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Question: Would you want a sound packet made using Samus's voice from Other M?
Yes - 16 (76.2%)
No - 1 (4.8%)
Using voice effects from ZSS would be better and much easier - 4 (19%)
Total Voters: 21

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Author Topic: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363  (Read 308446 times)
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Gamma Ridley
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    « Reply #1140 on: August 02, 2011, 11:54:27 PM »


    So I ripped a boat load of Samus Animation files from Other M and then I got to thinking.  Would there be a way to convert them to Brawl?  I believe the answer is yes and I'm darn sure going to try!  AWESOME 2.0!
    My theory is to convert the animation keyframes over to the appropriate bones in Brawl and if it works we could have some official Other M animations!  Of course if you guys aren't interested that's cool too.  Tongue


    Good luck with that. XD

    What kind of files are the animations? I think authentic animations would be lovely.
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    Weyard
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    « Reply #1141 on: August 02, 2011, 11:56:20 PM »


    I'm interested if it's possible. Generally these types of things are too difficult to be worth it.
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    TruePhilosopher
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    « Reply #1142 on: August 03, 2011, 12:03:44 AM »


    Well BrawlBox .64 makes it a tad easier and it can already read the .chr0 files without me even having to mess with the hex (which I had to do with my Dragon.)  I figure that if I import the yellow keyframes then it should be close and I could touch up what needs to be touched up.  At any rate I believe they're all her in-game animations as there are a lot of them.
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    Gamma Ridley
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    « Reply #1143 on: August 03, 2011, 12:09:02 AM »


    Well BrawlBox .64 makes it a tad easier and it can already read the .chr0 files without me even having to mess with the hex (which I had to do with my Dragon.)  I figure that if I import the yellow keyframes then it should be close and I could touch up what needs to be touched up.  At any rate I believe they're all her in-game animations as there are a lot of them.

    Wait... so Other M uses .chr0 files?

    ... I had no idea. o_o
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    Aether
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    « Reply #1144 on: August 03, 2011, 01:50:00 AM »


    WHOAH. If that works we can change every animation into her authentic ones. Hopefully a few years down the road when imports actually work we can have the authentic model too.
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    Weyard
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    « Reply #1145 on: August 03, 2011, 01:57:14 AM »


    Hopefully a few years down the road...
    We'll be doing all this stuff on SSB4 which may be easier to hack.
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    Puraidou
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    « Reply #1146 on: August 03, 2011, 01:58:53 AM »


    Wait... so Other M uses .chr0 files?

    ... I had no idea. o_o
    ^This basically.. o_o"

    Also, i'll start on the N64 recolors later today. Still got to get the pictures back from the person who tested the Melee ones for me xD
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    Aether
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    « Reply #1147 on: August 03, 2011, 02:10:59 AM »


    We'll be doing all this stuff on SSB4 which may be easier to hack.

    I meant until it comes out obviously. New things like the clone engine are being done, so it really shouldnt be too much longer until perfect model importing is here. Theyve already learned how to fix the glitches, its just too time consuming to get it done.
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    TruePhilosopher
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    « Reply #1148 on: August 03, 2011, 02:22:06 AM »


    Hell yes I got it to work!  Happy Face
    It's a really basic animation, but it works!!!
    It'd be good for a wait pose or something I guess.
    Want the file Gamma?
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    Aether
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    « Reply #1149 on: August 03, 2011, 02:26:50 AM »


    It may not work in-game though. Someone needs to test it. If it DOES work, then get as many as you can.
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    TruePhilosopher
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    « Reply #1150 on: August 03, 2011, 02:29:45 AM »


    Well I have the raw .chr0, therefore I want to give it to Gamma so he'll inject it into the motionfile for testing.  At any rate it should work as I changed everything in Brawlbox.

    Since I notice Gamma is offline, if anyone else would like to test this that'd be fine.  If you don't know how to put it into her fitmotion I could do it I suppose.
    « Last Edit: August 03, 2011, 02:31:38 AM by TruePhilosopher » Logged

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    Weyard
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    « Reply #1151 on: August 03, 2011, 02:33:32 AM »


    I'm eating. I'll test it in about 20 minutes.
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    Puraidou
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    « Reply #1152 on: August 03, 2011, 02:40:30 AM »


    Well I have the raw .chr0, therefore I want to give it to Gamma so he'll inject it into the motionfile for testing.  At any rate it should work as I changed everything in Brawlbox.

    Since I notice Gamma is offline, if anyone else would like to test this that'd be fine.  If you don't know how to put it into her fitmotion I could do it I suppose.
    Wouldn't that just be right-clicking the animation you want to replace then insert the file you have?
    I'm not animator so i wouldn't know xD
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    Weyard
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    « Reply #1153 on: August 03, 2011, 02:42:47 AM »


    Go ahead and post it. I'll be finished in a minute or two.
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    TruePhilosopher
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    « Reply #1154 on: August 03, 2011, 02:43:24 AM »


    Alright, well here's the FitMotion.pac: [I removed the file]
    Take note that this isn't Gamma's FitMotion as I just want to test if these work in-game.  That is all.

    And yes Pride.  Tongue
    « Last Edit: August 03, 2011, 03:36:50 AM by TruePhilosopher » Logged

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