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Question: Would you want a sound packet made using Samus's voice from Other M?
Yes - 16 (76.2%)
No - 1 (4.8%)
Using voice effects from ZSS would be better and much easier - 4 (19%)
Total Voters: 21

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Author Topic: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363  (Read 311278 times)
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Weyard
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    « Reply #675 on: July 28, 2011, 12:46:56 AM »


    Alright.

    In the meantime, I'ma go see how this ish looks in-game....


    Your new icon kinda looks like:



    A picture I made for RIDLEY TIME in the SSB4 board on Gamefaqs.

    -

    it's finished enough. Here you go:

    http://www.mediafire.com/?7vabiln89thywll

    I'm going to go test it real quick as well.

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    Gamma Ridley
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    « Reply #676 on: July 28, 2011, 12:50:08 AM »


    Your new icon kinda looks like:


    A picture I made for RIDLEY TIME in the SSB4 board on Gamefaqs.

    -

    it's finished enough. Here you go:

    http://www.mediafire.com/?7vabiln89thywll

    I'm going to go test it real quick as well.


    Yeah, I got bored. XD

    I might do that pose next. I dunno.

    Anyway, testing~

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    From what I can see, she looks great.

    However...

    ... she's missing like half her body. XD
    « Last Edit: July 28, 2011, 12:57:56 AM by Gamma Ridley » Logged


    Weyard
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    « Reply #677 on: July 28, 2011, 01:05:44 AM »


    Woops one of the Materials messed up. brb
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    Gamma Ridley
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    « Reply #678 on: July 28, 2011, 01:06:33 AM »


    Woops one of the Materials messed up. brb

    Oh. Ok.

    In the meantime, I'll post some pics of things I noticed.
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    Weyard
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    « Reply #679 on: July 28, 2011, 01:09:50 AM »


    I tried to make the grey things under the shoulders invisible because I hadn't vertexed them yet. I guess they share a material with some of her body.

    Here you go:

    http://www.mediafire.com/?quhlyr7i8b4lgtj
    « Last Edit: July 28, 2011, 01:11:00 AM by Weyard » Logged


    Gamma Ridley
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    « Reply #680 on: July 28, 2011, 01:15:10 AM »


    I tried to make the grey things under the shoulders invisible because I hadn't vertexed them yet. I guess they share a material with some of her body.


    Ohhhh.

    Well, you can make them visible for now, I'm sure it wouldn't look worse than how it does with them invisible. Awesome Face

    Also








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    Weyard
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    « Reply #681 on: July 28, 2011, 01:27:23 AM »


    lol it looks good even without a head. Download the one in my last post and get another picture or two if you don't mind.
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    xZedkiel
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    « Reply #682 on: July 28, 2011, 01:36:39 AM »


    Alright, whenever Weyard is done with the vertex, I'll be right here ^_^ I'll make a pack of 20 recolors to satisfy everyone >.>
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    Gamma Ridley
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    « Reply #683 on: July 28, 2011, 01:37:29 AM »


    lol it looks good even without a head. Download the one in my last post and get another picture or two if you don't mind.


    Wow, Weyard.... she looks incredible.

    I mean... she's perfect. XD

    Don't worry. I took a few pictures.

    Maybe one or two.... Or 10....











    ... so I got a little carried away.

    So what. Im srs here

    Again.... excellent job. XD
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    Weyard
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    « Reply #684 on: July 28, 2011, 01:45:01 AM »


    Wow that texture looks horrible in-game. It's too saturated.
    Forget that texture. I'm not using it at all. Its official. I will be making my own texture.

    -

    THIS ISN'T THE FINAL VERTEX. This is just so they can test with something closer to the final version.

    The arms are still way too bulky. I need to slim them down significantly.

    The legs are pretty much as good as they are going to get.

    The spike on the gun isn't sticking out enough.

    The back needs a ton of work.

    Shoulders are still way too big. Need to be scaled down significantly.

    Helmet's shape is off. Needs heavy shaping in the forehead area.

    Chest is perfect and won't be edited further.

    Black metal things under the shoulders will be vertexed off.



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    Gamma Ridley
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    « Reply #685 on: July 28, 2011, 01:47:27 AM »


    Wow that texture looks horrible in-game. It's too saturated.
    Forget that texture. I'm not using it at all. Its official. I will be making my own texture.

    -

    THIS ISN'T THE FINAL VERTEX. This is just so they can test with something closer to the final version.

    The arms are still way too bulky. I need to slim them down significantly.

    The legs are pretty much as good as they are going to get.

    The spike on the gun isn't sticking out enough.

    The back needs a ton of work.

    Shoulders are still way too big. Need to be scaled down significantly.

    Helmet's shape is off. Needs heavy shaping in the forehead area.

    Chest is perfect and won't be edited further.

    Black metal things under the shoulders will be vertexed off.

    I thought it looked great in-game.

    But what would I know about this stuff. XD

    Well, unless you create a new texture, I will make another showcase of what we have so far using this vertex tomorrow.

    But for now, I'm off to bed.

    See you later.
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    Weyard
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    « Reply #686 on: July 28, 2011, 01:48:40 AM »


    k. Me too. I'm not working it anymore tonight.
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    TruePhilosopher
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    « Reply #687 on: July 28, 2011, 03:00:52 AM »


    Looking great so far guys!  If there's anything I can do for you just let me know!  Grin

    Samus is one of my favorite characters so ya know...  AWESOME 2.0!

    Also Other M was epic and I don't care what anyone else says!  I see what you did there ...
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    Puraidou
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    « Reply #688 on: July 28, 2011, 03:12:14 AM »


    Also Other M was epic and I don't care what anyone else says!  I see what you did there ...
    *high-fives* You and me both dude. Grin
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    Mansta8
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    « Reply #689 on: July 28, 2011, 03:44:35 AM »


    I could do the morph-ball animations, if they are not already done. As for the coding, just make it like how smbz Mario uses his alt animations but so you press down you go into the ball and you can move around, then you stay like that until you press up again, like in the original games.
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