Home Gallery Resources The Team Rules chat Login Register
Poll
Question: Would you want a sound packet made using Samus's voice from Other M?
Yes - 16 (76.2%)
No - 1 (4.8%)
Using voice effects from ZSS would be better and much easier - 4 (19%)
Total Voters: 21

Pages:  1 ... 14 15 16 [17] 18 19 20 ... 93
Author Topic: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363  (Read 311307 times)
0 Members and 2 Guests are viewing this topic.
Royal_Blade
Heroic Kitten
**
Offline Offline

Posts: 2078


  • Awards Fiery Topic Heart Container B

  • View Profile Awards
    « Reply #240 on: July 25, 2011, 05:59:16 PM »


    Hm... That maybe because I left the code for the throw collision...

    I'll change that, I wanted to see if the animation worked. Btw, did the Grapple Beam show up during the N-Air?
    Logged

    Quote from: br3compactor
    By the way, I think every active hacker in this forum could use less distractions.
    *Fixed URL*
    My PSA Thread

    Weyard
    Holy Kitten
    *
    Offline Offline

    Posts: 1053


    Vertex/texture creator-PSA tester

  • Awards Super Saiyan Topic KCMM Veteran Heart Container Dedicated Hacker

  • View Profile WWW Awards
    « Reply #241 on: July 25, 2011, 06:01:38 PM »


    Hm... That maybe because I left the code for the throw collision...

    I'll change that, I wanted to see if the animation worked. Btw, did the Grapple Beam show up during the N-Air?
    Ya it's still there and looks fine.
    Logged


    Royal_Blade
    Heroic Kitten
    **
    Offline Offline

    Posts: 2078


  • Awards Fiery Topic Heart Container B

  • View Profile Awards
    « Reply #242 on: July 25, 2011, 06:05:34 PM »


    Still there? I just added it!

    Btw, how does the move look overall? With the grapple beam and all!
    Logged

    Quote from: br3compactor
    By the way, I think every active hacker in this forum could use less distractions.
    *Fixed URL*
    My PSA Thread

    Weyard
    Holy Kitten
    *
    Offline Offline

    Posts: 1053


    Vertex/texture creator-PSA tester

  • Awards Super Saiyan Topic KCMM Veteran Heart Container Dedicated Hacker

  • View Profile WWW Awards
    « Reply #243 on: July 25, 2011, 06:07:05 PM »


    Still there? I just added it!

    Btw, how does the move look overall? With the grapple beam and all!
    Dunno. I didn't actually see it. Aether just relayed it to me after he tested it because he isn't on his laptop right now. I'll go check it myself now. The freeze might have just been random for all I know.

    EDIT: Disregard everything I said about the n-air before. No idea what Aether was talking about.

    The Forward Air is working perfect.

    The N-air isn't freezing every time.
    The whip/grapple beam is NOT appearing. Repeat, NOT appearing.
    An infinite graphic effect appears on the gun, but the beam itself doesn't show up. This effect could be the whip all bunched up into a ball, I'm not sure.
    The infinite graphic effect is present on the tip of the gun until you use a grab move on the ground. At that point it disappears.

    After using it about 10-20 times, it froze again.
    « Last Edit: July 25, 2011, 06:17:19 PM by Weyard » Logged


    Aether
    Extreme Kitten
    *******
    Offline Offline

    Posts: 306


  • Awards Fiery Topic Favorite'd

  • View Profile Awards
    « Reply #244 on: July 25, 2011, 06:27:44 PM »


    I only used it once the first time. I saw blue so i assumed the beam was there. Second time testing it, you can see that the beam IS NOT there. Just an infinite gfx which may or may not be the beam. The gfx stays until you use a grab on the ground. At the end of the animation she turns the other direction, so you need to set it so she really turns at the end of it, like Marth's back air.

    After using it about 20 times i got another freeze, not sure why though.
    Logged


    Royal_Blade
    Heroic Kitten
    **
    Offline Offline

    Posts: 2078


  • Awards Fiery Topic Heart Container B

  • View Profile Awards
    « Reply #245 on: July 25, 2011, 06:31:33 PM »


    Hmm... even more interesting...

    I'll look through it...

    Edit: The turn around is because I copied the back throw which makes Samus turn around. I'll fix that.

    Edit2:
    Try this out.
    http://www.mediafire.com/?6x7b8py87afrnu1
    check out the neutral air only. Tell me what happens and what it looks like.
    « Last Edit: July 25, 2011, 06:44:50 PM by Raikiri_Blade » Logged

    Quote from: br3compactor
    By the way, I think every active hacker in this forum could use less distractions.
    *Fixed URL*
    My PSA Thread

    Weyard
    Holy Kitten
    *
    Offline Offline

    Posts: 1053


    Vertex/texture creator-PSA tester

  • Awards Super Saiyan Topic KCMM Veteran Heart Container Dedicated Hacker

  • View Profile WWW Awards
    « Reply #246 on: July 25, 2011, 06:47:10 PM »


    N-air works now.

    The hitbox is awesome. It is RIGHT on the beam itself.
    The beam goes pretty far ahead of you at the middle of the animation so it is somewhat broken now if you were to learn it's timing. Overall it looks pretty good right now.

    HOWEVER, if you short hop it and hit the ground before the animation ends, the infinite beam effect is still on the tip of the gun until you grab an opponent.

    The damage and knockback seem to be a little high right now. Might wanna lower them.
    Oh and there is a screen shaking effect somewhere in the attack. It makes it seem like it's hitting a lot harder than it is. That probably needs to be removed.
    « Last Edit: July 25, 2011, 06:53:54 PM by Weyard » Logged


    Royal_Blade
    Heroic Kitten
    **
    Offline Offline

    Posts: 2078


  • Awards Fiery Topic Heart Container B

  • View Profile Awards
    « Reply #247 on: July 25, 2011, 07:10:28 PM »


    Sure. Glad to see it works properly.

    And I can fix the landing w/ grapple issue. I have to look at the CatchAir code.

    and yeah, the knockback is from the Z-air attack. So i'll adjust that. Want it a low stun like Neutral A? Or Side Tilt(The anglable kick)?
    Logged

    Quote from: br3compactor
    By the way, I think every active hacker in this forum could use less distractions.
    *Fixed URL*
    My PSA Thread

    Weyard
    Holy Kitten
    *
    Offline Offline

    Posts: 1053


    Vertex/texture creator-PSA tester

  • Awards Super Saiyan Topic KCMM Veteran Heart Container Dedicated Hacker

  • View Profile WWW Awards
    « Reply #248 on: July 25, 2011, 07:14:29 PM »


    Dunno. Gamma should probably be the one to decide on the damage/knockback.
    We should strive for balance above all else.

    -

    I also got a freeze during grabbing. That's probably just because it doesn't have any actual throws right now.
    Logged


    Royal_Blade
    Heroic Kitten
    **
    Offline Offline

    Posts: 2078


  • Awards Fiery Topic Heart Container B

  • View Profile Awards
    « Reply #249 on: July 25, 2011, 07:22:41 PM »


    And that it thinks that it's using a grapple beam when there's no article to generate from. (I removed the generate article. I'll fix that once Aether can get the grab stuff done.)

    Anyways, that's it for tonight. Be back on tomorrow.
    Logged

    Quote from: br3compactor
    By the way, I think every active hacker in this forum could use less distractions.
    *Fixed URL*
    My PSA Thread

    Weyard
    Holy Kitten
    *
    Offline Offline

    Posts: 1053


    Vertex/texture creator-PSA tester

  • Awards Super Saiyan Topic KCMM Veteran Heart Container Dedicated Hacker

  • View Profile WWW Awards
    « Reply #250 on: July 25, 2011, 07:30:23 PM »


    k. I'm about to eat so I wouldn't be able to test anything else for an hour or so anyway.
    Logged


    Gamma Ridley
    ~Mercenary~
    Boss Kitten
    ****
    Offline Offline

    Posts: 4606


  • Awards Featured Super Saiyan Topic Heart Container Famous Hacker

  • View Profile WWW Awards
    « Reply #251 on: July 25, 2011, 08:01:29 PM »


    Ok.

    So.

    7 pages.

    Hm.

    >_>

    Can someone fill me in on what we have done, what needs fixing, and what is yet to be done?

    And what should I do?

    I just read through all seven pages, but I would appreciate a quick summary. XD

    Also

    I have the next three days off of work

    So

    I'm available to do some work. :]
    Logged


    Weyard
    Holy Kitten
    *
    Offline Offline

    Posts: 1053


    Vertex/texture creator-PSA tester

  • Awards Super Saiyan Topic KCMM Veteran Heart Container Dedicated Hacker

  • View Profile WWW Awards
    « Reply #252 on: July 25, 2011, 08:20:13 PM »


    Summary:

    Neutral Air is finished with a working hitbox. The only problem is that it keeps the graphic effect sometimes.

    Forward Air has a place holder move in and is working perfectly. (using the old neutral air Kick)

    All crouch animations are now working with and without item-in-hand.

    We still need crawl implemented via code and an animation to fit it.

    Grab/throw is no longer functioning for some reason. It sometimes causes freezes. This is on hold I think.

    Aether is still working on grab/pummel animations.

    The beep boop taunt still shows the gun opening up and spinning.

    I started on the vertex. I did some work on polygon 0 but that's it so far.

    That's about all I can remember.

    As for animations, just start on a new move I guess. Everything we were working on last night is basically finished right?
    Logged


    Gamma Ridley
    ~Mercenary~
    Boss Kitten
    ****
    Offline Offline

    Posts: 4606


  • Awards Featured Super Saiyan Topic Heart Container Famous Hacker

  • View Profile WWW Awards
    « Reply #253 on: July 25, 2011, 08:24:29 PM »


    Forward Air has a place holder move in and is working perfectly. (using the old neutral air Kick)

    Actually, ZSS's forward air looks pretty good on Samus as well.

    Just throwing that out there.

    Also, I suppose I can fix up the Beep Boop taunt. (I love how we're still calling it that.)

    And if we are still using the Missiles for the Side Tilt and Smash, I guess I could port those over and fix them up as well.
    Logged


    Weyard
    Holy Kitten
    *
    Offline Offline

    Posts: 1053


    Vertex/texture creator-PSA tester

  • Awards Super Saiyan Topic KCMM Veteran Heart Container Dedicated Hacker

  • View Profile WWW Awards
    « Reply #254 on: July 25, 2011, 08:29:30 PM »


    Beep boop just fits it perfectly.
    Logged


    Pages:  1 ... 14 15 16 [17] 18 19 20 ... 93
    Print
    Jump to: