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Question: Would you want a sound packet made using Samus's voice from Other M?
Yes - 16 (76.2%)
No - 1 (4.8%)
Using voice effects from ZSS would be better and much easier - 4 (19%)
Total Voters: 21

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Author Topic: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363  (Read 308501 times)
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Royal_Blade
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    « Reply #60 on: July 24, 2011, 10:46:27 AM »


    Ah, ok.

    Edit: Btw, theres an "_" between Royal and Blade.
    « Last Edit: July 24, 2011, 11:41:49 AM by Royal_Blade » Logged

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    Aether
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    « Reply #61 on: July 24, 2011, 02:47:35 PM »


    xD sorry about that. Im trying for a 100% item and scan run on MP2Ech0s and its too hot in the house during the day to sit with a laptop on my lap.  Good enough excuse? : p
    Going to do it now.
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    Weyard
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    « Reply #62 on: July 24, 2011, 02:51:23 PM »


    xD sorry about that. Im trying for a 100% item and scan run on MP2Ech0s and its too hot in the house during the day to sit with a laptop on my lap.  Good enough excuse? : p
    Going to do it now.
    You should have came back, apologized, and said "I was doing field research".
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    Puraidou
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    « Reply #63 on: July 24, 2011, 02:52:52 PM »


    Dude, we can use Other M models now? Shocked
    http://www.models-resource.com/wii_gamecube/metroidotherm/index.html

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    Royal_Blade
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    « Reply #64 on: July 24, 2011, 03:11:31 PM »


    Too much of a hasle to use imported a model. I find.
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    Puraidou
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    « Reply #65 on: July 24, 2011, 03:27:39 PM »


    Too much of a hasle to use imported a model. I find.
    True, but it would probably look cool nonetheless Smiley
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    Aether
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    « Reply #66 on: July 24, 2011, 03:40:24 PM »


    imports are pointless. It would take months to import her Other M model and correct glitches. It would only take a few minutes of simple vertexing to make it by hand.
    -----------------------------------------------------------------------------------------------------------------

    Grab animation
    http://www.mediafire.com/?6jlv2f12y546yij

    Still working on the pummel.
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    Weyard
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    « Reply #67 on: July 24, 2011, 03:45:23 PM »


    I can use that model as a base and steal it's texture... use its texture as a reference... Evil steal it's texture.
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    Royal_Blade
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    « Reply #68 on: July 24, 2011, 03:54:58 PM »


    Aether, don't forget about the other grabs. Like CatchDash and CatchTurn. I also need CatchWait before starting my throws to make them transition nicely.
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    Puraidou
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    « Reply #69 on: July 24, 2011, 04:24:01 PM »


    I can use that model as a base and steal it's texture... use its texture as a reference... Evil steal it's texture.
    Actually that's why i posted it, to use as a base for a model xD
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    Gamma Ridley
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    « Reply #70 on: July 24, 2011, 04:30:00 PM »


    I think it's a model changer for the Morph Ball. I'll go check that.

    Gamma: And I guess you didn't read the part that I would like to make the throws. Since I know what they're going to look like. And I thought before-hand who's throwing attributes I  would use for Samus' Throws.

    AndI'm pretty sure no one saw this... These are some change ideas.

    Edit:
    Ah ha! It is a model changer. It's hidden within the sub-routines.
    Look in offset "0000F638". It's there.

    Edit2:
    Also in offset "0000F610" there's a model changer.
    And:

    "0000F610" - Turns Samus into Morphball

    "0000F638" - Morphball turns into Samus

    Also, it looks like that it needs go to other offsets before-hand. Here's the coding for her rolls:

    "0000F688" Goes to another subroutine with "0000F5F0" and "0000F610" and Asyncronous Timer = whatever frames before turning into morphball. (Definitely to turn into Morphball)
    Reverse Direction. (For Forward Roll, not used in back roll.)
    "0000F6F0" Goes to another subroutine with "0000F5F0" and "0000F638" and Asyncronous Timer = whatever frames before turning into samus. (Definitely to turn back into Samus)

    This is not 100% but I feel that its pretty spot on...


    Go ahead and do the animations then. I'd rather not do them myself anyway. XD

    And thatnks for digging that up for us. Though I wouldn't know how to implement it in PSA, so someone will have to do that.

    Good enough excuse? : p


    Nope. XD

    MP2 was actually the first Metroid game I've ever gotten 100%

    .... just throwing that out there.



    As great as they would look, Royal_Blade is right. Importing is a pain in the ass.

    Though hopefully Weyard will find them useful when making the vertex.

    Thanks for those. :]

    To everyone: I was fooling around with ZSS's animations at 3 o'clock in the morning last night and ported over her dodge animations and fixed 'em up. They look pretty good, actually.

    Some of ZSS's other animations look great as well, such as her Wait animations. I might make the one where ZSS is pressing buttons on her gun replace her side taunt or something.
    « Last Edit: July 24, 2011, 04:32:23 PM by Gamma Ridley » Logged


    Puraidou
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    « Reply #71 on: July 24, 2011, 04:39:53 PM »


    As great as they would look, Royal_Blade is right. Importing is a pain in the ass.

    Though hopefully Weyard will find them useful when making the vertex.

    Thanks for those. :]

    To everyone: I was fooling around with ZSS's animations at 3 o'clock in the morning last night and ported over her dodge animations and fixed 'em up. They look pretty good, actually.

    Some of ZSS's other animations look great as well, such as her Wait animations. I might make the one where ZSS is pressing buttons on her gun replace her side taunt or something.
    Dude, read my last comment here xD
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    Gamma Ridley
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    « Reply #72 on: July 24, 2011, 04:44:01 PM »


    Dude, read my last comment here xD



    ... I'm just gonna go sit in a dark corner and make some animations now before I make more of an ass out of myself.
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    Puraidou
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    « Reply #73 on: July 24, 2011, 04:52:44 PM »



    ... I'm just gonna go sit in a dark corner and make some animations now before I make more of an ass out of myself.
    Hahaha that Ridley palm again, i still love it XD
    And don't do that.. well sitting in the corner i mean.. the animations is fine xD
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    Gamma Ridley
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    « Reply #74 on: July 24, 2011, 05:19:04 PM »


    Hahaha that Ridley palm again, i still love it XD
    And don't do that.. well sitting in the corner i mean.. the animations is fine xD

    I think sitting in the corner sounds like a good idea right now.

    Because my screen recorder is being ghey. >_>

    It keeps flashing black, and the only solution is to make the background black.

    But if I were to do that, you wouldn't be able to see Samus, since her textures are dark in BrawlBox.

    *sigh*

    I was gonna record the animations to show you guys, but I guess I can't.
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