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Question: Would you want a sound packet made using Samus's voice from Other M?
Yes - 16 (76.2%)
No - 1 (4.8%)
Using voice effects from ZSS would be better and much easier - 4 (19%)
Total Voters: 21

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Author Topic: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363  (Read 312454 times)
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Naruto200Man
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    « Reply #225 on: July 25, 2011, 02:38:09 PM »


    Aw sweet...I knew it was a matter of time...

    Are you going to use Shinespark as a side smash and up smash? I think that would be more fitting than her current moves. The side smash would be more of an extra dash attack. The distance you go could be changed depending on how long you charge the attack. One of the reasons I say this is because in game, you could charge the shine spark, and choose to go straight up or in whatever direction you're choosing. (left right forward and back.)

    As for the power bomb, that might make a more interesting (and easier to do) final smash.

    I like everything else how it is though.

    Also, is this going to include a vertex of MOM samus's power suit?
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    Weyard
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    « Reply #226 on: July 25, 2011, 02:40:58 PM »




    Also, is this going to include a vertex of MOM samus's power suit?
    Ya. Starting it right now actually.
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    Naruto200Man
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    « Reply #227 on: July 25, 2011, 02:46:19 PM »


    Ya. Starting it right now actually.

    Cool.

    I have an idea that since she won't do it for her final smash, she could ditch her suit and change to ZSS with a taunt? Of course she would change to MOM ZSsamus with a different moveset if possible. She could change back using a different taunt of course.
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    Puraidou
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    « Reply #228 on: July 25, 2011, 02:53:29 PM »


    Ya. Starting it right now actually.
    Nice Cheesy Can't wait to see it Cheesy
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    Royal_Blade
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    « Reply #229 on: July 25, 2011, 02:56:22 PM »


    Huh... That's strange...

    But if it's not happening to other people, how can I fix it?

    @NaruZelda:
    This is an Other M Samus. and Shinepark ONLY goes up. The specials are set. The Final Smash won't change so people can use it without turning into Zero Suit.

    And, we don't plan on having her change into ZSS ANYTIME in the PSA.

    Edit: Samus won't have any alternate modes or transformations! < Nothing Else.
    « Last Edit: July 25, 2011, 03:06:17 PM by Raikiri_Blade » Logged

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    « Reply #230 on: July 25, 2011, 03:13:46 PM »


    I don't know what's causing it either. I'm using the last fitmotion that Gamma gave us with it.

    Don't worry about it I guess. Lets move on.

    If the problem arises for any other testers then you can look into it further.

    -

    It got that Other M suit model from earlier to open. I've lined it up with Samus's dae in 3dsmax and I'm working on the vertex. It's flat, so I can only use it as a reference for front/back work. All the top/bottom side stuff is going to be based off of screenshots.
    « Last Edit: July 25, 2011, 03:16:16 PM by Weyard » Logged


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    « Reply #231 on: July 25, 2011, 03:21:30 PM »


    Huh? I uploaded a motionetc after gamma did.

    It got that Other M suit model from earlier to open. I've lined it up with Samus's dae in 3dsmax and I'm working on the vertex. It's flat, so I can only use it as a reference for front/back work. All the top/bottom side stuff is going to be based off of screenshots.

    Ok.

    Edit:
    This is the link that had my fitmotion in it: http://www.mediafire.com/?2i6okp8psl6y7c6
    And this fit.pac (If you mixed up something): http://www.mediafire.com/?cz5jxc5bh3lqhxg

    Edit2: About the motion file. Gamma's had brawl's itemcrouch. which could have messed up the placement of the morphball during the crouch with items. Plus, I noticed that the rotation on the morphball was different than the regular crouch. Which means something animation wise is different. Because the morphball is placed differently on the model it doesn't appear straight up on the ground.
    « Last Edit: July 25, 2011, 04:18:10 PM by Raikiri_Blade » Logged

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    « Reply #232 on: July 25, 2011, 04:28:35 PM »


    yeah, thats probably what was causing it. Ill get him to test it in a few minutes.
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    Royal_Blade
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    « Reply #233 on: July 25, 2011, 04:37:31 PM »


    Ok, glad to fix that glitch.

    How are the catches coming along?

    Edit: Moar testing!
    http://www.mediafire.com/?b2r08da4asud71u
    Can people test out the Fair and Nair. Tell me any detail that is important. (No hiding anything!)
    And you MUST use both files.
    « Last Edit: July 25, 2011, 05:13:03 PM by Raikiri_Blade » Logged

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    « Reply #234 on: July 25, 2011, 05:16:04 PM »


    Anything recent for me to test? Btw I really love Samus so far. The attributes are perfect for my aerial style. Fully charge, down smash backwards, jump forward, forward air, down air, down a, jump forward, fire Charge Shot. lol
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    Royal_Blade
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    « Reply #235 on: July 25, 2011, 05:18:51 PM »


    Check my last post.

    ...

    And Sephira, lol, sig quote.
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    « Reply #236 on: July 25, 2011, 05:22:20 PM »


    Check my last post.
    ...
    And Sephira, lol, sig quote.
    Hahaha thanks, it's my own quote actually XD
    Something i cross-linked, no idea why xD
    except the Klavier part, that's from Phoenix Wright Bull[censored] Evolved xD
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    Weyard
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    « Reply #237 on: July 25, 2011, 05:42:37 PM »


    Testing in a moment.

    EDIT:

    Forward Air works perfect. Hitbox and everything.

    Neutral Air works at first, but right at the end of the animation it causes a freeze. Right when Samus is turned the other direction, right before the fall animation would begin.
    « Last Edit: July 25, 2011, 05:47:39 PM by Weyard » Logged


    Royal_Blade
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    « Reply #238 on: July 25, 2011, 05:47:09 PM »


    @Weyard: Great!

    @Seph: It's funny. And I wan't including the Klavier line.
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    « Reply #239 on: July 25, 2011, 05:48:22 PM »


    @Weyard: Great!

    @Seph: It's funny. And I wan't including the Klavier line.

    Read my EDIT if you haven't already.

    What would be causing that freeze at the end?
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