamusMotionEtc.pac.pac)
    Just rename the file and erase where it says .pac. Hover over it again and see if it still says its a .pac format. If it does, then that was the problem.

    EDIT (wow that sounds really confusing after reading back over it. What i mean is, Windows tends to remove the format ending (.pac, .bmp, .jpeg, and so on) from the name. Look at your file, if it is currently named FitSamusMotionEtc.pac, just right click and rename the file FitSamusMotionEtc Then hover your mouse over it. If it says the file type is .pac, that means your original filename was FitMotionEtc.pac.pac and it should work now)

    If thats not it, then i have no idea : /

    Ill test it in the morning too.
    « Last Edit: July 23, 2011, 12:53:41 AM by Aether » Logged


    Dark Aura
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    « Reply #18 on: July 23, 2011, 12:53:03 AM »


    In a way, this could also be considered Super Metroid Samus. XD
    Anyways, good luck to all of ya Cheesy
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    Aether
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    « Reply #19 on: July 23, 2011, 12:55:40 AM »


    Yeah,  Samus was pretty fast in Super Metroid if you dashed the entire time. And in Zero Mission in general. I just prefer that movement speed over the bulky robot speed in the Prime series.
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    Lillith
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    « Reply #20 on: July 23, 2011, 12:59:29 AM »


    Of course I checked the name was right. still won't work. Really odd that the motion won't work but the PSA will :/
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    « Reply #21 on: July 23, 2011, 01:47:11 AM »


    Actually, i wish i could help.

    maybe after this, we can make a Dark Samus over another character.

    maybe someone usless... meh, i'll think of a character later. Leonardo is bein a pain.
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    BeHappy
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    « Reply #22 on: July 23, 2011, 05:37:07 AM »


    And if she had a taunt where she held her cannon up and if the button kept pressed she could recover damage. This would only be usable with damage at 100% or higher.
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    Ultraxwing
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    « Reply #23 on: July 23, 2011, 06:07:02 AM »


    This would make an awesome Samus hack.

    isn't there any useless coding in Samus that would allow for more File Size?
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    « Reply #24 on: July 23, 2011, 06:09:06 AM »


    Of course I checked the name was right. still won't work. Really odd that the motion won't work but the PSA will :/
    Are you using Riivo?
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    Ultraxwing
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    « Reply #25 on: July 23, 2011, 06:16:51 AM »


    Well when i had a disc and loved Sound hacks.

    Riivolution does not work with.

    Bowser/Zelda/Sheik/Wario/Samus/ZSS

    it's the transforming characters that don't work.
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    Lillith
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    « Reply #26 on: July 23, 2011, 06:23:38 AM »


    Are you using Riivo?
    Negative.
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    « Reply #27 on: July 23, 2011, 06:29:15 AM »


    Oh suggestion (been a while since i had a gameboy)

    what about that super sexy i kill all run samus had? i mean, that would be awesome to try and implement wouldn't it?
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    « Reply #28 on: July 23, 2011, 06:43:46 AM »


    Wow, that looks nice.

    Moveset Related:

    I was thinking of just having Side Smash for both Missles. Fully Charged = Super. Else = Homing. Kinda like Eldrain's Zero.
    Then I wouldn't know what we'd do with the Side tilt...

    Down Special should be Power Bomb. And have it work like Gdorf's UTilt. It auto charges then release. So it would charge, release a good sized energy explosion that does electric stun damage at 18%. BUT, everytime she releases the energy, she takes about 10% damage, like Eruption and Flare Blade. If used in the air, it slows your fall and puts you in a helpless state afterwards.

    For the F-Air Grapple Beam, I put that there so it doesn't get unused. If you use my idea of putting FSmash as both Missles, then FTilt can be Grapple Beam and we'll find a new F-air.

    For the Up Smash, can we not make a Samus version of ZSS' USmash? But less multi-hit.

    The Final Smash should stay as Zero Laser because it's an awesome final smash. But have it not turn into ZSS afterwards.

    Edit: That's Speed Booster Nyan Man.
    « Last Edit: July 23, 2011, 06:44:48 AM by Royal_Blade » Logged

    Quote from: br3compactor
    By the way, I think every active hacker in this forum could use less distractions.
    *Fixed URL*
    My PSA Thread

    Ultraxwing
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    « Reply #29 on: July 23, 2011, 06:48:06 AM »


    Thank you for the Reminder..

    still a big Metroid Fan.. (i can tell you her whole story from the beggining without fail but certain attacks escape me)
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