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Question: Would you want a sound packet made using Samus's voice from Other M?
Yes - 16 (76.2%)
No - 1 (4.8%)
Using voice effects from ZSS would be better and much easier - 4 (19%)
Total Voters: 21

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Author Topic: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363  (Read 312458 times)
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Aether
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    « Reply #555 on: July 27, 2011, 03:13:10 PM »


    Actually, these are all the circumstance iv experienced problems with it.

    I have momentum slingshotted:
    - When using it near the edge
    - When using it near a thrown item
    - When landing while using it

    I have got a freeze:
    - When using it immediatly after jumping (shorthopping)
    - When landing while using it
    - When being hit while using it
    - When hitting an item with it
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    Gamma Ridley
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    « Reply #556 on: July 27, 2011, 03:19:56 PM »


    Actually, these are all the circumstance iv experienced problems with it.

    I have momentum slingshotted:
    - When using it near the edge
    - When using it near a thrown item
    - When landing while using it

    I have got a freeze:
    - When using it immediatly after jumping (shorthopping)
    - When landing while using it
    - When being hit while using it
    - When hitting an item with it

    I have tried recreating all of these, and haven't experience a single problem but the graphical glitch. /:

    The only time I've experienced funky momentum is when I get thrown while the graphical glitch is in effect.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Ok, NOW I've gotten it to freeze.

    It freezes if you use the Nair right before you land on a Green Shell.
    « Last Edit: July 27, 2011, 03:27:08 PM by Gamma Ridley » Logged


    TruePhilosopher
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    « Reply #557 on: July 27, 2011, 03:31:48 PM »


    What would you guys think of actually giving Samus a voice?  Such as sounds from Other M?  Also I'm loving this so far!
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    Gamma Ridley
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    « Reply #558 on: July 27, 2011, 03:33:26 PM »


    What would you guys think of actually giving Samus a voice?  Such as sounds from Other M?  Also I'm loving this so far!

    So.... red.....

    XD

    I dunno about making a sound packet for her. Maybe at some point, but not any time soon. /:

    Actually, it wouldn't be a bad idea to use some of ZSS's voice clips... But we should probably hold off on that for now.

    Thanks for the input. :]
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    Ultraxwing
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    « Reply #559 on: July 27, 2011, 03:34:07 PM »


    well with sawndz 0.1

    we could give her a few grunts every now and then.

    i could get started...

    in the future that is.

    but i would need some voice clips anyway.
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    Gamma Ridley
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    « Reply #560 on: July 27, 2011, 03:35:17 PM »


    well with sawndz 0.1

    we could give her a few grunts every now and then.

    i could get started...

    in the future that is.

    but i would need some voice clips anyway.


    I don't use Riivo, so I wouldn't even be able to use it. Im srs here

    But I suppose if enough people wanted it, it would be a good idea.
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    Ultraxwing
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    « Reply #561 on: July 27, 2011, 03:37:38 PM »


    my disc died. so lol...

    i use USB loaders.... so i can do it after 3 hours of work =[
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    Gamma Ridley
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    « Reply #562 on: July 27, 2011, 03:40:27 PM »


    my disc died. so lol...

    i use USB loaders.... so i can do it after 3 hours of work =[


    Hrm.

    Perhaps I should put a poll up?

    See if people would want it?
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    Ultraxwing
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    « Reply #563 on: July 27, 2011, 03:41:24 PM »


    yeah, that'll work.
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    Gamma Ridley
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    « Reply #564 on: July 27, 2011, 03:46:02 PM »


    yeah, that'll work.

    K.

    Poll added.

    I'll be back in, like, 30 minutes. Gotta eat something today. XD

    Go ahead and do stuff while I'm gone.
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    Weyard
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    « Reply #565 on: July 27, 2011, 03:48:20 PM »


    Hey gamma, I think I saw you getting slingshotted in your video. Look back through it.

    -

    Finished the gun a few minutes ago and made the spiked elbows.

    Gonna fix up some arm joints then start on the helmet.
    « Last Edit: July 27, 2011, 03:59:35 PM by Weyard » Logged


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    « Reply #566 on: July 27, 2011, 03:54:00 PM »


    About the... uhh... animations... they were... done quite lazily...
    They don't even look realistic...

    Oh, I also got the list of external graphics for Samus and there are 4 different charge beam related things. There are:

    -Bullet (which is the uncharged shot)
    -Hold (which takes "Bullet" and increases its size until "Max")
    -Shot (the current size of the charged shot)
    -Max ( the maximum charged shot)

    So with these, we can just use the the "Bullet" and "Max". Also, I think we should just make the Neutral B function EXACTLY like "Jet Hammer". And have it so you can ONLY fire weak shots or fully charged ones. And that it can't be stored up like brawl. You have to hold the charge button like you would Link's Bow until you want to shoot. But since were adding mobility, it would work better.

    And I want to make the charged shots travel faster but changed in size.

    And there's nothing wrong with a special that deals no damage. Extreme Speed, Sing, FLUDD, Wing's of Icarus, Spring Jump, PSI Magnet, ROB's Jets, etc. Plus we have alot of changes like long-ranged smashes, better functioning specials, we can spare something for a non-damaging special.
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    TruePhilosopher
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    « Reply #567 on: July 27, 2011, 04:03:49 PM »


    I have no idea if you guys would be interested, but maybe for a beam change function you could switch to lasers shooting out (Such as Grey Fox's laser attack).  And for full charge it could be the Spazer (three lasers arranged vertically.
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    « Reply #568 on: July 27, 2011, 04:06:21 PM »


    I have no idea if you guys would be interested, but maybe for a beam change function you could switch to lasers shooting out (Such as Grey Fox's laser attack).  And for full charge it could be the Spazer (three lasers arranged vertically.
    I really don't think we'll have enough space for any beam changes, but we won't know until we near the finish line.
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    Royal_Blade
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    « Reply #569 on: July 27, 2011, 04:08:10 PM »


    We'll stick with what we have right now. We'll change things if they're in dire need of changes.

    Thanks for your input though.
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