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Question: Would you want a sound packet made using Samus's voice from Other M?
Yes - 16 (76.2%)
No - 1 (4.8%)
Using voice effects from ZSS would be better and much easier - 4 (19%)
Total Voters: 21

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Author Topic: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363  (Read 372496 times)
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Gamma Ridley
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    « Reply #765 on: July 28, 2011, 06:54:36 PM »


    hm... I guess copying the specials won't work...


    It might.... you might have just missed a few things. Like, subactions or something.

    I dunno.

    Anyway


    As you can see, there's a puff of smoke and stuff, but no Missile.

    Also



    It hangs around forever. /:
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    xZedkiel
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    « Reply #766 on: July 28, 2011, 06:55:58 PM »


    Yep...
    Damn smoke, well I'll get started on the recolors as soon as the vertex is released.
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    Royal_Blade
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    « Reply #767 on: July 28, 2011, 06:59:30 PM »


    huh...

    @Ultrax: Yeah, I'll look at that.
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    Gamma Ridley
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    « Reply #768 on: July 28, 2011, 07:02:14 PM »


    So... what should I be doing right now?

    I have to make this last night before I have to go back to work as productive as possible. :|

    Also, changed the title because I forgot to after I closed the poll. XD
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    Weyard
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    « Reply #769 on: July 28, 2011, 07:06:34 PM »


    @ Gamma is that a new Ridley Charizard? It seems to look better than I remember back when Aether and I attempted a ridley psa.

    -

    I fixed the shoulders a bit. I'm going to make her arm extend up under it as well.
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    Gamma Ridley
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    « Reply #770 on: July 28, 2011, 07:07:47 PM »


    @ Gamma is that a new Ridley Charizard? It seems to look better than I remember back when Aether and I attempted a ridley psa.

    -

    I fixed the shoulders a bit. I'm going to make her arm extend up under it as well.

    Nope, it's the original.

    ..... I think. I'm pretty sure.

    If anything, it's not new. /:

    And good, I hope it turns out alright.
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    Royal_Blade
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    « Reply #771 on: July 28, 2011, 07:20:58 PM »


    The problem is that in PSA, I can't seem to find actual code which shows that Samus fires missiles... Like nowhere...
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    Gamma Ridley
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    « Reply #772 on: July 28, 2011, 07:22:49 PM »


    The problem is that in PSA, I can't seem to find actual code which shows that Samus fires missiles... Like nowhere...

    Maybe we should have SDoom look into that as well? I wouldn't know what to do there. /:

    If it's giving you too much trouble, then perhaps we should leave th Forward Smash alone for now, and maybe you can try coding the Up Smash?
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    Royal_Blade
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    « Reply #773 on: July 28, 2011, 07:49:35 PM »


    Try this out: http://www.mediafire.com/?981xp20y87pk28y
    I'm not sure If this'll work, but let's see what happens.
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    Gamma Ridley
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    « Reply #774 on: July 28, 2011, 07:57:25 PM »


    Try this out: http://www.mediafire.com/?981xp20y87pk28y
    I'm not sure If this'll work, but let's see what happens.


    Nope, still no Missiles. /:

    The graphical effects don't hang aroung forever, though.

    And using the tilts still freezes the game.
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    Weyard
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    « Reply #775 on: July 28, 2011, 08:01:12 PM »


    Testing the new model. Brb with a download link.
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    Gamma Ridley
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    « Reply #776 on: July 28, 2011, 08:04:02 PM »


    Testing the new model. Brb with a download link.

    That's great to hear.

    I think I'll make that showcase I've bee talking about all day but never got around to doing once we get that model. Regardless of what we have.
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    xZedkiel
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    « Reply #777 on: July 28, 2011, 08:06:48 PM »


    I also noticed the forward air has no graphics. It's being replaced by the double kick, right?
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    Royal_Blade
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    « Reply #778 on: July 28, 2011, 08:08:58 PM »


    Hmph... Oh well...

    For the Up Smash, It should be relatively the same as what we have right now.

    @Zedkiel, yeah. We changed that quite some time ago.
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    « Reply #779 on: July 28, 2011, 08:14:33 PM »


    Hmph... Oh well...

    For the Up Smash, It should be relatively the same as what we have right now.

    I'll ask you one more time before I made the video...

    Can you code the Up Smash? XD

    Or at the very least, remove the graphics and sound effects and such, but leave the multiple hitboxes. (And maybe change the flags)
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